hlsl.calculatelodunclamped.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp float) 0:28 'txval10' ( temp float) 0:28 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:28 Construct combined texture-sampler ( temp sampler1DArray) 0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:28 Constant: 0:28 0.100000 0:28 Constant: 0:28 1 (const int) 0:29 Sequence 0:29 move second child to first child ( temp float) 0:29 'txval11' ( temp float) 0:29 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:29 Construct combined texture-sampler ( temp isampler1DArray) 0:29 'g_tTex1di4a' ( uniform itexture1DArray) 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:29 Constant: 0:29 0.200000 0:29 Constant: 0:29 1 (const int) 0:30 Sequence 0:30 move second child to first child ( temp float) 0:30 'txval12' ( temp float) 0:30 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:30 Construct combined texture-sampler ( temp usampler1DArray) 0:30 'g_tTex1du4a' ( uniform utexture1DArray) 0:30 'g_sSamp' (layout( binding=0) uniform sampler) 0:30 Constant: 0:30 0.300000 0:30 Constant: 0:30 1 (const int) 0:32 Sequence 0:32 move second child to first child ( temp float) 0:32 'txval20' ( temp float) 0:32 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:32 Construct combined texture-sampler ( temp sampler2DArray) 0:32 'g_tTex2df4a' ( uniform texture2DArray) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child ( temp float) 0:33 'txval21' ( temp float) 0:33 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:33 Construct combined texture-sampler ( temp isampler2DArray) 0:33 'g_tTex2di4a' ( uniform itexture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:33 Constant: 0:33 1 (const int) 0:34 Sequence 0:34 move second child to first child ( temp float) 0:34 'txval22' ( temp float) 0:34 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:34 Construct combined texture-sampler ( temp usampler2DArray) 0:34 'g_tTex2du4a' ( uniform utexture2DArray) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:34 Constant: 0:34 1 (const int) 0:36 Sequence 0:36 move second child to first child ( temp float) 0:36 'txval40' ( temp float) 0:36 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:36 Construct combined texture-sampler ( temp samplerCubeArray) 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:36 Constant: 0:36 1 (const int) 0:37 Sequence 0:37 move second child to first child ( temp float) 0:37 'txval41' ( temp float) 0:37 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:37 Construct combined texture-sampler ( temp isamplerCubeArray) 0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 1 (const int) 0:38 Sequence 0:38 move second child to first child ( temp float) 0:38 'txval42' ( temp float) 0:38 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:38 Construct combined texture-sampler ( temp usamplerCubeArray) 0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:38 Constant: 0:38 1 (const int) 0:40 move second child to first child ( temp 4-component vector of float) 0:40 Color: direct index for structure ( temp 4-component vector of float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:41 move second child to first child ( temp float) 0:41 Depth: direct index for structure ( temp float) 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 0:43 Branch: Return with expression 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:24 Color: direct index for structure ( temp 4-component vector of float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:24 Depth: direct index for structure ( temp float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp float) 0:28 'txval10' ( temp float) 0:28 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:28 Construct combined texture-sampler ( temp sampler1DArray) 0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:28 Constant: 0:28 0.100000 0:28 Constant: 0:28 1 (const int) 0:29 Sequence 0:29 move second child to first child ( temp float) 0:29 'txval11' ( temp float) 0:29 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:29 Construct combined texture-sampler ( temp isampler1DArray) 0:29 'g_tTex1di4a' ( uniform itexture1DArray) 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:29 Constant: 0:29 0.200000 0:29 Constant: 0:29 1 (const int) 0:30 Sequence 0:30 move second child to first child ( temp float) 0:30 'txval12' ( temp float) 0:30 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:30 Construct combined texture-sampler ( temp usampler1DArray) 0:30 'g_tTex1du4a' ( uniform utexture1DArray) 