array.frag ERROR: 0:21: '[' : array index out of range '2' ERROR: 0:27: '[' : array must be redeclared with a size before being indexed with a variable ERROR: 0:30: 'assign' : cannot convert from ' global 4-element array of float' to ' global 5-element array of float' ERROR: 0:31: 'assign' : cannot convert from ' global 4-element array of float' to ' global runtime-sized array of float' ERROR: 0:33: 'foo' : no matching overloaded function found ERROR: 0:42: '[' : array index out of range '5' ERROR: 0:45: '[' : array index out of range '1000' ERROR: 0:46: '[' : index out of range '-1' ERROR: 0:52: '[' : array index out of range '2' ERROR: 0:54: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:56: '=' : cannot convert from ' const 2-element array of int' to ' temp 3-element array of int' ERROR: 0:57: '[]' : scalar integer expression required ERROR: 0:57: '[' : index out of range '-858993459' ERROR: 0:58: '[]' : scalar integer expression required ERROR: 0:61: '' : array size required ERROR: 0:62: '' : array size required ERROR: 0:63: '' : array size required ERROR: 0:66: '=' : cannot convert from ' temp 3-component vector of float' to ' global float' ERROR: 0:76: 'bar' : no matching overloaded function found ERROR: 0:79: '' : array size required ERROR: 0:84: 'return' : type does not match, or is not convertible to, the function's return type ERROR: 0:93: 'length' : array must be declared with a size before using this method ERROR: 0:101: '[' : array index out of range '5' ERROR: 0:104: 'constructor' : array constructor must have at least one argument ERROR: 0:104: '=' : cannot convert from ' const float' to ' global unsized 1-element array of int' ERROR: 0:106: 'constructor' : array argument must be sized ERROR: 0:111: 'variable index' : required extension not requested: GL_EXT_nonuniform_qualifier ERROR: 0:111: 'variable indexing sampler array' : not supported with this profile: none ERROR: 0:112: '[]' : array initializer must be sized ERROR: 29 compilation errors. No code generated. Shader version: 130 ERROR: node is still EOpNull! 0:9 Function Definition: foo(f1[5]; ( global 4-element array of float) 0:9 Function Parameters: 0:9 'a' ( in 5-element array of float) 0:11 Sequence 0:11 Branch: Return with expression 0:11 Construct float ( temp 4-element array of float) 0:11 direct index ( temp float) 0:11 'a' ( in 5-element array of float) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( temp float) 0:11 'a' ( in 5-element array of float) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( temp float) 0:11 'a' ( in 5-element array of float) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( temp float) 0:11 'a' ( in 5-element array of float) 0:11 Constant: 0:11 3 (const int) 0:14 Function Definition: bar(f1[5]; ( global void) 0:14 Function Parameters: 0:14 '' ( in 5-element array of float) 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:? Sequence 0:? Sequence 0:21 move second child to first child ( temp float) 0:21 direct index ( temp float) 0:21 'gu' ( temp 2-element array of float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 4.000000 0:24 move second child to first child ( temp float) 0:24 direct index ( temp float) 0:24 'gu' ( global runtime-sized array of float) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 4.000000 0:26 move second child to first child ( temp float) 0:26 direct index ( temp float) 0:26 'gu' ( global runtime-sized array of float) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 3.000000 0:27 move second child to first child ( temp float) 0:27 indirect index ( temp float) 0:27 'gu' ( global runtime-sized array of float) 0:27 'a' ( uniform int) 0:27 Constant: 0:27 5.000000 0:29 move second child to first child ( temp 4-element array of float) 0:29 'g4' ( global 4-element array of float) 