hlsl.gatherRGBA.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Function Parameters: 0:? Sequence 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of float) 0:46 'txval001' ( temp 4-component vector of float) 0:46 textureGatherOffset ( temp 4-component vector of float) 0:46 Construct combined texture-sampler ( temp sampler2D) 0:46 'g_tTex2df4' ( uniform texture2D) 0:46 'g_sSamp' (layout( binding=0) uniform sampler) 0:46 c2: direct index for structure ( uniform 2-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 1 (const uint) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 Constant: 0:46 0 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of int) 0:47 'txval011' ( temp 4-component vector of int) 0:47 textureGatherOffset ( temp 4-component vector of int) 0:47 Construct combined texture-sampler ( temp isampler2D) 0:47 'g_tTex2di4' ( uniform itexture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 c2: direct index for structure ( uniform 2-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:47 Constant: 0:47 1 (const uint) 0:47 o2: direct index for structure ( uniform 2-component vector of int) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:47 Constant: 0:47 5 (const uint) 0:47 Constant: 0:47 0 (const int) 0:48 Sequence 0:48 move second child to first child ( temp 4-component vector of uint) 0:48 'txval021' ( temp 4-component vector of uint) 0:48 textureGatherOffset ( temp 4-component vector of uint) 0:48 Construct combined texture-sampler ( temp usampler2D) 0:48 'g_tTex2du4' ( uniform utexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 c2: direct index for structure ( uniform 2-component vector of float) 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:48 Constant: 0:48 1 (const uint) 0:48 o2: direct index for structure ( uniform 2-component vector of int) 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:48 Constant: 0:48 5 (const uint) 0:48 Constant: 0:48 0 (const int) 0:50 Sequence 0:50 move second child to first child ( temp 4-component vector of float) 0:50 'txval004' ( temp 4-component vector of float) 0:50 textureGatherOffsets ( temp 4-component vector of float) 0:50 Construct combined texture-sampler ( temp sampler2D) 0:50 'g_tTex2df4' ( uniform texture2D) 0:50 'g_sSamp' (layout( binding=0) uniform sampler) 0:50 c2: direct index for structure ( uniform 2-component vector of float) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 1 (const uint) 0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:50 o2: direct index for structure ( uniform 2-component vector of int) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 5 (const uint) 0:50 o2: direct index for structure ( uniform 2-component vector of int) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 5 (const uint) 0:50 o2: direct index for structure ( uniform 2-component vector of int) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 5 (const uint) 0:50 o2: direct index for structure ( uniform 2-component vector of int) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 5 (const uint) 0:50 Constant: 0:50 0 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of int) 0:51 'txval014' ( temp 4-component vector of int) 0:51 textureGatherOffsets ( temp 4-component vector of int) 0:51 Construct combined texture-sampler ( temp isampler2D) 0:51 'g_tTex2di4' ( uniform itexture2D) 0:51 'g_sSamp' (layout( binding=0) uniform sampler) 0:51 c2: direct index for structure ( uniform 2-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:51 o2: direct index for structure ( uniform 2-component vector of int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 5 (const uint) 0:51 o2: direct index for structure ( uniform 2-component vector of int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 5 (const uint) 0:51 o2: direct index for structure ( uniform 2-component vector of int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 5 (const uint) 0:51 o2: direct index for structure ( uniform 2-component vector of int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 5 (const uint) 0:51 Constant: 0:51 0 (const int) 0:52 Sequence 0:52 move second child to first child ( temp 4-component vector of uint) 0:52 'txval024' ( temp 4-component vector of uint) 0:52 textureGatherOffsets ( temp 4-component vector of uint) 0:52 Construct combined texture-sampler ( temp usampler2D) 0:52 'g_tTex2du4' ( uniform utexture2D) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 c2: direct index for structure ( uniform 2-component vector of float) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:52 o2: direct index for structure ( uniform 2-component vector of int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 5 (const uint) 0:52 o2: direct index for structure ( uniform 2-component vector of int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 5 (const uint) 0:52 o2: direct index for structure ( uniform 2-component vector of int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 5 (const uint) 0:52 o2: direct index for structure ( uniform 2-component vector of int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 5 (const uint) 0:52 Constant: 0:52 0 (const int) 0:62 Sequence 0:62 move second child to first child ( temp 4-component vector of float) 0:62 'txval101' ( temp 4-component vector of float) 0:62 textureGatherOffset ( temp 4-component vector of float) 0:62 Construct combined texture-sampler ( temp sampler2D) 0:62 'g_tTex2df4' ( uniform texture2D) 0:62 'g_sSamp' (layout( binding=0) uniform sampler) 0:62 c2: direct index for structure ( uniform 2-component vector of float) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 1 (const uint) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 Constant: 0:62 1 (const int) 0:63 Sequence 0:63 move second child to first child ( temp 4-component vector of int) 0:63 'txval111' ( temp 4-component vector of int) 0:63 textureGatherOffset ( temp 4-component vector of int) 0:63 Construct combined texture-sampler ( temp isampler2D) 0:63 'g_tTex2di4' ( uniform itexture2D) 0:63 'g_sSamp' (layout( binding=0) uniform sampler) 0:63 c2: direct index for structure ( uniform 2-component vector of float) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:63 Constant: 0:63 1 (const uint) 0:63 o2: direct index for structure ( uniform 2-component vector of int) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:63 Constant: 0:63 5 (const uint) 0:63 Constant: 0:63 1 (const int) 0:64 Sequence 0:64 move second child to first child ( temp 4-component vector of uint) 0:64 'txval121' ( temp 4-component vector of uint) 0:64 textureGatherOffset ( temp 4-component vector of uint) 0:64 Construct combined texture-sampler ( temp usampler2D) 0:64 'g_tTex2du4' ( uniform utexture2D) 0:64 'g_sSamp' (layout( binding=0) uniform sampler) 0:64 c2: direct index for structure ( uniform 2-component vector of float) 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:64 Constant: 0:64 1 (const uint) 0:64 o2: direct index for structure ( uniform 2-component vector of int) 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:64 Constant: 0:64 5 (const uint) 0:64 Constant: 0:64 1 (const int) 0:66 Sequence 0:66 move second child to first child ( temp 4-component vector of float) 0:66 'txval104' ( temp 4-component vector of float) 0:66 textureGatherOffsets ( temp 4-component vector of float) 0:66 Construct combined texture-sampler ( temp sampler2D) 0:66 'g_tTex2df4' ( uniform texture2D) 0:66 'g_sSamp' (layout( binding=0) uniform sampler) 0:66 c2: direct index for structure ( uniform 2-component vector of float) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 