hlsl.clipdistance-2.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float) 0:4 Function Parameters: 0:4 'pos' ( in 4-component vector of float) 0:4 'clip' ( in 2-element array of 2-component vector of float) 0:4 'cull' ( in 2-element array of 2-component vector of float) 0:? Sequence 0:6 Branch: Return with expression 0:6 add ( temp 4-component vector of float) 0:6 add ( temp 4-component vector of float) 0:6 'pos' ( in 4-component vector of float) 0:6 direct index ( temp float) 0:6 direct index ( temp 2-component vector of float) 0:6 'clip' ( in 2-element array of 2-component vector of float) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0 (const int) 0:6 direct index ( temp float) 0:6 direct index ( temp 2-component vector of float) 0:6 'cull' ( in 2-element array of 2-component vector of float) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0 (const int) 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? Sequence 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 0 (const int) 0:4 Constant: 0:4 0 (const int) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:4 Constant: 0:4 0 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 0 (const int) 0:4 Constant: 0:4 1 (const int) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:4 Constant: 0:4 1 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 1 (const int) 0:4 Constant: 0:4 0 (const int) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:4 Constant: 0:4 2 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 1 (const int) 0:4 Constant: 0:4 1 (const int) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:4 Constant: 0:4 3 (const int) 0:? Sequence 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 0 (const int) 0:4 Constant: 0:4 0 (const int) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance) 0:4 Constant: 0:4 0 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 0 (const int) 0:4 Constant: 0:4 1 (const int) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance) 0:4 Constant: 0:4 1 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 1 (const int) 0:4 Constant: 0:4 0 (const int) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance) 0:4 Constant: 0:4 2 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 1 (const int) 0:4 Constant: 0:4 1 (const int) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance) 0:4 Constant: 0:4 3 (const int) 0:4 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'cull' ( in 4-element array of float CullDistance) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float) 0:4 Function Parameters: 0:4 'pos' ( in 4-component vector of float) 0:4 'clip' ( in 2-element array of 2-component vector of float) 0:4 'cull' ( in 2-element array of 2-component vector of float) 0:? Sequence 0:6 Branch: Return with expression 0:6 add ( temp 4-component vector of float) 0:6 add ( temp 4-component vector of float) 0:6 'pos' ( in 4-component vector of float) 0:6 direct index ( temp float) 0:6 direct index ( temp 2-component vector of float) 0:6 'clip' ( in 2-element array of 2-component vector of float) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0 (const int) 0:6 direct index ( temp float) 0:6 direct index ( temp 2-component vector of float) 0:6 'cull' ( in 2-element array of 2-component vector of float) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0 (const int) 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? Sequence 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 0 (const int) 0:4 Constant: 0:4 0 (const int) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:4 Constant: 0:4 0 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 0 (const int) 0:4 Constant: 0:4 1 (const int) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:4 Constant: 0:4 1 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 1 (const int) 0:4 Constant: 0:4 0 (const int) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:4 Constant: 0:4 2 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 1 (const int) 0:4 Constant: 0:4 1 (const int) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:4 Constant: 0:4 3 (const int) 0:? Sequence 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 0 (const int) 0:4 Constant: 0:4 0 (const int) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance) 0:4 Constant: 0:4 0 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 0 (const int) 0:4 Constant: 0:4 1 (const int) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance) 0:4 Constant: 0:4 1 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 1 (const int) 0:4 Constant: 0:4 0 (const int) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance) 0:4 Constant: 0:4 2 (const int) 0:4 move second child to first child ( temp float) 0:4 direct index ( temp float) 0:4 direct index ( temp 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:4 Constant: 0:4 1 (const int) 0:4 Constant: 0:4 1 (const int) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance) 0:4 Constant: 0:4 3 (const int) 0:4 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp 2-element array of 2-component vector of float) 0:? 'cull' ( temp 2-element array of 2-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'cull' ( in 4-element array of float CullDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 84 Capability Shader Capability ClipDistance Capability CullDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 37 43 62 76 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 18 "@main(vf4;vf2[2];vf2[2];" Name 15 "pos" Name 16 "clip" Name 17 "cull" Name 35 "pos" Name 37 "pos" Name 39 "clip" Name 43 "clip" Name 61 "cull" Name 62 "cull" Name 76 "@entryPointOutput" Name 77 "param" Name 79 "param" Name 81 "param" Decorate 37(pos) BuiltIn FragCoord Decorate 43(clip) BuiltIn ClipDistance Decorate 62(cull) BuiltIn CullDistance Decorate 76(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeVector 6(float) 2 10: TypeInt 32 0 11: 10(int) Constant 2 12: TypeArray 9(fvec2) 11 13: TypePointer Function 12 14: TypeFunction 7(fvec4) 8(ptr) 13(ptr) 13(ptr) 21: TypeInt 32 1 22: 21(int) Constant 0 23: 10(int) Constant 0 24: TypePointer Function 6(float) 36: TypePointer Input 7(fvec4) 37(pos): 36(ptr) Variable Input 40: 10(int) Constant 4 41: TypeArray 6(float) 40 42: TypePointer Input 41 43(clip): 42(ptr) Variable Input 44: TypePointer Input 6(float) 48: 21(int) Constant 1 51: 10(int) Constant 1 53: 21(int) Constant 2 57: 21(int) Constant 3 62(cull): 42(ptr) Variable Input 75: TypePointer Output 7(fvec4) 76(@entryPointOutput): 75(ptr) Variable Output 4(main): 2 Function None 3 5: Label 35(pos): 8(ptr) Variable Function 39(clip): 13(ptr) Variable Function 61(cull): 13(ptr) Variable Function 77(param): 8(ptr) Variable Function 79(param): 13(ptr) Variable Function 81(param): 13(ptr) Variable Function 38: 7(fvec4) Load 37(pos) Store 35(pos) 38 45: 44(ptr) AccessChain 43(clip) 22 46: 6(float) Load 45 47: 24(ptr) AccessChain 39(clip) 22 23 Store 47 46 49: 44(ptr) AccessChain 43(clip) 48 50: 6(float) Load 49 52: 24(ptr) AccessChain 39(clip) 22 51 Store 52 50 54: 44(ptr) AccessChain 43(clip) 53 55: 6(float) Load 54 56: 24(ptr) AccessChain 39(clip) 48 23 Store 56 55 58: 44(ptr) AccessChain 43(clip) 57 59: 6(float) Load 58 60: 24(ptr) AccessChain 39(clip) 48 51 Store 60 59 63: 44(ptr) AccessChain 62(cull) 22 64: 6(float) Load 63 65: 24(ptr) AccessChain 61(cull) 22 23 Store 65 64 66: 44(ptr) AccessChain 62(cull) 48 67: 6(float) Load 66 68: 24(ptr) AccessChain 61(cull) 22 51 Store 68 67 69: 44(ptr) AccessChain 62(cull) 53 70: 6(float) Load 69 71: 24(ptr) AccessChain 61(cull) 48 23 Store 71 70 72: 44(ptr) AccessChain 62(cull) 57 73: 6(float) Load 72 74: 24(ptr) AccessChain 61(cull) 48 51 Store 74 73 78: 7(fvec4) Load 35(pos) Store 77(param) 78 80: 12 Load 39(clip) Store 79(param) 80 82: 12 Load 61(cull) Store 81(param) 82 83: 7(fvec4) FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 77(param) 79(param) 81(param) Store 76(@entryPointOutput) 83 Return FunctionEnd 18(@main(vf4;vf2[2];vf2[2];): 7(fvec4) Function None 14 15(pos): 8(ptr) FunctionParameter 16(clip): 13(ptr) FunctionParameter 17(cull): 13(ptr) FunctionParameter 19: Label 20: 7(fvec4) Load 15(pos) 25: 24(ptr) AccessChain 16(clip) 22 23 26: 6(float) Load 25 27: 7(fvec4) CompositeConstruct 26 26 26 26 28: 7(fvec4) FAdd 20 27 29: 24(ptr) AccessChain 17(cull) 22 23 30: 6(float) Load 29 31: 7(fvec4) CompositeConstruct 30 30 30 30 32: 7(fvec4) FAdd 28 31 ReturnValue 32 FunctionEnd