0:29 Function Call: foo(f1[5]; ( global 4-element array of float) 0:29 'g5' ( global 5-element array of float) 0:30 'g5' ( global 5-element array of float) 0:31 'gu' ( global runtime-sized array of float) 0:33 Constant: 0:33 0.000000 0:34 Function Call: bar(f1[5]; ( global void) 0:34 'g5' ( global 5-element array of float) 0:36 Test condition and select ( temp void) 0:36 Condition 0:36 Compare Equal ( temp bool) 0:36 Constant: 0:36 1.000000 0:36 2.000000 0:36 3.000000 0:36 4.000000 0:36 'g4' ( global 4-element array of float) 0:36 true case 0:37 move second child to first child ( temp float) 0:37 direct index ( temp float) 0:37 'gu' ( global runtime-sized array of float) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 2.000000 0:40 move second child to first child ( temp float) 0:40 direct index ( temp float) 0:40 'u' ( temp 5-element array of float) 0:40 Constant: 0:40 2 (const int) 0:40 Constant: 0:40 3.000000 0:42 move second child to first child ( temp float) 0:42 direct index ( temp float) 0:42 'u' ( temp 5-element array of float) 0:42 Constant: 0:42 5 (const int) 0:42 Constant: 0:42 5.000000 0:43 Function Call: foo(f1[5]; ( global 4-element array of float) 0:43 'u' ( temp 5-element array of float) 0:45 move second child to first child ( temp 4-component vector of float) 0:45 direct index ( temp 4-component vector of float FragData) 0:45 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 0:45 Constant: 0:45 1000 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child ( temp 4-component vector of float) 0:46 direct index ( temp 4-component vector of float FragData) 0:46 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 0:46 Constant: 0:46 -1 (const int) 0:46 Constant: 0:46 1.000000 0:46 1.000000 0:46 1.000000 0:46 1.000000 0:47 move second child to first child ( temp 4-component vector of float) 0:47 direct index ( temp 4-component vector of float FragData) 0:47 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 0:47 Constant: 0:47 3 (const int) 0:47 Constant: 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:50 Sequence 0:50 move second child to first child ( temp int) 0:50 'sum' ( temp int) 0:50 Constant: 0:50 3 (const int) 0:51 add second child into first child ( temp int) 0:51 'sum' ( temp int) 0:51 Constant: 0:51 2 (const int) 0:52 add second child into first child ( temp int) 0:52 'sum' ( temp int) 0:52 Constant: 0:52 2 (const int) 0:55 Sequence 0:55 move second child to first child ( temp 2-element array of int) 0:55 'ica' ( temp 2-element array of int) 0:55 Constant: 0:55 3 (const int) 0:55 2 (const int) 0:57 move second child to first child ( temp int) 0:57 direct index ( temp int) 0:57 'ica' ( temp 2-element array of int) 0:57 Constant: 0:57 3.100000 0:57 Constant: 0:57 3 (const int) 0:58 move second child to first child ( temp int) 0:58 indirect index ( temp int) 0:58 'ica' ( temp 2-element array of int) 0:58 direct index ( temp float) 0:58 'u' ( temp 5-element array of float) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 4 (const int) 0:68 Function Definition: foo( ( global void) 0:68 Function Parameters: 0:? Sequence 0:71 move second child to first child ( temp int) 0:71 direct index ( temp int) 0:71 'uns' ( temp unsized 4-element array of int) 0:71 Constant: 0:71 3 (const int) 0:71 Constant: 0:71 40 (const int) 0:72 move second child to first child ( temp int) 0:72 direct index ( temp int) 0:72 'uns' ( temp unsized 4-element array of int) 0:72 Constant: 0:72 1 (const int) 0:72 Constant: 0:72 30 (const int) 0:73 move second child to first child ( temp 3-component vector of float) 0:73 direct index ( temp 3-component vector of float) 0:73 'guns' ( global unsized 8-element array of 3-component vector of float) 0:73 Constant: 0:73 2 (const int) 0:73 Constant: 0:73 2.400000 0:73 2.400000 0:73 2.400000 