0:30 'g_sSamp' (layout( binding=0) uniform sampler) 0:30 Constant: 0:30 0.300000 0:30 Constant: 0:30 1 (const int) 0:32 Sequence 0:32 move second child to first child ( temp float) 0:32 'txval20' ( temp float) 0:32 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:32 Construct combined texture-sampler ( temp sampler2DArray) 0:32 'g_tTex2df4a' ( uniform texture2DArray) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child ( temp float) 0:33 'txval21' ( temp float) 0:33 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:33 Construct combined texture-sampler ( temp isampler2DArray) 0:33 'g_tTex2di4a' ( uniform itexture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:33 Constant: 0:33 1 (const int) 0:34 Sequence 0:34 move second child to first child ( temp float) 0:34 'txval22' ( temp float) 0:34 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:34 Construct combined texture-sampler ( temp usampler2DArray) 0:34 'g_tTex2du4a' ( uniform utexture2DArray) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:34 Constant: 0:34 1 (const int) 0:36 Sequence 0:36 move second child to first child ( temp float) 0:36 'txval40' ( temp float) 0:36 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:36 Construct combined texture-sampler ( temp samplerCubeArray) 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:36 Constant: 0:36 1 (const int) 0:37 Sequence 0:37 move second child to first child ( temp float) 0:37 'txval41' ( temp float) 0:37 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:37 Construct combined texture-sampler ( temp isamplerCubeArray) 0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 1 (const int) 0:38 Sequence 0:38 move second child to first child ( temp float) 0:38 'txval42' ( temp float) 0:38 direct index ( temp float) 0:? textureQueryLod ( temp float) 0:38 Construct combined texture-sampler ( temp usamplerCubeArray) 0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:38 Constant: 0:38 1 (const int) 0:40 move second child to first child ( temp 4-component vector of float) 0:40 Color: direct index for structure ( temp 4-component vector of float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:41 move second child to first child ( temp float) 0:41 Depth: direct index for structure ( temp float) 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 0:43 Branch: Return with expression 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:24 Color: direct index for structure ( temp 4-component vector of float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:24 Depth: direct index for structure ( temp float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 148 Capability Shader Capability Sampled1D Capability SampledCubeArray Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 140 144 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4a" Name 20 "g_sSamp" Name 30 "txval11" Name 33 "g_tTex1di4a" Name 41 "txval12" Name 45 "g_tTex1du4a" Name 53 "txval20" Name 56 "g_tTex2df4a" Name 64 "txval21" Name 67 "g_tTex2di4a" Name 76 "txval22" Name 79 "g_tTex2du4a" Name 89 "txval40" Name 92 "g_tTexcdf4a" Name 101 "txval41" Name 104 "g_tTexcdi4a" Name 112 "txval42" Name 115 "g_tTexcdu4a" Name 127 "psout" Name 137 "flattenTemp" Name 140 "@entryPointOutput.Color" Name 144 "@entryPointOutput.Depth" Name 147 "g_tTex1df4" Decorate 16(g_tTex1df4a) DescriptorSet 0 Decorate 16(g_tTex1df4a) Binding 1 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 33(g_tTex1di4a) DescriptorSet 0 Decorate 33(g_tTex1di4a) Binding 2 Decorate 45(g_tTex1du4a) DescriptorSet 0 Decorate 45(g_tTex1du4a) Binding 3 Decorate 56(g_tTex2df4a) DescriptorSet 0 Decorate 56(g_tTex2df4a) Binding 4 Decorate 67(g_tTex2di4a) DescriptorSet 0 Decorate 67(g_tTex2di4a) Binding 5 Decorate 79(g_tTex2du4a) DescriptorSet 0 Decorate 79(g_tTex2du4a) Binding 6 Decorate 92(g_tTexcdf4a) DescriptorSet 0 Decorate 92(g_tTexcdf4a) Binding 7 Decorate 104(g_tTexcdi4a) DescriptorSet 0 Decorate 104(g_tTexcdi4a) Binding 8 Decorate 115(g_tTexcdu4a) DescriptorSet 0 Decorate 115(g_tTexcdu4a) Binding 9 Decorate 140(@entryPointOutput.Color) Location 0 Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 147(g_tTex1df4) DescriptorSet 0 Decorate 147(g_tTex1df4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: TypeVector 6(float) 2 27: TypeInt 32 1 28: 27(int) Constant 1 31: TypeImage 27(int) 1D array sampled format:Unknown 32: TypePointer UniformConstant 31 33(g_tTex1di4a): 32(ptr) Variable UniformConstant 36: TypeSampledImage 31 38: 6(float) Constant 1045220557 42: TypeInt 32 0 43: