hlsl.imagefetch-subvec4.comp Shader version: 500 local_size = (8, 8, 8) 0:? Sequence 0:6 Function Definition: @main(vu3; ( temp void) 0:6 Function Parameters: 0:6 'tid' ( in 3-component vector of uint) 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp uint) 0:7 'storeTemp' ( temp uint) 0:7 Convert int to uint ( temp uint) 0:7 textureFetch ( temp int) 0:7 'IN' (layout( binding=0) uniform itexture3D) 0:7 'tid' ( in 3-component vector of uint) 0:7 Constant: 0:7 0 (const int) 0:7 imageStore ( temp void) 0:7 'OUT' (layout( binding=1 r32ui) uniform uimage3D) 0:7 'tid' ( in 3-component vector of uint) 0:7 'storeTemp' ( temp uint) 0:7 'storeTemp' ( temp uint) 0:6 Function Definition: main( ( temp void) 0:6 Function Parameters: 0:? Sequence 0:6 move second child to first child ( temp 3-component vector of uint) 0:? 'tid' ( temp 3-component vector of uint) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) 0:6 Function Call: @main(vu3; ( temp void) 0:? 'tid' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'IN' (layout( binding=0) uniform itexture3D) 0:? 'OUT' (layout( binding=1 r32ui) uniform uimage3D) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) Linked compute stage: Shader version: 500 local_size = (8, 8, 8) 0:? Sequence 0:6 Function Definition: @main(vu3; ( temp void) 0:6 Function Parameters: 0:6 'tid' ( in 3-component vector of uint) 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp uint) 0:7 'storeTemp' ( temp uint) 0:7 Convert int to uint ( temp uint) 0:7 textureFetch ( temp int) 0:7 'IN' (layout( binding=0) uniform itexture3D) 0:7 'tid' ( in 3-component vector of uint) 0:7 Constant: 0:7 0 (const int) 0:7 imageStore ( temp void) 0:7 'OUT' (layout( binding=1 r32ui) uniform uimage3D) 0:7 'tid' ( in 3-component vector of uint) 0:7 'storeTemp' ( temp uint) 0:7 'storeTemp' ( temp uint) 0:6 Function Definition: main( ( temp void) 0:6 Function Parameters: 0:? Sequence 0:6 move second child to first child ( temp 3-component vector of uint) 0:? 'tid' ( temp 3-component vector of uint) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) 0:6 Function Call: @main(vu3; ( temp void) 0:? 'tid' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'IN' (layout( binding=0) uniform itexture3D) 0:? 'OUT' (layout( binding=1 r32ui) uniform uimage3D) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main" 34 ExecutionMode 4 LocalSize 8 8 8 Source HLSL 500 Name 4 "main" Name 11 "@main(vu3;" Name 10 "tid" Name 14 "storeTemp" Name 18 "IN" Name 28 "OUT" Name 32 "tid" Name 34 "tid" Name 36 "param" Decorate 18(IN) DescriptorSet 0 Decorate 18(IN) Binding 0 Decorate 28(OUT) DescriptorSet 0 Decorate 28(OUT) Binding 1 Decorate 34(tid) BuiltIn GlobalInvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 9: TypeFunction 2 8(ptr) 13: TypePointer Function 6(int) 15: TypeInt 32 1 16: TypeImage 15(int) 3D sampled format:Unknown 17: TypePointer UniformConstant 16 18(IN): 17(ptr) Variable UniformConstant 21: 15(int) Constant 0 22: TypeVector 15(int) 4 26: TypeImage 6(int) 3D nonsampled format:R32ui 27: TypePointer UniformConstant 26 28(OUT): 27(ptr) Variable UniformConstant 33: TypePointer Input 7(ivec3) 34(tid): 33(ptr) Variable Input 4(main): 2 Function None 3 5: Label 32(tid): 8(ptr) Variable Function 36(param): 8(ptr) Variable Function 35: 7(ivec3) Load 34(tid) Store 32(tid) 35 37: 7(ivec3) Load 32(tid) Store 36(param) 37 38: 2 FunctionCall 11(@main(vu3;) 36(param) Return FunctionEnd 11(@main(vu3;): 2 Function None 9 10(tid): 8(ptr) FunctionParameter 12: Label 14(storeTemp): 13(ptr) Variable Function 19: 16 Load 18(IN) 20: 7(ivec3) Load 10(tid) 23: 22(ivec4) ImageFetch 19 20 Lod 21 24: 15(int) CompositeExtract 23 0 25: 6(int) Bitcast 24 Store 14(storeTemp) 25 29: 26 Load 28(OUT) 30: 7(ivec3) Load 10(tid) 31: 6(int) Load 14(storeTemp) ImageWrite 29 30 31 Return FunctionEnd