hlsl.intrinsics.negative.comp Shader version: 500 local_size = (1, 1, 1) 0:? Sequence 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) 0:2 Function Parameters: 0:2 'inF0' ( in float) 0:2 'inF1' ( in float) 0:2 'inF2' ( in float) 0:2 'inI0' ( in int) 0:? Sequence 0:53 Branch: Return with expression 0:53 Constant: 0:53 0.000000 0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) 0:57 Function Parameters: 0:57 'inF0' ( in 1-component vector of float) 0:57 'inF1' ( in 1-component vector of float) 0:57 'inF2' ( in 1-component vector of float) 0:57 'inI0' ( in 1-component vector of int) 0:? Sequence 0:62 Branch: Return with expression 0:62 Constant: 0:62 0.000000 0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) 0:66 Function Parameters: 0:66 'inF0' ( in 2-component vector of float) 0:66 'inF1' ( in 2-component vector of float) 0:66 'inF2' ( in 2-component vector of float) 0:66 'inI0' ( in 2-component vector of int) 0:? Sequence 0:109 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) 0:113 Function Parameters: 0:113 'inF0' ( in 3-component vector of float) 0:113 'inF1' ( in 3-component vector of float) 0:113 'inF2' ( in 3-component vector of float) 0:113 'inI0' ( in 3-component vector of int) 0:? Sequence 0:154 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 0:158 Function Parameters: 0:158 'inF0' ( in 4-component vector of float) 0:158 'inF1' ( in 4-component vector of float) 0:158 'inF2' ( in 4-component vector of float) 0:158 'inI0' ( in 4-component vector of int) 0:? Sequence 0:199 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:158 Function Definition: ComputeShaderFunction( ( temp void) 0:158 Function Parameters: 0:? Sequence 0:158 move second child to first child ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:158 move second child to first child ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:158 move second child to first child ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:158 move second child to first child ( temp 4-component vector of int) 0:? 'inI0' ( temp 4-component vector of int) 0:? 'inI0' (layout( location=3) in 4-component vector of int) 0:158 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inI0' ( temp 4-component vector of int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:? 'inI0' (layout( location=3) in 4-component vector of int) Linked compute stage: Shader version: 500 local_size = (1, 1, 1) 0:? Sequence 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) 0:2 Function Parameters: 0:2 'inF0' ( in float) 0:2 'inF1' ( in float) 0:2 'inF2' ( in float) 0:2 'inI0' ( in int) 0:? Sequence 0:53 Branch: Return with expression 0:53 Constant: 0:53 0.000000 0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) 0:57 Function Parameters: 0:57 'inF0' ( in 1-component vector of float) 0:57 'inF1' ( in 1-component vector of float) 0:57 'inF2' ( in 1-component vector of float) 0:57 'inI0' ( in 1-component vector of int) 0:? Sequence 0:62 Branch: Return with expression 0:62 Constant: 0:62 0.000000 0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) 0:66 Function Parameters: 0:66 'inF0' ( in 2-component vector of float) 0:66 'inF1' ( in 2-component vector of float) 0:66 'inF2' ( in 2-component vector of float) 0:66 'inI0' ( in 2-component vector of int) 0:? Sequence 0:109 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) 0:113 Function Parameters: 0:113 'inF0' ( in 3-component vector of float) 0:113 'inF1' ( in 3-component vector of float) 0:113 'inF2' ( in 3-component vector of float) 0:113 'inI0' ( in 3-component vector of int) 0:? Sequence 0:154 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 0:158 Function Parameters: 0:158 'inF0' ( in 4-component vector of float) 0:158 'inF1' ( in 4-component vector of float) 0:158 'inF2' ( in 4-component vector of float) 0:158 'inI0' ( in 4-component vector of int) 0:? Sequence 0:199 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:158 Function Definition: ComputeShaderFunction( ( temp void) 0:158 Function Parameters: 0:? Sequence 0:158 move second child to first child ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:158 move second child to first child ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:158 move second child to first child ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:158 move second child to first child ( temp 4-component vector of int) 0:? 'inI0' ( temp 4-component vector of int) 0:? 'inI0' (layout( location=3) in 4-component vector of int) 0:158 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inI0' ( temp 4-component vector of int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:? 