hlsl.clipdistance-3.geom Shader version: 500 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = line_strip 0:? Sequence 0:12 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void) 0:12 Function Parameters: 0:12 'pos' ( in 3-element array of 4-component vector of float) 0:12 'VertexID' ( in 3-element array of uint) 0:12 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:12 'clip' ( in 3-element array of 4-component vector of float) 0:? Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 pos: direct index for structure ( temp 4-component vector of float) 0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:15 Constant: 0:15 0 (const int) 0:15 direct index ( temp 4-component vector of float) 0:15 'pos' ( in 3-element array of 4-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 clip0: direct index for structure ( temp 2-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:16 Constant: 0:16 1 (const int) 0:16 vector swizzle ( temp 2-component vector of float) 0:16 direct index ( temp 4-component vector of float) 0:16 'clip' ( in 3-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 Sequence 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:17 move second child to first child ( temp 2-component vector of float) 0:17 clip1: direct index for structure ( temp 2-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:17 Constant: 0:17 2 (const int) 0:17 vector swizzle ( temp 2-component vector of float) 0:17 direct index ( temp 4-component vector of float) 0:17 'clip' ( in 3-element array of 4-component vector of float) 0:17 Constant: 0:17 0 (const int) 0:17 Sequence 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3 (const int) 0:19 Sequence 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:19 pos: direct index for structure ( temp 4-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 0 (const int) 0:? Sequence 0:19 move second child to first child ( temp float) 0:19 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:19 Constant: 0:19 0 (const int) 0:19 direct index ( temp float) 0:19 clip0: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 move second child to first child ( temp float) 0:19 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:19 Constant: 0:19 1 (const int) 0:19 direct index ( temp float) 0:19 clip0: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:? Sequence 0:19 move second child to first child ( temp float) 0:19 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:19 Constant: 0:19 2 (const int) 0:19 direct index ( temp float) 0:19 clip1: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 move second child to first child ( temp float) 0:19 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:19 Constant: 0:19 3 (const int) 0:19 direct index ( temp float) 0:19 clip1: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 1 (const int) 0:19 EmitVertex ( temp void) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:12 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = line_strip 0:? Sequence 0:12 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void) 0:12 Function Parameters: 0:12 'pos' ( in 3-element array of 4-component vector of float) 0:12 'VertexID' ( in 3-element array of uint) 0:12 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:12 'clip' ( in 3-element array of 4-component vector of float) 0:? Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 pos: direct index for structure ( temp 4-component vector of float) 0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:15 Constant: 0:15 0 (const int) 0:15 direct index ( temp 4-component vector of float) 0:15 'pos' ( in 3-element array of 4-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 clip0: direct index for structure ( temp 2-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:16 Constant: 0:16 1 (const int) 0:16 vector swizzle ( temp 2-component vector of float) 0:16 direct index ( temp 4-component vector of float) 0:16 'clip' ( in 3-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 Sequence 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:17 move second child to first child ( temp 2-component vector of float) 0:17 clip1: direct index for structure ( temp 2-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:17 Constant: 0:17 2 (const int) 0:17 vector swizzle ( temp 2-component vector of float) 0:17 direct index ( temp 4-component vector of float) 0:17 'clip' ( in 3-element array of 4-component vector of float) 0:17 Constant: 0:17 0 (const int) 0:17 Sequence 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3 (const int) 0:19 Sequence 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:19 pos: direct index for structure ( temp 4-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 0 (const int) 0:? Sequence 0:19 move second child to first child ( temp float) 0:19 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:19 Constant: 0:19 0 (const int) 0:19 direct index ( temp float) 0:19 clip0: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 move second child to first child ( temp float) 0:19 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:19 Constant: 0:19 1 (const int) 0:19 direct index ( temp float) 0:19 clip0: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:? Sequence 0:19 move second child to first child ( temp float) 0:19 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:19 Constant: 0:19 2 (const int) 0:19 direct index ( temp float) 0:19 clip1: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 move second child to first child ( temp float) 0:19 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:19 Constant: 0:19 3 (const int) 0:19 direct index ( temp float) 0:19 