1 (const uint) 0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:66 o2: direct index for structure ( uniform 2-component vector of int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 5 (const uint) 0:66 o2: direct index for structure ( uniform 2-component vector of int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 5 (const uint) 0:66 o2: direct index for structure ( uniform 2-component vector of int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 5 (const uint) 0:66 o2: direct index for structure ( uniform 2-component vector of int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 5 (const uint) 0:66 Constant: 0:66 1 (const int) 0:67 Sequence 0:67 move second child to first child ( temp 4-component vector of int) 0:67 'txval114' ( temp 4-component vector of int) 0:67 textureGatherOffsets ( temp 4-component vector of int) 0:67 Construct combined texture-sampler ( temp isampler2D) 0:67 'g_tTex2di4' ( uniform itexture2D) 0:67 'g_sSamp' (layout( binding=0) uniform sampler) 0:67 c2: direct index for structure ( uniform 2-component vector of float) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 1 (const uint) 0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:67 o2: direct index for structure ( uniform 2-component vector of int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 5 (const uint) 0:67 o2: direct index for structure ( uniform 2-component vector of int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 5 (const uint) 0:67 o2: direct index for structure ( uniform 2-component vector of int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 5 (const uint) 0:67 o2: direct index for structure ( uniform 2-component vector of int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 5 (const uint) 0:67 Constant: 0:67 1 (const int) 0:68 Sequence 0:68 move second child to first child ( temp 4-component vector of uint) 0:68 'txval124' ( temp 4-component vector of uint) 0:68 textureGatherOffsets ( temp 4-component vector of uint) 0:68 Construct combined texture-sampler ( temp usampler2D) 0:68 'g_tTex2du4' ( uniform utexture2D) 0:68 'g_sSamp' (layout( binding=0) uniform sampler) 0:68 c2: direct index for structure ( uniform 2-component vector of float) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 1 (const uint) 0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:68 o2: direct index for structure ( uniform 2-component vector of int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 5 (const uint) 0:68 o2: direct index for structure ( uniform 2-component vector of int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 5 (const uint) 0:68 o2: direct index for structure ( uniform 2-component vector of int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 5 (const uint) 0:68 o2: direct index for structure ( uniform 2-component vector of int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 5 (const uint) 0:68 Constant: 0:68 1 (const int) 0:78 Sequence 0:78 move second child to first child ( temp 4-component vector of float) 0:78 'txval201' ( temp 4-component vector of float) 0:78 textureGatherOffset ( temp 4-component vector of float) 0:78 Construct combined texture-sampler ( temp sampler2D) 0:78 'g_tTex2df4' ( uniform texture2D) 0:78 'g_sSamp' (layout( binding=0) uniform sampler) 0:78 c2: direct index for structure ( uniform 2-component vector of float) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 1 (const uint) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 Constant: 0:78 2 (const int) 0:79 Sequence 0:79 move second child to first child ( temp 4-component vector of int) 0:79 'txval211' ( temp 4-component vector of int) 0:79 textureGatherOffset ( temp 4-component vector of int) 0:79 Construct combined texture-sampler ( temp isampler2D) 0:79 'g_tTex2di4' ( uniform itexture2D) 0:79 'g_sSamp' (layout( binding=0) uniform sampler) 0:79 c2: direct index for structure ( uniform 2-component vector of float) 0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:79 Constant: 0:79 1 (const uint) 0:79 o2: direct index for structure ( uniform 2-component vector of int) 0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:79 Constant: 0:79 5 (const uint) 0:79 Constant: 0:79 2 (const int) 0:80 Sequence 0:80 move second child to first child ( temp 4-component vector of uint) 0:80 'txval221' ( temp 4-component vector of uint) 0:80 textureGatherOffset ( temp 4-component vector of uint) 0:80 Construct combined texture-sampler ( temp usampler2D) 0:80 'g_tTex2du4' ( uniform utexture2D) 0:80 'g_sSamp' (layout( binding=0) uniform sampler) 0:80 c2: direct index for structure ( uniform 2-component vector of float) 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:80 Constant: 0:80 1 (const uint) 0:80 o2: direct index for structure ( uniform 2-component vector of int) 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:80 Constant: 0:80 5 (const uint) 0:80 Constant: 0:80 2 (const int) 0:82 Sequence 0:82 move second child to first child ( temp 4-component vector of float) 0:82 'txval204' ( temp 4-component vector of float) 0:82 textureGatherOffsets ( temp 4-component vector of float) 0:82 Construct combined texture-sampler ( temp sampler2D) 0:82 'g_tTex2df4' ( uniform texture2D) 0:82 'g_sSamp' (layout( binding=0) uniform sampler) 0:82 c2: direct index for structure ( uniform 2-component vector of float) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 1 (const uint) 0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:82 o2: direct index for structure ( uniform 2-component vector of int) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 5 (const uint) 0:82 o2: direct index for structure ( uniform 2-component vector of int) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 5 (const uint) 0:82 o2: direct index for structure ( uniform 2-component vector of int) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 5 (const uint) 0:82 o2: direct index for structure ( uniform 2-component vector of int) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 5 (const uint) 0:82 Constant: 0:82 2 (const int) 0:83 Sequence 0:83 move second child to first child ( temp 4-component vector of int) 0:83 'txval214' ( temp 4-component vector of int) 0:83 textureGatherOffsets ( temp 4-component vector of int) 0:83 Construct combined texture-sampler ( temp isampler2D) 0:83 'g_tTex2di4' ( uniform itexture2D) 0:83 'g_sSamp' (layout( binding=0) uniform sampler) 0:83 c2: direct index for structure ( uniform 2-component vector of float) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 1 (const uint) 0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:83 o2: direct index for structure ( uniform 2-component vector of int) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 5 (const uint) 0:83 o2: direct index for structure ( uniform 2-component vector of int) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 5 (const uint) 0:83 o2: direct index for structure ( uniform 2-component vector of int) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 5 (const uint) 0:83 o2: direct index for structure ( uniform 2-component vector of int) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 5 (const uint) 0:83 Constant: 0:83 2 (const int) 0:84 Sequence 0:84 move second child to first child ( temp 4-component vector of uint) 0:84 'txval224' ( temp 4-component vector of uint) 0:84 textureGatherOffsets ( temp 4-component vector of uint) 0:84 Construct combined texture-sampler ( temp usampler2D) 0:84 'g_tTex2du4' ( uniform utexture2D) 0:84 'g_sSamp' (layout( binding=0) uniform sampler) 0:84 c2: direct index for structure ( uniform 