'inI0' (layout( location=3) in 4-component vector of int) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 99 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89 ExecutionMode 4 LocalSize 1 1 1 Source HLSL 500 Name 4 "ComputeShaderFunction" Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;" Name 11 "inF0" Name 12 "inF1" Name 13 "inF2" Name 14 "inI0" Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;" Name 17 "inF0" Name 18 "inF1" Name 19 "inF2" Name 20 "inI0" Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;" Name 28 "inF0" Name 29 "inF1" Name 30 "inF2" Name 31 "inI0" Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;" Name 39 "inF0" Name 40 "inF1" Name 41 "inF2" Name 42 "inI0" Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;" Name 50 "inF0" Name 51 "inF1" Name 52 "inF2" Name 53 "inI0" Name 74 "inF0" Name 76 "inF0" Name 78 "inF1" Name 79 "inF1" Name 81 "inF2" Name 82 "inF2" Name 84 "inI0" Name 86 "inI0" Name 89 "@entryPointOutput" Name 90 "param" Name 92 "param" Name 94 "param" Name 96 "param" Decorate 76(inF0) Location 0 Decorate 79(inF1) Location 1 Decorate 82(inF2) Location 2 Decorate 86(inI0) Location 3 Decorate 89(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeInt 32 1 9: TypePointer Function 8(int) 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 23: TypeVector 6(float) 2 24: TypePointer Function 23(fvec2) 25: TypeVector 8(int) 2 26: TypePointer Function 25(ivec2) 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) 34: TypeVector 6(float) 3 35: TypePointer Function 34(fvec3) 36: TypeVector 8(int) 3 37: TypePointer Function 36(ivec3) 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) 45: TypeVector 6(float) 4 46: TypePointer Function 45(fvec4) 47: TypeVector 8(int) 4 48: TypePointer Function 47(ivec4) 49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr) 56: 6(float) Constant 0 61: 6(float) Constant 1065353216 62: 6(float) Constant 1073741824 63: 23(fvec2) ConstantComposite 61 62 66: 6(float) Constant 1077936128 67: 34(fvec3) ConstantComposite 61 62 66 70: 6(float) Constant 1082130432 71: 45(fvec4) ConstantComposite 61 62 66 70 75: TypePointer Input 45(fvec4) 76(inF0): 75(ptr) Variable Input 79(inF1): 75(ptr) Variable Input 82(inF2): 75(ptr) Variable Input 85: TypePointer Input 47(ivec4) 86(inI0): 85(ptr) Variable Input 88: TypePointer Output 45(fvec4) 89(@entryPointOutput): 88(ptr) Variable Output 4(ComputeShaderFunction): 2 Function None 3 5: Label 74(inF0): 46(ptr) Variable Function 78(inF1): 46(ptr) Variable Function 81(inF2): 46(ptr) Variable Function 84(inI0): 48(ptr) Variable Function 90(param): 46(ptr) Variable Function 92(param): 46(ptr) Variable Function 94(param): 46(ptr) Variable Function 96(param): 48(ptr) Variable Function 77: 45(fvec4) Load 76(inF0) Store 74(inF0) 77 80: 45(fvec4) Load 79(inF1) Store 78(inF1) 80 83: 45(fvec4) Load 82(inF2) Store 81(inF2) 83 87: 47(ivec4) Load 86(inI0) Store 84(inI0) 87 91: 45(fvec4) Load 74(inF0) Store 90(param) 91 93: 45(fvec4) Load 78(inF1) Store 92(param) 93 95: 45(fvec4) Load 81(inF2) Store 94(param) 95 97: 47(ivec4) Load 84(inI0) Store 96(param) 97 98: 45(fvec4) FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 90(param) 92(param) 94(param) 96(param) Store 89(@entryPointOutput) 98 Return FunctionEnd 15(ComputeShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 11(inF0): 7(ptr) FunctionParameter 12(inF1): 7(ptr) FunctionParameter 13(inF2): 7(ptr) FunctionParameter 14(inI0): 9(ptr) FunctionParameter 16: Label ReturnValue 56 FunctionEnd 21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 17(inF0): 7(ptr) FunctionParameter 18(inF1): 7(ptr) FunctionParameter 19(inF2): 7(ptr) FunctionParameter 20(inI0): 9(ptr) FunctionParameter 22: Label ReturnValue 56 FunctionEnd 32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 28(inF0): 24(ptr) FunctionParameter 29(inF1): 24(ptr) FunctionParameter 30(inF2): 24(ptr) FunctionParameter 31(inI0): 26(ptr) FunctionParameter 33: Label ReturnValue 63 FunctionEnd 43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 39(inF0): 35(ptr) FunctionParameter 40(inF1): 35(ptr) FunctionParameter 41(inF2): 35(ptr) FunctionParameter 42(inI0): 37(ptr) FunctionParameter 44: Label ReturnValue 67 FunctionEnd 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49 50(inF0): 46(ptr) FunctionParameter 51(inF1): 46(ptr) FunctionParameter 52(inF2): 46(ptr) FunctionParameter 53(inI0): 48(ptr) FunctionParameter 55: Label ReturnValue 71 FunctionEnd