clip1: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 1 (const int) 0:19 EmitVertex ( temp void) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:12 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 direct index ( in float ClipDistance) 0:12 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 3 (const int) 0:12 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 127 Capability Geometry Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 43 49 69 73 78 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 3 Source HLSL 500 Name 4 "main" Name 15 "S" MemberName 15(S) 0 "pos" MemberName 15(S) 1 "clip0" MemberName 15(S) 2 "clip1" Name 22 "@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];" Name 18 "pos" Name 19 "VertexID" Name 20 "OutputStream" Name 21 "clip" Name 24 "s" Name 43 "OutputStream.pos" Name 49 "OutputStream.clip1" Name 67 "pos" Name 69 "pos" Name 71 "VertexID" Name 73 "VertexID" Name 75 "clip" Name 78 "clip" Name 117 "OutputStream" Name 118 "param" Name 120 "param" Name 122 "param" Name 123 "param" Decorate 43(OutputStream.pos) BuiltIn Position Decorate 49(OutputStream.clip1) BuiltIn ClipDistance Decorate 69(pos) BuiltIn Position Decorate 73(VertexID) Location 0 Decorate 78(clip) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 3 10: TypeArray 7(fvec4) 9 11: TypePointer Function 10 12: TypeArray 8(int) 9 13: TypePointer Function 12 14: TypeVector 6(float) 2 15(S): TypeStruct 7(fvec4) 14(fvec2) 14(fvec2) 16: TypePointer Function 15(S) 17: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 11(ptr) 25: TypeInt 32 1 26: 25(int) Constant 0 27: TypePointer Function 7(fvec4) 31: 25(int) Constant 1 35: TypePointer Function 14(fvec2) 37: 25(int) Constant 2 42: TypePointer Output 7(fvec4) 43(OutputStream.pos): 42(ptr) Variable Output 46: 8(int) Constant 4 47: TypeArray 6(float) 46 48: TypePointer Output 47 49(OutputStream.clip1): 48(ptr) Variable Output 50: 8(int) Constant 0 51: TypePointer Function 6(float) 54: TypePointer Output 6(float) 56: 8(int) Constant 1 63: 25(int) Constant 3 68: TypePointer Input 10 69(pos): 68(ptr) Variable Input 72: TypePointer Input 12 73(VertexID): 72(ptr) Variable Input 76: TypeArray 47 9 77: TypePointer Input 76 78(clip): 77(ptr) Variable Input 79: TypePointer Input 6(float) 88: 8(int) Constant 2 4(main): 2 Function None 3 5: Label 67(pos): 11(ptr) Variable Function 71(VertexID): 13(ptr) Variable Function 75(clip): 11(ptr) Variable Function 117(OutputStream): 16(ptr) Variable Function 118(param): 11(ptr) Variable Function 120(param): 13(ptr) Variable Function 122(param): 16(ptr) Variable Function 123(param): 11(ptr) Variable Function 70: 10 Load 69(pos) Store 67(pos) 70 74: 12 Load 73(VertexID) Store 71(VertexID) 74 80: 79(ptr) AccessChain 78(clip) 26 26 81: 6(float) Load 80 82: 51(ptr) AccessChain 75(clip) 26 50 Store 82 81 83: 79(ptr) AccessChain 78(clip) 26 31 84: 6(float) Load 83 85: 51(ptr) AccessChain 75(clip) 26 56 Store 85 84 86: 79(ptr) AccessChain 78(clip) 26 37 87: 6(float) Load 86 89: 51(ptr) AccessChain 75(clip) 26 88 Store 89 87 90: 79(ptr) AccessChain 78(clip) 26 63 91: 6(float) Load 90 92: 51(ptr) AccessChain 75(clip) 26 9 Store 92 91 93: 79(ptr) AccessChain 78(clip) 31 26 94: 6(float) Load 93 95: 51(ptr) AccessChain 75(clip) 31 50 Store 95 94 96: 79(ptr) AccessChain 78(clip) 31 31 97: 6(float) Load 96 98: 51(ptr) AccessChain 75(clip) 31 56 Store 98 97 99: 79(ptr) AccessChain 78(clip) 31 37 100: 6(float) Load 99 101: 51(ptr) AccessChain 75(clip) 31 88 Store 101 100 102: 79(ptr) AccessChain 78(clip) 31 63 103: 6(float) Load 102 104: 51(ptr) AccessChain 75(clip) 31 9 Store 104 103 105: 79(ptr) AccessChain 78(clip) 37 26 106: 6(float) Load 105 107: 51(ptr) AccessChain 75(clip) 37 50 Store 107 106 108: 79(ptr) AccessChain 78(clip) 37 31 109: 6(float) Load 108 110: 51(ptr) AccessChain 75(clip) 37 56 Store 110 109 111: 79(ptr) AccessChain 78(clip) 37 37 112: 6(float) Load 111 113: 51(ptr) AccessChain 75(clip) 37 88 Store 113 112 114: 79(ptr) AccessChain 78(clip) 37 63 115: 6(float) Load 114 116: 51(ptr) AccessChain 75(clip) 37 9 Store 116 115 119: 10 Load 67(pos) Store 118(param) 119 121: 12 Load 71(VertexID) Store 120(param) 121 124: 10 Load 75(clip) Store 123(param) 124 125: 2 FunctionCall 22(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];) 118(param) 120(param) 122(param) 123(param) 126: 15(S) Load 122(param) Store 117(OutputStream) 126 Return FunctionEnd 22(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];): 2 Function None 17 18(pos): 11(ptr) FunctionParameter 19(VertexID): 13(ptr) FunctionParameter 20(OutputStream): 16(ptr) FunctionParameter 21(clip): 11(ptr) FunctionParameter 23: Label 24(s): 16(ptr) Variable Function 28: 27(ptr) AccessChain 18(pos) 26 29: 7(fvec4) Load 28 30: 27(ptr) AccessChain 24(s) 26 Store 30 29 32: 27(ptr) AccessChain 21(clip) 26 33: 7(fvec4) Load 32 34: 14(fvec2) VectorShuffle 33 33 0 1 36: 35(ptr) AccessChain 24(s) 31 Store 36 34 38: 27(ptr) AccessChain 21(clip) 26 39: 7(fvec4) Load 38 40: 14(fvec2) VectorShuffle 39 39 2 3 41: 35(ptr) AccessChain 24(s) 37 Store 41 40 44: 27(ptr) AccessChain 24(s) 26 45: 7(fvec4) Load 44 Store 43(OutputStream.pos) 45 52: 51(ptr) AccessChain 24(s) 31 50 53: 6(float) Load 52 55: 54(ptr) AccessChain 49(OutputStream.clip1) 26 Store 55 53 57: 51(ptr) AccessChain 24(s) 31 56 58: 6(float) Load 57 59: 54(ptr) AccessChain 49(OutputStream.clip1) 31 Store 59 58 60: 51(ptr) AccessChain 24(s) 37 50 61: 6(float) Load 60 62: 54(ptr) AccessChain 49(OutputStream.clip1) 37 Store 62 61 64: 51(ptr) AccessChain 24(s) 37 56 65: 6(float) Load 64 66: 54(ptr) AccessChain 49(OutputStream.clip1) 63 Store 66 65 EmitVertex Return FunctionEnd