hlsl.samplecmplevelzero.array.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r10' ( temp float) 0:42 textureLod ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r12' ( temp float) 0:43 textureLod ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r14' ( temp float) 0:44 textureLod ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r30' ( temp float) 0:47 textureLod ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r32' ( temp float) 0:48 textureLod ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r34' ( temp float) 0:49 textureLod ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:52 Sequence 0:52 move second child to first child ( temp float) 0:52 'r60' ( temp float) 0:52 textureLod ( temp float) 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:52 Constant: 0:52 0.000000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r62' ( temp float) 0:53 textureLod ( temp float) 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r64' ( temp float) 0:54 textureLod ( temp float) 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:56 move second child to first child ( temp 4-component vector of float) 0:56 Color: direct index for structure ( temp 4-component vector of float) 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child ( temp float) 0:57 Depth: direct index for structure ( temp float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Branch: Return with expression 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r10' ( temp float) 0:42 textureLod ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r12' ( temp float) 0:43 textureLod ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r14' ( temp float) 0:44 textureLod ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r30' ( temp float) 0:47 textureLod ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r32' ( temp float) 0:48 textureLod ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r34' ( temp float) 0:49 textureLod ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:52 Sequence 0:52 move second child to first child ( temp float) 0:52 'r60' ( temp float) 0:52 textureLod ( temp float) 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:52 Constant: 0:52 0.000000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r62' ( temp float) 0:53 textureLod ( temp float) 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r64' ( temp float) 0:54 textureLod ( temp float) 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:56 move second child to first child ( temp 4-component vector of float) 0:56 Color: direct index for structure ( temp 4-component vector of float) 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child ( temp float) 0:57 Depth: direct index for structure ( temp float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Branch: Return with expression 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 210 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 167 171 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r10" Name 16 "g_tTex1df4a" Name 20 "g_sSamp" Name 36 "r12" Name 40 "g_tTex1di4a" Name 50 "r14" Name 54 "g_tTex1du4a" Name 64 "r30" Name 67 "g_tTex2df4a" Name 80 "r32" Name 83 "g_tTex2di4a" Name 94 "r34" Name 97 "g_tTex2du4a" Name 108 "r60" Name 111 "g_tTexcdf4a" Name 124 "r62" Name 127 "g_tTexcdi4a" Name 138 "r64" Name 141 "g_tTexcdu4a" Name 153 "psout" Name 164 "flattenTemp" Name 167 "@entryPointOutput.Color" Name 171 "@entryPointOutput.Depth" Name 176 "g_tTex1df4" Name 179 "g_tTex1di4" Name 182 "g_tTex1du4" Name 185 "g_tTex2df4" Name 188 "g_tTex2di4" Name 191 "g_tTex2du4" Name 194 "g_tTex3df4" Name 197 "g_tTex3di4" Name 200 "g_tTex3du4" Name 203 "g_tTexcdf4" Name 206 "g_tTexcdi4" Name 209 "g_tTexcdu4" Decorate 16(g_tTex1df4a) DescriptorSet 0 Decorate 16(g_tTex1df4a) Binding 1 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 40(g_tTex1di4a) DescriptorSet 0 Decorate 40(g_tTex1di4a) Binding 2 Decorate 54(g_tTex1du4a) DescriptorSet 0 Decorate 54(g_tTex1du4a) Binding 3 Decorate 67(g_tTex2df4a) DescriptorSet 0 Decorate 67(g_tTex2df4a) Binding 4 Decorate 83(g_tTex2di4a) DescriptorSet 0 Decorate 83(g_tTex2di4a) Binding 5 Decorate 97(g_tTex2du4a) DescriptorSet 0 Decorate 97(g_tTex2du4a) Binding 6 Decorate 111(g_tTexcdf4a) DescriptorSet 0 Decorate 111(g_tTexcdf4a) Binding 7 Decorate 127(g_tTexcdi4a) DescriptorSet 0 Decorate 127(g_tTexcdi4a) Binding 8 Decorate 141(g_tTexcdu4a) DescriptorSet 0 Decorate 141(g_tTexcdu4a) Binding 9 Decorate 167(@entryPointOutput.Color) Location 0 Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 176(g_tTex1df4) DescriptorSet 0 Decorate 176(g_tTex1df4) Binding 0 Decorate 179(g_tTex1di4) DescriptorSet 0 Decorate 179(g_tTex1di4) Binding 0 Decorate 182(g_tTex1du4) DescriptorSet 0 Decorate 182(g_tTex1du4) Binding 0 Decorate 185(g_tTex2df4) DescriptorSet 0 Decorate 185(g_tTex2df4) Binding 0 Decorate 188(g_tTex2di4) DescriptorSet 0 Decorate 188(g_tTex2di4) Binding 0 Decorate 191(g_tTex2du4) DescriptorSet 