TypeImage 42(int) 1D array sampled format:Unknown 44: TypePointer UniformConstant 43 45(g_tTex1du4a): 44(ptr) Variable UniformConstant 48: TypeSampledImage 43 50: 6(float) Constant 1050253722 54: TypeImage 6(float) 2D array sampled format:Unknown 55: TypePointer UniformConstant 54 56(g_tTex2df4a): 55(ptr) Variable UniformConstant 59: TypeSampledImage 54 61: 25(fvec2) ConstantComposite 24 38 65: TypeImage 27(int) 2D array sampled format:Unknown 66: TypePointer UniformConstant 65 67(g_tTex2di4a): 66(ptr) Variable UniformConstant 70: TypeSampledImage 65 72: 6(float) Constant 1053609165 73: 25(fvec2) ConstantComposite 50 72 77: TypeImage 42(int) 2D array sampled format:Unknown 78: TypePointer UniformConstant 77 79(g_tTex2du4a): 78(ptr) Variable UniformConstant 82: TypeSampledImage 77 84: 6(float) Constant 1056964608 85: 6(float) Constant 1058642330 86: 25(fvec2) ConstantComposite 84 85 90: TypeImage 6(float) Cube array sampled format:Unknown 91: TypePointer UniformConstant 90 92(g_tTexcdf4a): 91(ptr) Variable UniformConstant 95: TypeSampledImage 90 97: TypeVector 6(float) 3 98: 97(fvec3) ConstantComposite 24 38 50 102: TypeImage 27(int) Cube array sampled format:Unknown 103: TypePointer UniformConstant 102 104(g_tTexcdi4a): 103(ptr) Variable UniformConstant 107: TypeSampledImage 102 109: 97(fvec3) ConstantComposite 72 84 85 113: TypeImage 42(int) Cube array sampled format:Unknown 114: TypePointer UniformConstant 113 115(g_tTexcdu4a): 114(ptr) Variable UniformConstant 118: TypeSampledImage 113 120: 6(float) Constant 1060320051 121: 6(float) Constant 1061997773 122: 6(float) Constant 1063675494 123: 97(fvec3) ConstantComposite 120 121 122 126: TypePointer Function 8(PS_OUTPUT) 128: 27(int) Constant 0 129: 6(float) Constant 1065353216 130: 7(fvec4) ConstantComposite 129 129 129 129 131: TypePointer Function 7(fvec4) 139: TypePointer Output 7(fvec4) 140(@entryPointOutput.Color): 139(ptr) Variable Output 143: TypePointer Output 6(float) 144(@entryPointOutput.Depth): 143(ptr) Variable Output 147(g_tTex1df4): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 137(flattenTemp): 126(ptr) Variable Function 138:8(PS_OUTPUT) FunctionCall 10(@main() Store 137(flattenTemp) 138 141: 131(ptr) AccessChain 137(flattenTemp) 128 142: 7(fvec4) Load 141 Store 140(@entryPointOutput.Color) 142 145: 12(ptr) AccessChain 137(flattenTemp) 28 146: 6(float) Load 145 Store 144(@entryPointOutput.Depth) 146 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 30(txval11): 12(ptr) Variable Function 41(txval12): 12(ptr) Variable Function 53(txval20): 12(ptr) Variable Function 64(txval21): 12(ptr) Variable Function 76(txval22): 12(ptr) Variable Function 89(txval40): 12(ptr) Variable Function 101(txval41): 12(ptr) Variable Function 112(txval42): 12(ptr) Variable Function 127(psout): 126(ptr) Variable Function 17: 14 Load 16(g_tTex1df4a) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 26: 25(fvec2) ImageQueryLod 23 24 29: 6(float) CompositeExtract 26 1 Store 13(txval10) 29 34: 31 Load 33(g_tTex1di4a) 35: 18 Load 20(g_sSamp) 37: 36 SampledImage 34 35 39: 25(fvec2) ImageQueryLod 37 38 40: 6(float) CompositeExtract 39 1 Store 30(txval11) 40 46: 43 Load 45(g_tTex1du4a) 47: 18 Load 20(g_sSamp) 49: 48 SampledImage 46 47 51: 25(fvec2) ImageQueryLod 49 50 52: 6(float) CompositeExtract 51 1 Store 41(txval12) 52 57: 54 Load 56(g_tTex2df4a) 58: 18 Load 20(g_sSamp) 60: 59 SampledImage 57 58 62: 25(fvec2) ImageQueryLod 60 61 63: 6(float) CompositeExtract 62 1 Store 53(txval20) 63 68: 65 Load 67(g_tTex2di4a) 69: 18 Load 20(g_sSamp) 71: 70 SampledImage 68 69 74: 25(fvec2) ImageQueryLod 71 73 75: 6(float) CompositeExtract 74 1 Store 64(txval21) 75 80: 77 Load 79(g_tTex2du4a) 81: 18 Load 20(g_sSamp) 83: 82 SampledImage 80 81 87: 25(fvec2) ImageQueryLod 83 86 88: 6(float) CompositeExtract 87 1 Store 76(txval22) 88 93: 90 Load 92(g_tTexcdf4a) 94: 18 Load 20(g_sSamp) 96: 95 SampledImage 93 94 99: 25(fvec2) ImageQueryLod 96 98 100: 6(float) CompositeExtract 99 1 Store 89(txval40) 100 105: 102 Load 104(g_tTexcdi4a) 106: 18 Load 20(g_sSamp) 108: 107 SampledImage 105 106 110: 25(fvec2) ImageQueryLod 108 109 111: 6(float) CompositeExtract 110 1 Store 101(txval41) 111 116: 113 Load 115(g_tTexcdu4a) 117: 18 Load 20(g_sSamp) 119: 118 SampledImage 116 117 124: 25(fvec2) ImageQueryLod 119 123 125: 6(float) CompositeExtract 124 1 Store 112(txval42) 125 132: 131(ptr) AccessChain 127(psout) 128 Store 132 130 133: 12(ptr) AccessChain 127(psout) 28 Store 133 129 134:8(PS_OUTPUT) Load 127(psout) ReturnValue 134 FunctionEnd