hlsl.samplecmp.array.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r10' ( temp float) 0:42 texture ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r12' ( temp float) 0:43 texture ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r14' ( temp float) 0:44 texture ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r30' ( temp float) 0:47 texture ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r32' ( temp float) 0:48 texture ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r34' ( temp float) 0:49 texture ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:52 Sequence 0:52 move second child to first child ( temp float) 0:52 'r60' ( temp float) 0:52 texture ( temp float) 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r62' ( temp float) 0:53 texture ( temp float) 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r64' ( temp float) 0:54 texture ( temp float) 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:56 move second child to first child ( temp 4-component vector of float) 0:56 Color: direct index for structure ( temp 4-component vector of float) 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child ( temp float) 0:57 Depth: direct index for structure ( temp float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Branch: Return with expression 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r10' ( temp float) 0:42 texture ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r12' ( temp float) 0:43 texture ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r14' ( temp float) 0:44 texture ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r30' ( temp float) 0:47 texture ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r32' ( temp float) 0:48 texture ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r34' ( temp float) 0:49 texture ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:52 Sequence 0:52 move second child to first child ( temp float) 0:52 'r60' ( temp float) 0:52 texture ( temp float) 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r62' ( temp float) 0:53 texture ( temp float) 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r64' ( temp float) 0:54 texture ( temp float) 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:56 move second child to first child ( temp 4-component vector of float) 0:56 Color: direct index for structure ( temp 4-component vector of float) 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child ( temp float) 0:57 Depth: direct index for structure ( temp float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Branch: Return with expression 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 209 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 166 170 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r10" Name 16 "g_tTex1df4a" Name 20 "g_sSamp" Name 35 "r12" Name 39 "g_tTex1di4a" Name 49 "r14" Name 53 "g_tTex1du4a" Name 63 "r30" Name 66 "g_tTex2df4a" Name 79 "r32" Name 82 "g_tTex2di4a" Name 93 "r34" Name 96 "g_tTex2du4a" Name 107 "r60" Name 110 "g_tTexcdf4a" Name 123 "r62" Name 126 "g_tTexcdi4a" Name 137 "r64" Name 140 "g_tTexcdu4a" Name 152 "psout" Name 163 "flattenTemp" Name 166 "@entryPointOutput.Color" Name 170 "@entryPointOutput.Depth" Name 175 "g_tTex1df4" Name 178 "g_tTex1di4" Name 181 "g_tTex1du4" Name 184 "g_tTex2df4" Name 187 "g_tTex2di4" Name 190 "g_tTex2du4" Name 193 "g_tTex3df4" Name 196 "g_tTex3di4" Name 199 "g_tTex3du4" Name 202 "g_tTexcdf4" Name 205 "g_tTexcdi4" Name 208 "g_tTexcdu4" Decorate 16(g_tTex1df4a) DescriptorSet 0 Decorate 16(g_tTex1df4a) Binding 1 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 39(g_tTex1di4a) DescriptorSet 0 Decorate 39(g_tTex1di4a) Binding 2 Decorate 53(g_tTex1du4a) DescriptorSet 0 Decorate 53(g_tTex1du4a) Binding 3 Decorate 66(g_tTex2df4a) DescriptorSet 0 Decorate 66(g_tTex2df4a) Binding 4 Decorate 82(g_tTex2di4a) DescriptorSet 0 Decorate 82(g_tTex2di4a) Binding 5 Decorate 96(g_tTex2du4a) DescriptorSet 0 Decorate 96(g_tTex2du4a) Binding 6 Decorate 110(g_tTexcdf4a) DescriptorSet 0 Decorate 110(g_tTexcdf4a) Binding 7 Decorate 126(g_tTexcdi4a) DescriptorSet 0 Decorate 126(g_tTexcdi4a) Binding 8 Decorate 140(g_tTexcdu4a) DescriptorSet 0 Decorate 140(g_tTexcdu4a) Binding 9 Decorate 166(@entryPointOutput.Color) Location 0 Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 