0:76 Constant: 0:76 0.000000 0:79 Function Definition: foo2( ( global unsized 1-element array of float) 0:79 Function Parameters: 0:? Sequence 0:82 Branch: Return with expression 0:82 'f' ( temp unsized 1-element array of float) 0:84 Branch: Return with expression 0:84 'g' ( temp 9-element array of float) 0:89 Function Definition: foo3( ( global void) 0:89 Function Parameters: 0:? Sequence 0:92 move second child to first child ( temp float) 0:92 direct index ( temp float) 0:92 'resize1' ( temp 3-element array of float) 0:92 Constant: 0:92 2 (const int) 0:92 Constant: 0:92 4.000000 0:93 Constant: 0:93 1 (const int) 0:95 Constant: 0:95 3 (const int) 0:98 move second child to first child ( temp float) 0:98 direct index ( temp float) 0:98 'resize2' ( temp 5-element array of float) 0:98 Constant: 0:98 5 (const int) 0:98 Constant: 0:98 4.000000 0:100 Constant: 0:100 5 (const int) 0:101 move second child to first child ( temp float) 0:101 direct index ( temp float) 0:101 'resize2' ( temp 5-element array of float) 0:101 Constant: 0:101 5 (const int) 0:101 Constant: 0:101 4.000000 0:106 Sequence 0:106 move second child to first child ( temp float) 0:106 'b' ( global float) 0:106 Constant: 0:106 0.000000 0:109 Function Definition: foo4( ( global void) 0:109 Function Parameters: 0:111 Sequence 0:111 indirect index ( temp sampler2D) 0:111 's2d' ( uniform runtime-sized array of sampler2D) 0:111 'a' ( uniform int) 0:112 Sequence 0:112 move second child to first child ( temp unsized 1-element array of float) 0:112 'local' ( temp unsized 1-element array of float) 0:112 'gUnusedUnsized' ( global unsized 1-element array of float) 0:? Linker Objects 0:? 'gu' ( global runtime-sized array of float) 0:? 'g4' ( global 4-element array of float) 0:? 'g5' ( global 5-element array of float) 0:? 'a' ( uniform int) 0:? 'guns' ( global unsized 8-element array of 3-component vector of float) 0:? 'f' ( global float) 0:? 'gUnusedUnsized' ( global unsized 1-element array of float) 0:? 'i' ( global unsized 1-element array of int) 0:? 'emptyA' ( global unsized 1-element array of float) 0:? 'b' ( global float) 0:? 's2d' ( uniform runtime-sized array of sampler2D) Linked fragment stage: Shader version: 130 ERROR: node is still EOpNull! 0:9 Function Definition: foo(f1[5]; ( global 4-element array of float) 0:9 Function Parameters: 0:9 'a' ( in 5-element array of float) 0:11 Sequence 0:11 Branch: Return with expression 0:11 Construct float ( temp 4-element array of float) 0:11 direct index ( temp float) 0:11 'a' ( in 5-element array of float) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( temp float) 0:11 'a' ( in 5-element array of float) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( temp float) 0:11 'a' ( in 5-element array of float) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( temp float) 0:11 'a' ( in 5-element array of float) 0:11 Constant: 0:11 3 (const int) 0:14 Function Definition: bar(f1[5]; ( global void) 0:14 Function Parameters: 0:14 '' ( in 5-element array of float) 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:? Sequence 0:? Sequence 0:21 move second child to first child ( temp float) 0:21 direct index ( temp float) 0:21 'gu' ( temp 2-element array of float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 4.000000 0:24 move second child to first child ( temp float) 0:24 direct index ( temp float) 0:24 'gu' ( global runtime-sized array of float) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 4.000000 0:26 move second child to first child ( temp float) 0:26 direct index ( temp float) 0:26 'gu' ( global runtime-sized array of float) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 3.000000 0:27 move second child to first child ( temp float) 0:27 indirect index ( temp float) 0:27 'gu' ( global runtime-sized array of float) 0:27 