2-component vector of float) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 1 (const uint) 0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:84 o2: direct index for structure ( uniform 2-component vector of int) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 5 (const uint) 0:84 o2: direct index for structure ( uniform 2-component vector of int) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 5 (const uint) 0:84 o2: direct index for structure ( uniform 2-component vector of int) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 5 (const uint) 0:84 o2: direct index for structure ( uniform 2-component vector of int) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 5 (const uint) 0:84 Constant: 0:84 2 (const int) 0:94 Sequence 0:94 move second child to first child ( temp 4-component vector of float) 0:94 'txval301' ( temp 4-component vector of float) 0:94 textureGatherOffset ( temp 4-component vector of float) 0:94 Construct combined texture-sampler ( temp sampler2D) 0:94 'g_tTex2df4' ( uniform texture2D) 0:94 'g_sSamp' (layout( binding=0) uniform sampler) 0:94 c2: direct index for structure ( uniform 2-component vector of float) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 1 (const uint) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 Constant: 0:94 3 (const int) 0:95 Sequence 0:95 move second child to first child ( temp 4-component vector of int) 0:95 'txval311' ( temp 4-component vector of int) 0:95 textureGatherOffset ( temp 4-component vector of int) 0:95 Construct combined texture-sampler ( temp isampler2D) 0:95 'g_tTex2di4' ( uniform itexture2D) 0:95 'g_sSamp' (layout( binding=0) uniform sampler) 0:95 c2: direct index for structure ( uniform 2-component vector of float) 0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:95 Constant: 0:95 1 (const uint) 0:95 o2: direct index for structure ( uniform 2-component vector of int) 0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:95 Constant: 0:95 5 (const uint) 0:95 Constant: 0:95 3 (const int) 0:96 Sequence 0:96 move second child to first child ( temp 4-component vector of uint) 0:96 'txval321' ( temp 4-component vector of uint) 0:96 textureGatherOffset ( temp 4-component vector of uint) 0:96 Construct combined texture-sampler ( temp usampler2D) 0:96 'g_tTex2du4' ( uniform utexture2D) 0:96 'g_sSamp' (layout( binding=0) uniform sampler) 0:96 c2: direct index for structure ( uniform 2-component vector of float) 0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:96 Constant: 0:96 1 (const uint) 0:96 o2: direct index for structure ( uniform 2-component vector of int) 0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:96 Constant: 0:96 5 (const uint) 0:96 Constant: 0:96 3 (const int) 0:98 Sequence 0:98 move second child to first child ( temp 4-component vector of float) 0:98 'txval304' ( temp 4-component vector of float) 0:98 textureGatherOffsets ( temp 4-component vector of float) 0:98 Construct combined texture-sampler ( temp sampler2D) 0:98 'g_tTex2df4' ( uniform texture2D) 0:98 'g_sSamp' (layout( binding=0) uniform sampler) 0:98 c2: direct index for structure ( uniform 2-component vector of float) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 1 (const uint) 0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:98 o2: direct index for structure ( uniform 2-component vector of int) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 5 (const uint) 0:98 o2: direct index for structure ( uniform 2-component vector of int) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 5 (const uint) 0:98 o2: direct index for structure ( uniform 2-component vector of int) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 5 (const uint) 0:98 o2: direct index for structure ( uniform 2-component vector of int) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 5 (const uint) 0:98 Constant: 0:98 3 (const int) 0:99 Sequence 0:99 move second child to first child ( temp 4-component vector of int) 0:99 'txval314' ( temp 4-component vector of int) 0:99 textureGatherOffsets ( temp 4-component vector of int) 0:99 Construct combined texture-sampler ( temp isampler2D) 0:99 'g_tTex2di4' ( uniform itexture2D) 0:99 'g_sSamp' (layout( binding=0) uniform sampler) 0:99 c2: direct index for structure ( uniform 2-component vector of float) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 1 (const uint) 0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:99 o2: direct index for structure ( uniform 2-component vector of int) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 5 (const uint) 0:99 o2: direct index for structure ( uniform 2-component vector of int) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 5 (const uint) 0:99 o2: direct index for structure ( uniform 2-component vector of int) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 5 (const uint) 0:99 o2: direct index for structure ( uniform 2-component vector of int) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 5 (const uint) 0:99 Constant: 0:99 3 (const int) 0:100 Sequence 0:100 move second child to first child ( temp 4-component vector of uint) 0:100 'txval324' ( temp 4-component vector of uint) 0:100 textureGatherOffsets ( temp 4-component vector of uint) 0:100 Construct combined texture-sampler ( temp usampler2D) 0:100 'g_tTex2du4' ( uniform utexture2D) 0:100 'g_sSamp' (layout( binding=0) uniform sampler) 0:100 c2: direct index for structure ( uniform 2-component vector of float) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 1 (const uint) 0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:100 o2: direct index for structure ( uniform 2-component vector of int) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 5 (const uint) 0:100 o2: direct index for structure ( uniform 2-component vector of int) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 5 (const uint) 0:100 o2: direct index for structure ( uniform 2-component vector of int) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 5 (const uint) 0:100 o2: direct index for structure ( uniform 2-component vector of int) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 5 (const uint) 0:100 Constant: 0:100 3 (const int) 0:112 move second child to first child ( temp 4-component vector of float) 0:112 Color: direct index for structure ( temp 4-component vector of float) 0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:112 Constant: 0:112 0 (const int) 0:112 Constant: 0:112 1.000000 0:112 1.000000 0:112 1.000000 0:112 1.000000 0:113 move second child to first child ( temp float) 0:113 Depth: direct index for structure ( temp float) 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:113 Constant: 0:113 1 (const int) 0:113 Constant: 0:113 1.000000 0:115 Branch: Return with expression 0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Function Definition: main( ( temp void) 0:39 Function Parameters: 0:? Sequence 0:39 Sequence 0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:39 Color: direct index for structure ( temp 4-component vector of float) 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:39 Depth: direct index for structure ( temp float) 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Function Parameters: 0:? Sequence 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of float) 0:46 'txval001' ( temp 4-component vector of float) 0:46 textureGatherOffset ( temp 4-component vector of float) 0:46 Construct combined texture-sampler ( temp sampler2D) 0:46 'g_tTex2df4' ( uniform texture2D) 0:46 'g_sSamp' (layout( binding=0) uniform sampler) 0:46 c2: direct index for structure ( uniform 