175(g_tTex1df4) DescriptorSet 0 Decorate 175(g_tTex1df4) Binding 0 Decorate 178(g_tTex1di4) DescriptorSet 0 Decorate 178(g_tTex1di4) Binding 0 Decorate 181(g_tTex1du4) DescriptorSet 0 Decorate 181(g_tTex1du4) Binding 0 Decorate 184(g_tTex2df4) DescriptorSet 0 Decorate 184(g_tTex2df4) Binding 0 Decorate 187(g_tTex2di4) DescriptorSet 0 Decorate 187(g_tTex2di4) Binding 0 Decorate 190(g_tTex2du4) DescriptorSet 0 Decorate 190(g_tTex2du4) Binding 0 Decorate 193(g_tTex3df4) DescriptorSet 0 Decorate 193(g_tTex3df4) Binding 0 Decorate 196(g_tTex3di4) DescriptorSet 0 Decorate 196(g_tTex3di4) Binding 0 Decorate 199(g_tTex3du4) DescriptorSet 0 Decorate 199(g_tTex3du4) Binding 0 Decorate 202(g_tTexcdf4) DescriptorSet 0 Decorate 202(g_tTexcdf4) Binding 0 Decorate 205(g_tTexcdi4) DescriptorSet 0 Decorate 205(g_tTexcdi4) Binding 0 Decorate 208(g_tTexcdu4) DescriptorSet 0 Decorate 208(g_tTexcdu4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D depth array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 24(fvec2) ConstantComposite 25 26 28: 6(float) Constant 1061158912 29: TypeVector 6(float) 3 36: TypeInt 32 1 37: TypeImage 36(int) 1D depth array sampled format:Unknown 38: TypePointer UniformConstant 37 39(g_tTex1di4a): 38(ptr) Variable UniformConstant 42: TypeSampledImage 37 50: TypeInt 32 0 51: TypeImage 50(int) 1D depth array sampled format:Unknown 52: TypePointer UniformConstant 51 53(g_tTex1du4a): 52(ptr) Variable UniformConstant 56: TypeSampledImage 51 64: TypeImage 6(float) 2D depth array sampled format:Unknown 65: TypePointer UniformConstant 64 66(g_tTex2df4a): 65(ptr) Variable UniformConstant 69: TypeSampledImage 64 71: 6(float) Constant 1050253722 72: 29(fvec3) ConstantComposite 25 26 71 80: TypeImage 36(int) 2D depth array sampled format:Unknown 81: TypePointer UniformConstant 80 82(g_tTex2di4a): 81(ptr) Variable UniformConstant 85: TypeSampledImage 80 94: TypeImage 50(int) 2D depth array sampled format:Unknown 95: TypePointer UniformConstant 94 96(g_tTex2du4a): 95(ptr) Variable UniformConstant 99: TypeSampledImage 94 108: TypeImage 6(float) Cube depth array sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTexcdf4a): 109(ptr) Variable UniformConstant 113: TypeSampledImage 108 115: 6(float) Constant 1053609165 116: 7(fvec4) ConstantComposite 25 26 71 115 124: TypeImage 36(int) Cube depth array sampled format:Unknown 125: TypePointer UniformConstant 124 126(g_tTexcdi4a): 125(ptr) Variable UniformConstant 129: TypeSampledImage 124 138: TypeImage 50(int) Cube depth array sampled format:Unknown 139: TypePointer UniformConstant 138 140(g_tTexcdu4a): 139(ptr) Variable UniformConstant 143: TypeSampledImage 138 151: TypePointer Function 8(PS_OUTPUT) 153: 36(int) Constant 0 154: 6(float) Constant 1065353216 155: 7(fvec4) ConstantComposite 154 154 154 154 156: TypePointer Function 7(fvec4) 158: 36(int) Constant 1 165: TypePointer Output 7(fvec4) 166(@entryPointOutput.Color): 165(ptr) Variable Output 169: TypePointer Output 6(float) 170(@entryPointOutput.Depth): 169(ptr) Variable Output 173: TypeImage 6(float) 1D sampled format:Unknown 174: TypePointer UniformConstant 173 175(g_tTex1df4): 174(ptr) Variable UniformConstant 176: TypeImage 36(int) 1D sampled format:Unknown 177: TypePointer UniformConstant 176 178(g_tTex1di4): 177(ptr) Variable UniformConstant 179: TypeImage 50(int) 1D sampled format:Unknown 180: TypePointer UniformConstant 179 181(g_tTex1du4): 180(ptr) Variable UniformConstant 182: TypeImage 6(float) 2D sampled format:Unknown 183: TypePointer UniformConstant 182 184(g_tTex2df4): 183(ptr) Variable UniformConstant 185: TypeImage 36(int) 2D sampled format:Unknown 186: TypePointer UniformConstant 185 187(g_tTex2di4): 186(ptr) Variable UniformConstant 188: TypeImage 50(int) 2D sampled format:Unknown 189: TypePointer UniformConstant 188 190(g_tTex2du4): 189(ptr) Variable UniformConstant 191: TypeImage 6(float) 3D sampled format:Unknown 192: TypePointer UniformConstant 191 193(g_tTex3df4): 192(ptr) Variable UniformConstant 194: TypeImage 36(int) 3D sampled format:Unknown 195: TypePointer UniformConstant 194 196(g_tTex3di4): 195(ptr) Variable UniformConstant 197: TypeImage 50(int) 3D sampled format:Unknown 198: TypePointer UniformConstant 197 199(g_tTex3du4): 198(ptr) Variable