'a' ( uniform int) 0:27 Constant: 0:27 5.000000 0:29 move second child to first child ( temp 4-element array of float) 0:29 'g4' ( global 4-element array of float) 0:29 Function Call: foo(f1[5]; ( global 4-element array of float) 0:29 'g5' ( global 5-element array of float) 0:30 'g5' ( global 5-element array of float) 0:31 'gu' ( global runtime-sized array of float) 0:33 Constant: 0:33 0.000000 0:34 Function Call: bar(f1[5]; ( global void) 0:34 'g5' ( global 5-element array of float) 0:36 Test condition and select ( temp void) 0:36 Condition 0:36 Compare Equal ( temp bool) 0:36 Constant: 0:36 1.000000 0:36 2.000000 0:36 3.000000 0:36 4.000000 0:36 'g4' ( global 4-element array of float) 0:36 true case 0:37 move second child to first child ( temp float) 0:37 direct index ( temp float) 0:37 'gu' ( global runtime-sized array of float) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 2.000000 0:40 move second child to first child ( temp float) 0:40 direct index ( temp float) 0:40 'u' ( temp 5-element array of float) 0:40 Constant: 0:40 2 (const int) 0:40 Constant: 0:40 3.000000 0:42 move second child to first child ( temp float) 0:42 direct index ( temp float) 0:42 'u' ( temp 5-element array of float) 0:42 Constant: 0:42 5 (const int) 0:42 Constant: 0:42 5.000000 0:43 Function Call: foo(f1[5]; ( global 4-element array of float) 0:43 'u' ( temp 5-element array of float) 0:45 move second child to first child ( temp 4-component vector of float) 0:45 direct index ( temp 4-component vector of float FragData) 0:45 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 0:45 Constant: 0:45 1000 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child ( temp 4-component vector of float) 0:46 direct index ( temp 4-component vector of float FragData) 0:46 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 0:46 Constant: 0:46 -1 (const int) 0:46 Constant: 0:46 1.000000 0:46 1.000000 0:46 1.000000 0:46 1.000000 0:47 move second child to first child ( temp 4-component vector of float) 0:47 direct index ( temp 4-component vector of float FragData) 0:47 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 0:47 Constant: 0:47 3 (const int) 0:47 Constant: 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:50 Sequence 0:50 move second child to first child ( temp int) 0:50 'sum' ( temp int) 0:50 Constant: 0:50 3 (const int) 0:51 add second child into first child ( temp int) 0:51 'sum' ( temp int) 0:51 Constant: 0:51 2 (const int) 0:52 add second child into first child ( temp int) 0:52 'sum' ( temp int) 0:52 Constant: 0:52 2 (const int) 0:55 Sequence 0:55 move second child to first child ( temp 2-element array of int) 0:55 'ica' ( temp 2-element array of int) 0:55 Constant: 0:55 3 (const int) 0:55 2 (const int) 0:57 move second child to first child ( temp int) 0:57 direct index ( temp int) 0:57 'ica' ( temp 2-element array of int) 0:57 Constant: 0:57 3.100000 0:57 Constant: 0:57 3 (const int) 0:58 move second child to first child ( temp int) 0:58 indirect index ( temp int) 0:58 'ica' ( temp 2-element array of int) 0:58 direct index ( temp float) 0:58 'u' ( temp 5-element array of float) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 4 (const int) 0:106 Sequence 0:106 move second child to first child ( temp float) 0:106 'b' ( global float) 0:106 Constant: 0:106 0.000000 0:? Linker Objects 0:? 'gu' ( global runtime-sized array of float) 0:? 'g4' ( global 4-element array of float) 0:? 'g5' ( global 5-element array of float) 0:? 'a' ( uniform int) 0:? 'guns' ( global 8-element array of 3-component vector of float) 0:? 'f' ( global float) 0:? 'gUnusedUnsized' ( global 1-element array of float) 0:? 'i' ( global 1-element array of int) 0:? 'emptyA' ( global 1-element array of float) 0:? 'b' ( global float) 0:? 's2d' ( uniform runtime-sized array of sampler2D)