2-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 1 (const uint) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 Constant: 0:46 0 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of int) 0:47 'txval011' ( temp 4-component vector of int) 0:47 textureGatherOffset ( temp 4-component vector of int) 0:47 Construct combined texture-sampler ( temp isampler2D) 0:47 'g_tTex2di4' ( uniform itexture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 c2: direct index for structure ( uniform 2-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:47 Constant: 0:47 1 (const uint) 0:47 o2: direct index for structure ( uniform 2-component vector of int) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:47 Constant: 0:47 5 (const uint) 0:47 Constant: 0:47 0 (const int) 0:48 Sequence 0:48 move second child to first child ( temp 4-component vector of uint) 0:48 'txval021' ( temp 4-component vector of uint) 0:48 textureGatherOffset ( temp 4-component vector of uint) 0:48 Construct combined texture-sampler ( temp usampler2D) 0:48 'g_tTex2du4' ( uniform utexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 c2: direct index for structure ( uniform 2-component vector of float) 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:48 Constant: 0:48 1 (const uint) 0:48 o2: direct index for structure ( uniform 2-component vector of int) 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:48 Constant: 0:48 5 (const uint) 0:48 Constant: 0:48 0 (const int) 0:50 Sequence 0:50 move second child to first child ( temp 4-component vector of float) 0:50 'txval004' ( temp 4-component vector of float) 0:50 textureGatherOffsets ( temp 4-component vector of float) 0:50 Construct combined texture-sampler ( temp sampler2D) 0:50 'g_tTex2df4' ( uniform texture2D) 0:50 'g_sSamp' (layout( binding=0) uniform sampler) 0:50 c2: direct index for structure ( uniform 2-component vector of float) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 1 (const uint) 0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:50 o2: direct index for structure ( uniform 2-component vector of int) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 5 (const uint) 0:50 o2: direct index for structure ( uniform 2-component vector of int) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 5 (const uint) 0:50 o2: direct index for structure ( uniform 2-component vector of int) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 5 (const uint) 0:50 o2: direct index for structure ( uniform 2-component vector of int) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 5 (const uint) 0:50 Constant: 0:50 0 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of int) 0:51 'txval014' ( temp 4-component vector of int) 0:51 textureGatherOffsets ( temp 4-component vector of int) 0:51 Construct combined texture-sampler ( temp isampler2D) 0:51 'g_tTex2di4' ( uniform itexture2D) 0:51 'g_sSamp' (layout( binding=0) uniform sampler) 0:51 c2: direct index for structure ( uniform 2-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:51 o2: direct index for structure ( uniform 2-component vector of int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 5 (const uint) 0:51 o2: direct index for structure ( uniform 2-component vector of int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 5 (const uint) 0:51 o2: direct index for structure ( uniform 2-component vector of int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 5 (const uint) 0:51 o2: direct index for structure ( uniform 2-component vector of int) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 5 (const uint) 0:51 Constant: 0:51 0 (const int) 0:52 Sequence 0:52 move second child to first child ( temp 4-component vector of uint) 0:52 'txval024' ( temp 4-component vector of uint) 0:52 textureGatherOffsets ( temp 4-component vector of uint) 0:52 Construct combined texture-sampler ( temp usampler2D) 0:52 'g_tTex2du4' ( uniform utexture2D) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 c2: direct index for structure ( uniform 2-component vector of float) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:52 o2: direct index for structure ( uniform 2-component vector of int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 5 (const uint) 0:52 o2: direct index for structure ( uniform 2-component vector of int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 5 (const uint) 0:52 o2: direct index for structure ( uniform 2-component vector of int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 5 (const uint) 0:52 o2: direct index for structure ( uniform 2-component vector of int) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:52 Constant: 0:52 5 (const uint) 0:52 Constant: 0:52 0 (const int) 0:62 Sequence 0:62 move second child to first child ( temp 4-component vector of float) 0:62 'txval101' ( temp 4-component vector of float) 0:62 textureGatherOffset ( temp 4-component vector of float) 0:62 Construct combined texture-sampler ( temp sampler2D) 0:62 'g_tTex2df4' ( uniform texture2D) 0:62 'g_sSamp' (layout( binding=0) uniform sampler) 0:62 c2: direct index for structure ( uniform 2-component vector of float) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 1 (const uint) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 Constant: 0:62 1 (const int) 0:63 Sequence 0:63 move second child to first child ( temp 4-component vector of int) 0:63 'txval111' ( temp 4-component vector of int) 0:63 textureGatherOffset ( temp 4-component vector of int) 0:63 Construct combined texture-sampler ( temp isampler2D) 0:63 'g_tTex2di4' ( uniform itexture2D) 0:63 'g_sSamp' (layout( binding=0) uniform sampler) 0:63 c2: direct index for structure ( uniform 2-component vector of float) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:63 Constant: 0:63 1 (const uint) 0:63 o2: direct index for structure ( uniform 2-component vector of int) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:63 Constant: 0:63 5 (const uint) 0:63 Constant: 0:63 1 (const int) 0:64 Sequence 0:64 move second child to first child ( temp 4-component vector of uint) 0:64 'txval121' ( temp 4-component vector of uint) 0:64 textureGatherOffset ( temp 4-component vector of uint) 0:64 Construct combined texture-sampler ( temp usampler2D) 0:64 'g_tTex2du4' ( uniform utexture2D) 0:64 'g_sSamp' (layout( binding=0) uniform sampler) 0:64 c2: direct index for structure ( uniform 2-component vector of float) 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:64 Constant: 0:64 1 (const uint) 0:64 o2: direct index for structure ( uniform 2-component vector of int) 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:64 Constant: 0:64 5 (const uint) 0:64 Constant: 0:64 1 (const int) 0:66 Sequence 0:66 move second child to first child ( temp 4-component vector of float) 0:66 'txval104' ( temp 4-component vector of float) 0:66 textureGatherOffsets ( temp 4-component vector of float) 0:66 Construct combined texture-sampler ( temp sampler2D) 0:66 'g_tTex2df4' ( uniform texture2D) 0:66 'g_sSamp' (layout( binding=0) uniform sampler) 0:66 c2: direct index for structure ( uniform 2-component vector of float) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 1 (const uint) 0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:66 o2: direct index for structure ( uniform 2-component vector of int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 5 (const uint) 0:66 o2: direct index for structure ( uniform 2-component vector of int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 5 (const uint) 0:66 o2: direct index for structure ( uniform 2-component vector of int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 