hlsl.matpack-pragma.frag WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:29 Function Definition: @main( ( temp 4-component vector of float) 0:29 Function Parameters: 0:? Sequence 0:32 Branch: Return with expression 0:32 add ( temp 4-component vector of float) 0:32 add ( temp 4-component vector of float) 0:31 add ( temp 4-component vector of float) 0:31 add ( temp 4-component vector of float) 0:31 add ( temp 4-component vector of float) 0:31 direct index (layout( row_major) temp 4-component vector of float) 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:31 Constant: 0:31 0 (const uint) 0:31 Constant: 0:31 0 (const int) 0:31 Constant: 0:31 0 (const int) 0:31 direct index (layout( column_major) temp 4-component vector of float) 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:31 Constant: 0:31 0 (const uint) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 0 (const int) 0:31 direct index (layout( column_major) temp 4-component vector of float) 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float) 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:31 Constant: 0:31 0 (const uint) 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 0 (const int) 0:32 direct index (layout( row_major) temp 4-component vector of float) 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:32 Constant: 0:32 1 (const uint) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 direct index (layout( column_major) temp 4-component vector of float) 0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:32 Constant: 0:32 1 (const uint) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 direct index (layout( row_major) temp 4-component vector of float) 0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float) 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:32 Constant: 0:32 1 (const uint) 0:32 Constant: 0:32 2 (const int) 0:32 Constant: 0:32 0 (const int) 0:29 Function Definition: main( ( temp void) 0:29 Function Parameters: 0:? Sequence 0:29 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:29 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:29 Function Definition: @main( ( temp 4-component vector of float) 0:29 Function Parameters: 0:? Sequence 0:32 Branch: Return with expression 0:32 add ( temp 4-component vector of float) 0:32 add ( temp 4-component vector of float) 0:31 add ( temp 4-component vector of float) 0:31 add ( temp 4-component vector of float) 0:31 add ( temp 4-component vector of float) 0:31 direct index (layout( row_major) temp 4-component vector of float) 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:31 Constant: 0:31 0 (const uint) 0:31 Constant: 0:31 0 (const int) 0:31 Constant: 0:31 0 (const int) 0:31 direct index (layout( column_major) temp 4-component vector of float) 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:31 Constant: 0:31 0 (const uint) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 0 (const int) 0:31 direct index (layout( column_major) temp 4-component vector of float) 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float) 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:31 Constant: 0:31 0 (const uint) 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 0 (const int) 0:32 direct index (layout( row_major) temp 4-component vector of float) 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:32 Constant: 0:32 1 (const uint) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 direct index (layout( column_major) temp 4-component vector of float) 0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:32 Constant: 0:32 1 (const uint) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 direct index (layout( row_major) temp 4-component vector of float) 0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float) 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:32 Constant: 0:32 1 (const uint) 0:32 Constant: 0:32 2 (const int) 0:32 Constant: 0:32 0 (const int) 0:29 Function Definition: main( ( temp void) 0:29 Function Parameters: 0:? Sequence 0:29 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:29 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 44 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 42 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 12 "MyBuffer1" MemberName 12(MyBuffer1) 0 "mat1" MemberName 12(MyBuffer1) 1 "mat2" MemberName 12(MyBuffer1) 2 "mat3" Name 13 "MyBuffer2" MemberName 13(MyBuffer2) 0 "mat1" MemberName 13(MyBuffer2) 1 "mat2" MemberName 13(MyBuffer2) 2 "mat3" Name 14 "Example" MemberName 14(Example) 0 "g_MyBuffer1" MemberName 14(Example) 1 "g_MyBuffer2" MemberName 14(Example) 2 "mat1a" Name 16 "" Name 42 "@entryPointOutput" MemberDecorate 12(MyBuffer1) 0 RowMajor MemberDecorate 12(MyBuffer1) 0 Offset 0 MemberDecorate 12(MyBuffer1) 0 MatrixStride 16 MemberDecorate 12(MyBuffer1) 1 ColMajor MemberDecorate 12(MyBuffer1) 1 Offset 64 MemberDecorate 12(MyBuffer1) 1 MatrixStride 16 MemberDecorate 12(MyBuffer1) 2 ColMajor MemberDecorate 12(MyBuffer1) 2 Offset 128 MemberDecorate 12(MyBuffer1) 2 MatrixStride 16 MemberDecorate 13(MyBuffer2) 0 RowMajor MemberDecorate 13(MyBuffer2) 0 Offset 0 MemberDecorate 13(MyBuffer2) 0 MatrixStride 16 MemberDecorate 13(MyBuffer2) 1 ColMajor MemberDecorate 13(MyBuffer2) 1 Offset 64 MemberDecorate 13(MyBuffer2) 1 MatrixStride 16 MemberDecorate 13(MyBuffer2) 2 RowMajor MemberDecorate 13(MyBuffer2) 2 Offset 128 MemberDecorate 13(MyBuffer2) 2 MatrixStride 16 MemberDecorate 14(Example) 0 Offset 0 MemberDecorate 14(Example) 1 Offset 192 MemberDecorate 14(Example) 2 RowMajor MemberDecorate 14(Example) 2 Offset 384 MemberDecorate 14(Example) 2 MatrixStride 16 Decorate 14(Example) Block Decorate 16 DescriptorSet 0 Decorate 16 Binding 0 Decorate 42(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeMatrix 7(fvec4) 4 12(MyBuffer1): TypeStruct 11 11 11 13(MyBuffer2): TypeStruct 11 11 11 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11 15: TypePointer Uniform 14(Example) 16: 15(ptr) Variable Uniform 17: TypeInt 32 1 18: 17(int) Constant 0 19: TypePointer Uniform 7(fvec4) 22: 17(int) Constant 1 26: 17(int) Constant 2 41: TypePointer Output 7(fvec4) 42(@entryPointOutput): 41(ptr) Variable Output 4(main): 2 Function None 3 5: Label 43: 7(fvec4) FunctionCall 9(@main() Store 42(@entryPointOutput) 43 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 20: 19(ptr) AccessChain 16 18 18 18 21: 7(fvec4) Load 20 23: 19(ptr) AccessChain 16 18 22 18 24: 7(fvec4) Load 23 25: 7(fvec4) FAdd 21 24 27: 19(ptr) AccessChain 16 18 26 18 28: 7(fvec4) Load 27 29: 7(fvec4) FAdd 25 28 30: 19(ptr) AccessChain 16 22 18 18 31: 7(fvec4) Load 30 32: 7(fvec4) FAdd 29 31 33: 19(ptr) AccessChain 16 22 22 18 34: 7(fvec4) Load 33 35: 7(fvec4) FAdd 32 34 36: 19(ptr) AccessChain 16 22 26 18 37: 7(fvec4) Load 36 38: 7(fvec4) FAdd 35 37 ReturnValue 38 FunctionEnd