cppPassMacroName.frag Shader version: 100 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp mediump int) 0:11 'f1' ( temp mediump int) 0:11 Constant: 0:11 4 (const int) 0:12 Sequence 0:12 move second child to first child ( temp mediump int) 0:12 'f2' ( temp mediump int) 0:12 'f1' ( temp mediump int) 0:13 Sequence 0:13 move second child to first child ( temp mediump int) 0:13 'f3' ( temp mediump int) 0:13 Constant: 0:13 9 (const int) 0:14 Sequence 0:14 move second child to first child ( temp mediump int) 0:14 'f4' ( temp mediump int) 0:14 Constant: 0:14 1 (const int) 0:15 Sequence 0:15 move second child to first child ( temp mediump int) 0:15 'f5' ( temp mediump int) 0:15 Constant: 0:15 5 (const int) 0:17 Sequence 0:17 move second child to first child ( temp highp float) 0:17 'fl_f5' ( temp highp float) 0:17 Constant: 0:17 0.460000 0:? Linker Objects Linked fragment stage: Shader version: 100 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp mediump int) 0:11 'f1' ( temp mediump int) 0:11 Constant: 0:11 4 (const int) 0:12 Sequence 0:12 move second child to first child ( temp mediump int) 0:12 'f2' ( temp mediump int) 0:12 'f1' ( temp mediump int) 0:13 Sequence 0:13 move second child to first child ( temp mediump int) 0:13 'f3' ( temp mediump int) 0:13 Constant: 0:13 9 (const int) 0:14 Sequence 0:14 move second child to first child ( temp mediump int) 0:14 'f4' ( temp mediump int) 0:14 Constant: 0:14 1 (const int) 0:15 Sequence 0:15 move second child to first child ( temp mediump int) 0:15 'f5' ( temp mediump int) 0:15 Constant: 0:15 5 (const int) 0:17 Sequence 0:17 move second child to first child ( temp highp float) 0:17 'fl_f5' ( temp highp float) 0:17 Constant: 0:17 0.460000 0:? Linker Objects