5 (const uint) 0:66 o2: direct index for structure ( uniform 2-component vector of int) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:66 Constant: 0:66 5 (const uint) 0:66 Constant: 0:66 1 (const int) 0:67 Sequence 0:67 move second child to first child ( temp 4-component vector of int) 0:67 'txval114' ( temp 4-component vector of int) 0:67 textureGatherOffsets ( temp 4-component vector of int) 0:67 Construct combined texture-sampler ( temp isampler2D) 0:67 'g_tTex2di4' ( uniform itexture2D) 0:67 'g_sSamp' (layout( binding=0) uniform sampler) 0:67 c2: direct index for structure ( uniform 2-component vector of float) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 1 (const uint) 0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:67 o2: direct index for structure ( uniform 2-component vector of int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 5 (const uint) 0:67 o2: direct index for structure ( uniform 2-component vector of int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 5 (const uint) 0:67 o2: direct index for structure ( uniform 2-component vector of int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 5 (const uint) 0:67 o2: direct index for structure ( uniform 2-component vector of int) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:67 Constant: 0:67 5 (const uint) 0:67 Constant: 0:67 1 (const int) 0:68 Sequence 0:68 move second child to first child ( temp 4-component vector of uint) 0:68 'txval124' ( temp 4-component vector of uint) 0:68 textureGatherOffsets ( temp 4-component vector of uint) 0:68 Construct combined texture-sampler ( temp usampler2D) 0:68 'g_tTex2du4' ( uniform utexture2D) 0:68 'g_sSamp' (layout( binding=0) uniform sampler) 0:68 c2: direct index for structure ( uniform 2-component vector of float) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 1 (const uint) 0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:68 o2: direct index for structure ( uniform 2-component vector of int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 5 (const uint) 0:68 o2: direct index for structure ( uniform 2-component vector of int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 5 (const uint) 0:68 o2: direct index for structure ( uniform 2-component vector of int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 5 (const uint) 0:68 o2: direct index for structure ( uniform 2-component vector of int) 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:68 Constant: 0:68 5 (const uint) 0:68 Constant: 0:68 1 (const int) 0:78 Sequence 0:78 move second child to first child ( temp 4-component vector of float) 0:78 'txval201' ( temp 4-component vector of float) 0:78 textureGatherOffset ( temp 4-component vector of float) 0:78 Construct combined texture-sampler ( temp sampler2D) 0:78 'g_tTex2df4' ( uniform texture2D) 0:78 'g_sSamp' (layout( binding=0) uniform sampler) 0:78 c2: direct index for structure ( uniform 2-component vector of float) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 1 (const uint) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 Constant: 0:78 2 (const int) 0:79 Sequence 0:79 move second child to first child ( temp 4-component vector of int) 0:79 'txval211' ( temp 4-component vector of int) 0:79 textureGatherOffset ( temp 4-component vector of int) 0:79 Construct combined texture-sampler ( temp isampler2D) 0:79 'g_tTex2di4' ( uniform itexture2D) 0:79 'g_sSamp' (layout( binding=0) uniform sampler) 0:79 c2: direct index for structure ( uniform 2-component vector of float) 0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:79 Constant: 0:79 1 (const uint) 0:79 o2: direct index for structure ( uniform 2-component vector of int) 0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:79 Constant: 0:79 5 (const uint) 0:79 Constant: 0:79 2 (const int) 0:80 Sequence 0:80 move second child to first child ( temp 4-component vector of uint) 0:80 'txval221' ( temp 4-component vector of uint) 0:80 textureGatherOffset ( temp 4-component vector of uint) 0:80 Construct combined texture-sampler ( temp usampler2D) 0:80 'g_tTex2du4' ( uniform utexture2D) 0:80 'g_sSamp' (layout( binding=0) uniform sampler) 0:80 c2: direct index for structure ( uniform 2-component vector of float) 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:80 Constant: 0:80 1 (const uint) 0:80 o2: direct index for structure ( uniform 2-component vector of int) 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:80 Constant: 0:80 5 (const uint) 0:80 Constant: 0:80 2 (const int) 0:82 Sequence 0:82 move second child to first child ( temp 4-component vector of float) 0:82 'txval204' ( temp 4-component vector of float) 0:82 textureGatherOffsets ( temp 4-component vector of float) 0:82 Construct combined texture-sampler ( temp sampler2D) 0:82 'g_tTex2df4' ( uniform texture2D) 0:82 'g_sSamp' (layout( binding=0) uniform sampler) 0:82 c2: direct index for structure ( uniform 2-component vector of float) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 1 (const uint) 0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:82 o2: direct index for structure ( uniform 2-component vector of int) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 5 (const uint) 0:82 o2: direct index for structure ( uniform 2-component vector of int) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 5 (const uint) 0:82 o2: direct index for structure ( uniform 2-component vector of int) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 5 (const uint) 0:82 o2: direct index for structure ( uniform 2-component vector of int) 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:82 Constant: 0:82 5 (const uint) 0:82 Constant: 0:82 2 (const int) 0:83 Sequence 0:83 move second child to first child ( temp 4-component vector of int) 0:83 'txval214' ( temp 4-component vector of int) 0:83 textureGatherOffsets ( temp 4-component vector of int) 0:83 Construct combined texture-sampler ( temp isampler2D) 0:83 'g_tTex2di4' ( uniform itexture2D) 0:83 'g_sSamp' (layout( binding=0) uniform sampler) 0:83 c2: direct index for structure ( uniform 2-component vector of float) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 1 (const uint) 0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:83 o2: direct index for structure ( uniform 2-component vector of int) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 5 (const uint) 0:83 o2: direct index for structure ( uniform 2-component vector of int) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 5 (const uint) 0:83 o2: direct index for structure ( uniform 2-component vector of int) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 5 (const uint) 0:83 o2: direct index for structure ( uniform 2-component vector of int) 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:83 Constant: 0:83 5 (const uint) 0:83 Constant: 0:83 2 (const int) 0:84 Sequence 0:84 move second child to first child ( temp 4-component vector of uint) 0:84 'txval224' ( temp 4-component vector of uint) 0:84 textureGatherOffsets ( temp 4-component vector of uint) 0:84 Construct combined texture-sampler ( temp usampler2D) 0:84 'g_tTex2du4' ( uniform utexture2D) 0:84 'g_sSamp' (layout( binding=0) uniform sampler) 0:84 c2: direct index for structure ( uniform 2-component vector of float) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 1 (const uint) 0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:84 o2: direct index for structure ( uniform 2-component vector of int) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 5 (const uint) 0:84 o2: direct index for structure ( uniform 2-component vector of int) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 5 (const uint) 0:84 o2: direct index for structure ( uniform 2-component vector of int) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 5 (const uint) 0:84 o2: direct index for structure ( uniform 2-component vector of int) 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:84 Constant: 0:84 5 (const uint) 0:84 Constant: 0:84 2 (const int) 0:94 Sequence 0:94 move second child to first child ( temp 4-component vector of float) 0:94 'txval301' ( temp 4-component vector of float) 0:94 textureGatherOffset ( temp 4-component vector of float) 0:94 Construct combined texture-sampler ( temp sampler2D) 0:94 'g_tTex2df4' ( uniform texture2D) 0:94 'g_sSamp' (layout( binding=0) uniform sampler) 0:94 c2: direct index for structure ( uniform 2-component vector of float) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 1 (const uint) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 Constant: 0:94 3 (const int) 0:95 Sequence 0:95 move second child to first child ( temp 4-component vector of int) 0:95 'txval311' ( temp 4-component vector of int) 0:95 textureGatherOffset ( temp 4-component vector of int) 0:95 Construct combined texture-sampler ( temp isampler2D) 0:95 'g_tTex2di4' ( uniform itexture2D) 0:95 'g_sSamp' (layout( binding=0) uniform sampler) 0:95 c2: direct index for structure ( uniform 2-component vector of float) 0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:95 Constant: 0:95 1 (const uint) 0:95 o2: direct index for structure ( uniform 2-component vector of int) 0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:95 Constant: 0:95 5 (const uint) 0:95 Constant: 0:95 3 (const int) 0:96 Sequence 0:96 move second child to first child ( temp 4-component vector of uint) 0:96 'txval321' ( temp 4-component vector of uint) 0:96 textureGatherOffset ( temp 4-component vector of uint) 0:96 Construct combined texture-sampler ( temp usampler2D) 0:96 'g_tTex2du4' ( uniform utexture2D) 0:96 'g_sSamp' (layout( binding=0) uniform sampler) 0:96 c2: direct index for structure ( uniform 2-component vector of float) 0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:96 Constant: 0:96 1 (const uint) 0:96 o2: direct index for structure ( uniform 2-component vector of int) 0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:96 Constant: 0:96 5 (const uint) 0:96 Constant: 0:96 3 (const int) 0:98 Sequence 0:98 move second child to first child ( temp 4-component vector of float) 0:98 'txval304' ( temp 4-component vector of float) 0:98 textureGatherOffsets ( temp 4-component vector of float) 0:98 Construct combined texture-sampler ( temp sampler2D) 0:98 'g_tTex2df4' ( uniform texture2D) 0:98 'g_sSamp' (layout( binding=0) uniform sampler) 0:98 c2: direct index for structure ( uniform 2-component vector of float) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 1 (const uint) 0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:98 o2: direct index for structure ( uniform 2-component vector of int) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 5 (const uint) 0:98 o2: direct index for structure ( uniform 2-component vector of int) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 5 (const uint) 0:98 o2: direct index for structure ( uniform 2-component vector of int) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 5 (const uint) 0:98 o2: direct index for structure ( uniform 2-component vector of int) 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:98 Constant: 0:98 5 (const uint) 0:98 Constant: 0:98 3 (const int) 0:99 Sequence 0:99 move second child to first child ( temp 4-component vector of int) 0:99 'txval314' ( temp 4-component vector of int) 0:99 textureGatherOffsets ( temp 4-component vector of int) 0:99 Construct combined texture-sampler ( temp isampler2D) 0:99 'g_tTex2di4' ( uniform itexture2D) 0:99 'g_sSamp' (layout( binding=0) uniform sampler) 0:99 c2: direct index for structure ( uniform 2-component vector of float) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 1 (const uint) 0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:99 o2: direct index for structure ( uniform 2-component vector of int) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 5 (const uint) 0:99 o2: direct index for structure ( uniform 2-component vector of int) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 5 (const uint) 0:99 o2: direct index for structure ( uniform 2-component vector of int) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 5 (const uint) 0:99 o2: direct index for structure ( uniform 2-component vector of int) 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:99 Constant: 0:99 5 (const uint) 0:99 Constant: 0:99 3 (const int) 0:100 Sequence 0:100 move second child to first child ( temp 4-component vector of uint) 0:100 'txval324' ( temp 4-component vector of uint) 0:100 textureGatherOffsets ( temp 4-component vector of uint) 0:100 Construct combined texture-sampler ( temp usampler2D) 0:100 'g_tTex2du4' ( uniform utexture2D) 0:100 'g_sSamp' (layout( binding=0) uniform sampler) 0:100 c2: direct index for structure ( uniform 2-component vector of float) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 1 (const uint) 0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:100 o2: direct index for structure ( uniform 2-component vector of int) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 5 (const uint) 0:100 o2: direct index for structure ( uniform 2-component vector of int) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 5 (const uint) 0:100 o2: direct index for structure ( uniform 2-component vector of int) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 5 (const uint) 0:100 o2: direct index for structure ( uniform 2-component vector of int) 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:100 Constant: 0:100 5 (const uint) 0:100 Constant: 0:100 3 (const int) 0:112 move second child to first child ( temp 4-component vector of float) 0:112 Color: direct index for structure ( temp 4-component vector of float) 0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:112 Constant: 0:112 0 (const int) 0:112 Constant: 0:112 1.000000 0:112 1.000000 0:112 1.000000 0:112 1.000000 0:113 move second child to first child ( temp float) 0:113 Depth: direct index for structure ( temp float) 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:113 Constant: 0:113 1 (const int) 0:113 Constant: 0:113 1.000000 0:115 Branch: Return with expression 0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Function Definition: main( ( temp void) 0:39 Function Parameters: 0:? Sequence 0:39 Sequence 0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:39 Color: direct index for structure ( temp 4-component vector of float) 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:39 Depth: direct index for structure ( temp float) 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 399 Capability Shader Capability ImageGatherExtended Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 363 367 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval001" Name 16 "g_tTex2df4" Name 20 "g_sSamp" Name 30 "$Global" MemberName 30($Global) 0 "c1" MemberName 30($Global) 1 "c2" MemberName 30($Global) 2 "c3" MemberName 30($Global) 3 "c4" MemberName 30($Global) 4 "o1" MemberName 30($Global) 5 "o2" MemberName 30($Global) 6 "o3" MemberName 30($Global) 7 "o4" Name 32 "" Name 44 "txval011" Name 47 "g_tTex2di4" Name 60 "txval021" Name 63 "g_tTex2du4" Name 73 "txval004" Name 91 "txval014" Name 107 "txval024" Name 123 "txval101" Name 132 "txval111" Name 141 "txval121" Name 150 "txval104" Name 166 "txval114" Name 182 "txval124" Name 198 "txval201" Name 208 "txval211" Name 217 "txval221" Name 226 "txval204" Name 242 "txval214" Name 258 "txval224" Name 274 "txval301" Name 284 "txval311" Name 293 "txval321" Name 302 "txval304" Name 318 "txval314" Name 334 "txval324" Name 351 "psout" Name 360 "flattenTemp" Name 363 "@entryPointOutput.Color" Name 367 "@entryPointOutput.Depth" Name 370 "g_sSamp2d" Name 373 "g_tTex1df4a" Name 374 "g_tTex1df4" Name 377 "g_tTex1di4" Name 380 "g_tTex1du4" Name 383 "g_tTex3df4" Name 386 "g_tTex3di4" Name 389 "g_tTex3du4" Name 392 "g_tTexcdf4" Name 395 "g_tTexcdi4" Name 398 "g_tTexcdu4" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 16(g_tTex2df4) Binding 2 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 MemberDecorate 30($Global) 0 Offset 0 MemberDecorate 30($Global) 1 Offset 8 MemberDecorate 30($Global) 2 Offset 16 MemberDecorate 30($Global) 3 Offset 32 MemberDecorate 30($Global) 4 Offset 48 MemberDecorate 30($Global) 5 Offset 56 MemberDecorate 30($Global) 6 Offset 64 MemberDecorate 30($Global) 7 Offset 80 Decorate 30($Global) Block Decorate 32 DescriptorSet 0 Decorate 32 Binding 5 Decorate 47(g_tTex2di4) DescriptorSet 0 Decorate 47(g_tTex2di4) Binding 3 Decorate 63(g_tTex2du4) DescriptorSet 0 Decorate 63(g_tTex2du4) Binding 4 Decorate 363(@entryPointOutput.Color) Location 0 Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 370(g_sSamp2d) DescriptorSet 0 Decorate 370(g_sSamp2d) Binding 0 Decorate 373(g_tTex1df4a) DescriptorSet 0 Decorate 373(g_tTex1df4a) Binding 1 Decorate 374(g_tTex1df4) DescriptorSet 0 Decorate 374(g_tTex1df4) Binding 0 Decorate 377(g_tTex1di4) DescriptorSet 0 Decorate 377(g_tTex1di4) Binding 0 Decorate 380(g_tTex1du4) DescriptorSet 0 Decorate 380(g_tTex1du4) Binding 0 Decorate 383(g_tTex3df4) DescriptorSet 0 Decorate 383(g_tTex3df4) Binding 0 Decorate 386(g_tTex3di4) DescriptorSet 0 Decorate 386(g_tTex3di4) Binding 0 Decorate 389(g_tTex3du4) DescriptorSet 0 Decorate 389(g_tTex3du4) Binding 0 Decorate 392(g_tTexcdf4) DescriptorSet 0 Decorate 392(g_tTexcdf4) Binding 0 Decorate 395(g_tTexcdi4) DescriptorSet 0 Decorate 395(g_tTexcdi4) Binding 0 Decorate 398(g_tTexcdu4) DescriptorSet 0 Decorate 398(g_tTexcdu4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: TypeVector 6(float) 3 26: TypeInt 32 1 27: TypeVector 26(int) 2 28: TypeVector 26(int) 3 29: TypeVector 26(int) 4 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) 31: TypePointer Uniform 30($Global) 32: 31(ptr) Variable Uniform 33: 26(int) Constant 1 34: TypePointer Uniform 24(fvec2) 37: 26(int) Constant 5 38: TypePointer Uniform 27(ivec2) 41: 26(int) Constant 0 43: TypePointer Function 29(ivec4) 45: TypeImage 26(int) 2D sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex2di4): 46(ptr) Variable UniformConstant 50: TypeSampledImage 45 57: TypeInt 32 0 58: TypeVector 57(int) 4 59: TypePointer Function 58(ivec4) 61: TypeImage 57(int) 2D sampled format:Unknown 62: TypePointer UniformConstant 61 63(g_tTex2du4): 62(ptr) Variable UniformConstant 66: TypeSampledImage 61 87: 57(int) Constant 4 88: TypeArray 27(ivec2) 87 206: 26(int) Constant 2 282: 26(int) Constant 3 350: TypePointer Function 8(PS_OUTPUT) 352: 6(float) Constant 1065353216 353: 7(fvec4) ConstantComposite 352 352 352 352 355: TypePointer Function 6(float) 362: TypePointer Output 7(fvec4) 363(@entryPointOutput.Color): 362(ptr) Variable Output 366: TypePointer Output 6(float) 367(@entryPointOutput.Depth): 366(ptr) Variable Output 370(g_sSamp2d): 19(ptr) Variable UniformConstant 371: TypeImage 6(float) 1D sampled format:Unknown 372: TypePointer UniformConstant 371 373(g_tTex1df4a): 372(ptr) Variable UniformConstant 374(g_tTex1df4): 372(ptr) Variable UniformConstant 375: TypeImage 26(int) 1D sampled format:Unknown 376: TypePointer UniformConstant 375 377(g_tTex1di4): 376(ptr) Variable UniformConstant 378: TypeImage 57(int) 1D sampled format:Unknown 379: TypePointer UniformConstant 378 380(g_tTex1du4): 379(ptr) Variable UniformConstant 381: TypeImage 6(float) 3D sampled format:Unknown 382: TypePointer UniformConstant 381 383(g_tTex3df4): 382(ptr) Variable UniformConstant 384: TypeImage 26(int) 3D sampled format:Unknown 385: TypePointer UniformConstant 384 386(g_tTex3di4): 385(ptr) Variable UniformConstant 387: TypeImage 57(int) 3D sampled format:Unknown 388: TypePointer UniformConstant 387 389(g_tTex3du4): 388(ptr) Variable UniformConstant 390: TypeImage 6(float) Cube sampled format:Unknown 391: TypePointer UniformConstant 390 392(g_tTexcdf4): 391(ptr) Variable UniformConstant 393: TypeImage 26(int) Cube sampled format:Unknown 394: TypePointer UniformConstant 393 395(g_tTexcdi4): 394(ptr) Variable UniformConstant 396: TypeImage 57(int) Cube sampled format:Unknown 397: TypePointer UniformConstant 396 398(g_tTexcdu4): 397(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 360(flattenTemp): 350(ptr) Variable Function 361:8(PS_OUTPUT) FunctionCall 10(@main() Store 360(flattenTemp) 361 364: 12(ptr) AccessChain 360(flattenTemp) 41 365: 7(fvec4) Load 364 Store 363(@entryPointOutput.Color) 365 368: 355(ptr) AccessChain 360(flattenTemp) 33 369: 6(float) Load 368 Store 367(@entryPointOutput.Depth) 369 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval001): 12(ptr) Variable Function 44(txval011): 43(ptr) Variable Function 60(txval021): 59(ptr) Variable Function 73(txval004): 12(ptr) Variable Function 91(txval014): 43(ptr) Variable Function 107(txval024): 59(ptr) Variable Function 123(txval101): 12(ptr) Variable Function 132(txval111): 43(ptr) Variable Function 141(txval121): 59(ptr) Variable Function 150(txval104): 12(ptr) Variable Function 166(txval114): 43(ptr) Variable Function 182(txval124): 59(ptr) Variable Function 198(txval201): 12(ptr) Variable Function 208(txval211): 43(ptr) Variable Function 217(txval221): 59(ptr) Variable Function 226(txval204): 12(ptr) Variable Function 242(txval214): 43(ptr) Variable Function 258(txval224): 59(ptr) Variable Function 274(txval301): 12(ptr) Variable Function 284(txval311): 43(ptr) Variable Function 293(txval321): 59(ptr) Variable Function 302(txval304): 12(ptr) Variable Function 318(txval314): 43(ptr) Variable Function 334(txval324): 59(ptr) Variable Function 351(psout): 350(ptr) Variable Function 17: 14 Load 16(g_tTex2df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 35: 34(ptr) AccessChain 32 33 36: 24(fvec2) Load 35 39: 38(ptr) AccessChain 32 37 40: 27(ivec2) Load 39 42: 7(fvec4) ImageGather 23 36 41 Offset 40 Store 13(txval001) 42 48: 45 Load 47(g_tTex2di4) 49: 18 Load 20(g_sSamp) 51: 50 SampledImage 48 49 52: 34(ptr) AccessChain 32 33 53: 24(fvec2) Load 52 54: 38(ptr) AccessChain 32 37 55: 27(ivec2) Load 54 56: 29(ivec4) ImageGather 51 53 41 Offset 55 Store 44(txval011) 56 64: 61 Load 63(g_tTex2du4) 65: 18 Load 20(g_sSamp) 67: 66 SampledImage 64 65 68: 34(ptr) AccessChain 32 33 69: 24(fvec2) Load 68 70: 38(ptr) AccessChain 32 37 71: 27(ivec2) Load 70 72: 58(ivec4) ImageGather 67 69 41 Offset 71 Store 60(txval021) 72 74: 14 Load 16(g_tTex2df4) 75: 18 Load 20(g_sSamp) 76: 22 SampledImage 74 75 77: 34(ptr) AccessChain 32 33 78: 24(fvec2) Load 77 79: 38(ptr) AccessChain 32 37 80: 27(ivec2) Load 79 81: 38(ptr) AccessChain 32 37 82: 27(ivec2) Load 81 83: 38(ptr) AccessChain 32 37 84: 27(ivec2) Load 83 85: 38(ptr) AccessChain 32 37 86: 27(ivec2) Load 85 89: 88 CompositeConstruct 80 82 84 86 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89 Store 73(txval004) 90 92: 45 Load 47(g_tTex2di4) 93: 18 Load 20(g_sSamp) 94: 50 SampledImage 92 93 95: 34(ptr) AccessChain 32 33 96: 24(fvec2) Load 95 97: 38(ptr) AccessChain 32 37 98: 27(ivec2) Load 97 99: 38(ptr) AccessChain 