UniformConstant 200: TypeImage 6(float) Cube sampled format:Unknown 201: TypePointer UniformConstant 200 202(g_tTexcdf4): 201(ptr) Variable UniformConstant 203: TypeImage 36(int) Cube sampled format:Unknown 204: TypePointer UniformConstant 203 205(g_tTexcdi4): 204(ptr) Variable UniformConstant 206: TypeImage 50(int) Cube sampled format:Unknown 207: TypePointer UniformConstant 206 208(g_tTexcdu4): 207(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 163(flattenTemp): 151(ptr) Variable Function 164:8(PS_OUTPUT) FunctionCall 10(@main() Store 163(flattenTemp) 164 167: 156(ptr) AccessChain 163(flattenTemp) 153 168: 7(fvec4) Load 167 Store 166(@entryPointOutput.Color) 168 171: 12(ptr) AccessChain 163(flattenTemp) 158 172: 6(float) Load 171 Store 170(@entryPointOutput.Depth) 172 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r10): 12(ptr) Variable Function 35(r12): 12(ptr) Variable Function 49(r14): 12(ptr) Variable Function 63(r30): 12(ptr) Variable Function 79(r32): 12(ptr) Variable Function 93(r34): 12(ptr) Variable Function 107(r60): 12(ptr) Variable Function 123(r62): 12(ptr) Variable Function 137(r64): 12(ptr) Variable Function 152(psout): 151(ptr) Variable Function 17: 14 Load 16(g_tTex1df4a) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 30: 6(float) CompositeExtract 27 0 31: 6(float) CompositeExtract 27 1 32: 29(fvec3) CompositeConstruct 30 31 28 33: 6(float) CompositeExtract 32 2 34: 6(float) ImageSampleDrefImplicitLod 23 32 33 Store 13(r10) 34 40: 37 Load 39(g_tTex1di4a) 41: 18 Load 20(g_sSamp) 43: 42 SampledImage 40 41 44: 6(float) CompositeExtract 27 0 45: 6(float) CompositeExtract 27 1 46: 29(fvec3) CompositeConstruct 44 45 28 47: 6(float) CompositeExtract 46 2 48: 6(float) ImageSampleDrefImplicitLod 43 46 47 Store 35(r12) 48 54: 51 Load 53(g_tTex1du4a) 55: 18 Load 20(g_sSamp) 57: 56 SampledImage 54 55 58: 6(float) CompositeExtract 27 0 59: 6(float) CompositeExtract 27 1 60: 29(fvec3) CompositeConstruct 58 59 28 61: 6(float) CompositeExtract 60 2 62: 6(float) ImageSampleDrefImplicitLod 57 60 61 Store 49(r14) 62 67: 64 Load 66(g_tTex2df4a) 68: 18 Load 20(g_sSamp) 70: 69 SampledImage 67 68 73: 6(float) CompositeExtract 72 0 74: 6(float) CompositeExtract 72 1 75: 6(float) CompositeExtract 72 2 76: 7(fvec4) CompositeConstruct 73 74 75 28 77: 6(float) CompositeExtract 76 3 78: 6(float) ImageSampleDrefImplicitLod 70 76 77 Store 63(r30) 78 83: 80 Load 82(g_tTex2di4a) 84: 18 Load 20(g_sSamp) 86: 85 SampledImage 83 84 87: 6(float) CompositeExtract 72 0 88: 6(float) CompositeExtract 72 1 89: 6(float) CompositeExtract 72 2 90: 7(fvec4) CompositeConstruct 87 88 89 28 91: 6(float) CompositeExtract 90 3 92: 6(float) ImageSampleDrefImplicitLod 86 90 91 Store 79(r32) 92 97: 94 Load 96(g_tTex2du4a) 98: 18 Load 20(g_sSamp) 100: 99 SampledImage 97 98 101: 6(float) CompositeExtract 72 0 102: 6(float) CompositeExtract 72 1 103: 6(float) CompositeExtract 72 2 104: 7(fvec4) CompositeConstruct 101 102 103 28 105: 6(float) CompositeExtract 104 3 106: 6(float) ImageSampleDrefImplicitLod 100 104 105 Store 93(r34) 106 111: 108 Load 110(g_tTexcdf4a) 112: 18 Load 20(g_sSamp) 114: 113 SampledImage 111 112 117: 6(float) CompositeExtract 116 0 118: 6(float) CompositeExtract 116 1 119: 6(float) CompositeExtract 116 2 120: 6(float) CompositeExtract 116 3 121: 7(fvec4) CompositeConstruct 117 118 119 120 122: 6(float) ImageSampleDrefImplicitLod 114 121 28 Store 107(r60) 122 127: 124 Load 126(g_tTexcdi4a) 128: 18 Load 20(g_sSamp) 130: 129 SampledImage 127 128 131: 6(float) CompositeExtract 116 0 132: 6(float) CompositeExtract 116 1 133: 6(float) CompositeExtract 116 2 134: 6(float) CompositeExtract 116 3 135: 7(fvec4) CompositeConstruct 131 132 133 134 136: 6(float) ImageSampleDrefImplicitLod 130 135 28 Store 123(r62) 136 141: 138 Load 140(g_tTexcdu4a) 142: 18 Load 20(g_sSamp) 144: 143 SampledImage 141 142 145: 6(float) CompositeExtract 116 0 146: 6(float) CompositeExtract 116 1 147: 6(float) CompositeExtract 116 2 148: 6(float) CompositeExtract 116 3 149: 7(fvec4) CompositeConstruct 145 146 147 148 150: 6(float) ImageSampleDrefImplicitLod 144 149 28 Store 137(r64) 150 157: 156(ptr) AccessChain 152(psout) 153 Store 157 155 159: 12(ptr) AccessChain 152(psout) 158 Store 159 154 160:8(PS_OUTPUT) Load 152(psout) ReturnValue 160 FunctionEnd