32 37 100: 27(ivec2) Load 99 101: 38(ptr) AccessChain 32 37 102: 27(ivec2) Load 101 103: 38(ptr) AccessChain 32 37 104: 27(ivec2) Load 103 105: 88 CompositeConstruct 98 100 102 104 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105 Store 91(txval014) 106 108: 61 Load 63(g_tTex2du4) 109: 18 Load 20(g_sSamp) 110: 66 SampledImage 108 109 111: 34(ptr) AccessChain 32 33 112: 24(fvec2) Load 111 113: 38(ptr) AccessChain 32 37 114: 27(ivec2) Load 113 115: 38(ptr) AccessChain 32 37 116: 27(ivec2) Load 115 117: 38(ptr) AccessChain 32 37 118: 27(ivec2) Load 117 119: 38(ptr) AccessChain 32 37 120: 27(ivec2) Load 119 121: 88 CompositeConstruct 114 116 118 120 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121 Store 107(txval024) 122 124: 14 Load 16(g_tTex2df4) 125: 18 Load 20(g_sSamp) 126: 22 SampledImage 124 125 127: 34(ptr) AccessChain 32 33 128: 24(fvec2) Load 127 129: 38(ptr) AccessChain 32 37 130: 27(ivec2) Load 129 131: 7(fvec4) ImageGather 126 128 33 Offset 130 Store 123(txval101) 131 133: 45 Load 47(g_tTex2di4) 134: 18 Load 20(g_sSamp) 135: 50 SampledImage 133 134 136: 34(ptr) AccessChain 32 33 137: 24(fvec2) Load 136 138: 38(ptr) AccessChain 32 37 139: 27(ivec2) Load 138 140: 29(ivec4) ImageGather 135 137 33 Offset 139 Store 132(txval111) 140 142: 61 Load 63(g_tTex2du4) 143: 18 Load 20(g_sSamp) 144: 66 SampledImage 142 143 145: 34(ptr) AccessChain 32 33 146: 24(fvec2) Load 145 147: 38(ptr) AccessChain 32 37 148: 27(ivec2) Load 147 149: 58(ivec4) ImageGather 144 146 33 Offset 148 Store 141(txval121) 149 151: 14 Load 16(g_tTex2df4) 152: 18 Load 20(g_sSamp) 153: 22 SampledImage 151 152 154: 34(ptr) AccessChain 32 33 155: 24(fvec2) Load 154 156: 38(ptr) AccessChain 32 37 157: 27(ivec2) Load 156 158: 38(ptr) AccessChain 32 37 159: 27(ivec2) Load 158 160: 38(ptr) AccessChain 32 37 161: 27(ivec2) Load 160 162: 38(ptr) AccessChain 32 37 163: 27(ivec2) Load 162 164: 88 CompositeConstruct 157 159 161 163 165: 7(fvec4) ImageGather 153 155 33 ConstOffsets 164 Store 150(txval104) 165 167: 45 Load 47(g_tTex2di4) 168: 18 Load 20(g_sSamp) 169: 50 SampledImage 167 168 170: 34(ptr) AccessChain 32 33 171: 24(fvec2) Load 170 172: 38(ptr) AccessChain 32 37 173: 27(ivec2) Load 172 174: 38(ptr) AccessChain 32 37 175: 27(ivec2) Load 174 176: 38(ptr) AccessChain 32 37 177: 27(ivec2) Load 176 178: 38(ptr) AccessChain 32 37 179: 27(ivec2) Load 178 180: 88 CompositeConstruct 173 175 177 179 181: 29(ivec4) ImageGather 169 171 33 ConstOffsets 180 Store 166(txval114) 181 183: 61 Load 63(g_tTex2du4) 184: 18 Load 20(g_sSamp) 185: 66 SampledImage 183 184 186: 34(ptr) AccessChain 32 33 187: 24(fvec2) Load 186 188: 38(ptr) AccessChain 32 37 189: 27(ivec2) Load 188 190: 38(ptr) AccessChain 32 37 191: 27(ivec2) Load 190 192: 38(ptr) AccessChain 32 37 193: 27(ivec2) Load 192 194: 38(ptr) AccessChain 32 37 195: 27(ivec2) Load 194 196: 88 CompositeConstruct 189 191 193 195 197: 58(ivec4) ImageGather 185 187 33 ConstOffsets 196 Store 182(txval124) 197 199: 14 Load 16(g_tTex2df4) 200: 18 Load 20(g_sSamp) 201: 22 SampledImage 199 200 202: 34(ptr) AccessChain 32 33 203: 24(fvec2) Load 202 204: 38(ptr) AccessChain 32 37 205: 27(ivec2) Load 204 207: 7(fvec4) ImageGather 201 203 206 Offset 205 Store 198(txval201) 207 209: 45 Load 47(g_tTex2di4) 210: 18 Load 20(g_sSamp) 211: 50 SampledImage 209 210 212: 34(ptr) AccessChain 32 33 213: 24(fvec2) Load 212 214: 38(ptr) AccessChain 32 37 215: 27(ivec2) Load 214 216: 29(ivec4) ImageGather 211 213 206 Offset 215 Store 208(txval211) 216 218: 61 Load 63(g_tTex2du4) 219: 18 Load 20(g_sSamp) 220: 66 SampledImage 218 219 221: 34(ptr) AccessChain 32 33 222: 24(fvec2) Load 221 223: 38(ptr) AccessChain 32 37 224: 27(ivec2) Load 223 225: 58(ivec4) ImageGather 220 222 206 Offset 224 Store 217(txval221) 225 227: 14 Load 16(g_tTex2df4) 228: 18 Load 20(g_sSamp) 229: 22 SampledImage 227 228 230: 34(ptr) AccessChain 32 33 231: 24(fvec2) Load 230 232: 38(ptr) AccessChain 32 37 233: 27(ivec2) Load 232 234: 38(ptr) AccessChain 32 37 235: 27(ivec2) Load 234 236: 38(ptr) AccessChain 32 37 237: 27(ivec2) Load 236 238: 38(ptr) AccessChain 32 37 239: 27(ivec2) Load 238 240: 88 CompositeConstruct 233 235 237 239 241: 7(fvec4) ImageGather 229 231 206 ConstOffsets 240 Store 226(txval204) 241 243: 45 Load 47(g_tTex2di4) 244: 18 Load 20(g_sSamp) 245: 50 SampledImage 243 244 246: 34(ptr) AccessChain 32 33 247: 24(fvec2) Load 246 248: 38(ptr) AccessChain 32 37 249: 27(ivec2) Load 248 250: 38(ptr) AccessChain 32 37 251: 27(ivec2) Load 250 252: 38(ptr) AccessChain 32 37 253: 27(ivec2) Load 252 254: 38(ptr) AccessChain 32 37 255: 27(ivec2) Load 254 256: 88 CompositeConstruct 249 251 253 255 257: 29(ivec4) ImageGather 245 247 206 ConstOffsets 256 Store 242(txval214) 257 259: 61 Load 63(g_tTex2du4) 260: 18 Load 20(g_sSamp) 261: 66 SampledImage 259 260 262: 34(ptr) AccessChain 32 33 263: 24(fvec2) Load 262 264: 38(ptr) AccessChain 32 37 265: 27(ivec2) Load 264 266: 38(ptr) AccessChain 32 37 267: 27(ivec2) Load 266 268: 38(ptr) AccessChain 32 37 269: 27(ivec2) Load 268 270: 38(ptr) AccessChain 32 37 271: 27(ivec2) Load 270 272: 88 CompositeConstruct 265 267 269 271 273: 58(ivec4) ImageGather 261 263 206 ConstOffsets 272 Store 258(txval224) 273 275: 14 Load 16(g_tTex2df4) 276: 18 Load 20(g_sSamp) 277: 22 SampledImage 275 276 278: 34(ptr) AccessChain 32 33 279: 24(fvec2) Load 278 280: 38(ptr) AccessChain 32 37 281: 27(ivec2) Load 280 283: 7(fvec4) ImageGather 277 279 282 Offset 281 Store 274(txval301) 283 285: 45 Load 47(g_tTex2di4) 286: 18 Load 20(g_sSamp) 287: 50 SampledImage 285 286 288: 34(ptr) AccessChain 32 33 289: 24(fvec2) Load 288 290: 38(ptr) AccessChain 32 37 291: 27(ivec2) Load 290 292: 29(ivec4) ImageGather 287 289 282 Offset 291 Store 284(txval311) 292 294: 61 Load 63(g_tTex2du4) 295: 18 Load 20(g_sSamp) 296: 66 SampledImage 294 295 297: 34(ptr) AccessChain 32 33 298: 24(fvec2) Load 297 299: 38(ptr) AccessChain 32 37 300: 27(ivec2) Load 299 301: 58(ivec4) ImageGather 296 298 282 Offset 300 Store 293(txval321) 301 303: 14 Load 16(g_tTex2df4) 304: 18 Load 20(g_sSamp) 305: 22 SampledImage 303 304 306: 34(ptr) AccessChain 32 33 307: 24(fvec2) Load 306 308: 38(ptr) AccessChain 32 37 309: 27(ivec2) Load 308 310: 38(ptr) AccessChain 32 37 311: 27(ivec2) Load 310 312: 38(ptr) AccessChain 32 37 313: 27(ivec2) Load 312 314: 38(ptr) AccessChain 32 37 315: 27(ivec2) Load 314 316: 88 CompositeConstruct 309 311 313 315 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316 Store 302(txval304) 317 319: 45 Load 47(g_tTex2di4) 320: 18 Load 20(g_sSamp) 321: 50 SampledImage 319 320 322: 34(ptr) AccessChain 32 33 323: 24(fvec2) Load 322 324: 38(ptr) AccessChain 32 37 325: 27(ivec2) Load 324 326: 38(ptr) AccessChain 32 37 327: 27(ivec2) Load 326 328: 38(ptr) AccessChain 32 37 329: 27(ivec2) Load 328 330: 38(ptr) AccessChain 32 37 331: 27(ivec2) Load 330 332: 88 CompositeConstruct 325 327 329 331 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332 Store 318(txval314) 333 335: 61 Load 63(g_tTex2du4) 336: 18 Load 20(g_sSamp) 337: 66 SampledImage 335 336 338: 34(ptr) AccessChain 32 33 339: 24(fvec2) Load 338 340: 38(ptr) AccessChain 32 37 341: 27(ivec2) Load 340 342: 38(ptr) AccessChain 32 37 343: 27(ivec2) Load 342 344: 38(ptr) AccessChain 32 37 345: 27(ivec2) Load 344 346: 38(ptr) AccessChain 32 37 347: 27(ivec2) Load 346 348: 88 CompositeConstruct 341 343 345 347 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348 Store 334(txval324) 349 354: 12(ptr) AccessChain 351(psout) 41 Store 354 353 356: 355(ptr) AccessChain 351(psout) 33 Store 356 352 357:8(PS_OUTPUT) Load 351(psout) ReturnValue 357 FunctionEnd