0 Decorate 191(g_tTex2du4) Binding 0 Decorate 194(g_tTex3df4) DescriptorSet 0 Decorate 194(g_tTex3df4) Binding 0 Decorate 197(g_tTex3di4) DescriptorSet 0 Decorate 197(g_tTex3di4) Binding 0 Decorate 200(g_tTex3du4) DescriptorSet 0 Decorate 200(g_tTex3du4) Binding 0 Decorate 203(g_tTexcdf4) DescriptorSet 0 Decorate 203(g_tTexcdf4) Binding 0 Decorate 206(g_tTexcdi4) DescriptorSet 0 Decorate 206(g_tTexcdi4) Binding 0 Decorate 209(g_tTexcdu4) DescriptorSet 0 Decorate 209(g_tTexcdu4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D depth array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 24(fvec2) ConstantComposite 25 26 28: 6(float) Constant 1061158912 29: TypeVector 6(float) 3 33: 6(float) Constant 0 37: TypeInt 32 1 38: TypeImage 37(int) 1D depth array sampled format:Unknown 39: TypePointer UniformConstant 38 40(g_tTex1di4a): 39(ptr) Variable UniformConstant 43: TypeSampledImage 38 51: TypeInt 32 0 52: TypeImage 51(int) 1D depth array sampled format:Unknown 53: TypePointer UniformConstant 52 54(g_tTex1du4a): 53(ptr) Variable UniformConstant 57: TypeSampledImage 52 65: TypeImage 6(float) 2D depth array sampled format:Unknown 66: TypePointer UniformConstant 65 67(g_tTex2df4a): 66(ptr) Variable UniformConstant 70: TypeSampledImage 65 72: 6(float) Constant 1050253722 73: 29(fvec3) ConstantComposite 25 26 72 81: TypeImage 37(int) 2D depth array sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex2di4a): 82(ptr) Variable UniformConstant 86: TypeSampledImage 81 95: TypeImage 51(int) 2D depth array sampled format:Unknown 96: TypePointer UniformConstant 95 97(g_tTex2du4a): 96(ptr) Variable UniformConstant 100: TypeSampledImage 95 109: TypeImage 6(float) Cube depth array sampled format:Unknown 110: TypePointer UniformConstant 109 111(g_tTexcdf4a): 110(ptr) Variable UniformConstant 114: TypeSampledImage 109 116: 6(float) Constant 1053609165 117: 7(fvec4) ConstantComposite 25 26 72 116 125: TypeImage 37(int) Cube depth array sampled format:Unknown 126: TypePointer UniformConstant 125 127(g_tTexcdi4a): 126(ptr) Variable UniformConstant 130: TypeSampledImage 125 139: TypeImage 51(int) Cube depth array sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTexcdu4a): 140(ptr) Variable UniformConstant 144: TypeSampledImage 139 152: TypePointer Function 8(PS_OUTPUT) 154: 37(int) Constant 0 155: 6(float) Constant 1065353216 156: 7(fvec4) ConstantComposite 155 155 155 155 157: TypePointer Function 7(fvec4) 159: 37(int) Constant 1 166: TypePointer Output 7(fvec4) 167(@entryPointOutput.Color): 166(ptr) Variable Output 170: TypePointer Output 6(float) 171(@entryPointOutput.Depth): 170(ptr) Variable Output 174: TypeImage 6(float) 1D sampled format:Unknown 175: TypePointer UniformConstant 174 176(g_tTex1df4): 175(ptr) Variable UniformConstant 177: TypeImage 37(int) 1D sampled format:Unknown 178: TypePointer UniformConstant 177 179(g_tTex1di4): 178(ptr) Variable UniformConstant 180: TypeImage 51(int) 1D sampled format:Unknown 181: TypePointer UniformConstant 180 182(g_tTex1du4): 181(ptr) Variable UniformConstant 183: TypeImage 6(float) 2D sampled format:Unknown 184: TypePointer UniformConstant 183 185(g_tTex2df4): 184(ptr) Variable UniformConstant 186: TypeImage 37(int) 2D sampled format:Unknown 187: TypePointer UniformConstant 186 188(g_tTex2di4): 187(ptr) Variable UniformConstant 189: TypeImage 51(int) 2D sampled format:Unknown 190: TypePointer UniformConstant 189 191(g_tTex2du4): 190(ptr) Variable UniformConstant 192: TypeImage 6(float) 3D sampled format:Unknown 193: TypePointer UniformConstant 192 194(g_tTex3df4): 193(ptr) Variable UniformConstant 195: TypeImage 37(int) 3D sampled format:Unknown 196: TypePointer UniformConstant 195 197(g_tTex3di4): 196(ptr) Variable UniformConstant 198: TypeImage 51(int) 3D sampled format:Unknown 199: TypePointer UniformConstant 198 200(g_tTex3du4): 199(ptr) Variable UniformConstant 201: TypeImage 6(float) Cube sampled format:Unknown 202: TypePointer UniformConstant 201 203(g_tTexcdf4): 202(ptr) Variable UniformConstant 204: TypeImage 37(int) Cube sampled format:Unknown 205: TypePointer UniformConstant 204 206(g_tTexcdi4): 205(ptr) Variable UniformConstant 207: TypeImage 51(int) Cube sampled format:Unknown 208: TypePointer UniformConstant 207 209(g_tTexcdu4): 208(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 164(flattenTemp): 152(ptr) Variable Function 165:8(PS_OUTPUT) FunctionCall 10(@main() Store 164(flattenTemp) 165 168: 157(ptr) AccessChain 164(flattenTemp) 154 169: 7(fvec4) Load 168 Store 167(@entryPointOutput.Color) 169 172: 12(ptr) AccessChain 164(flattenTemp) 159 173: 6(float) Load 172 Store 171(@entryPointOutput.Depth) 173 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r10): 12(ptr) Variable Function 36(r12): 12(ptr) Variable Function 50(r14): 12(ptr) Variable Function 64(r30): 12(ptr) Variable Function 80(r32): 12(ptr) Variable Function 94(r34): 12(ptr) Variable Function 108(r60): 12(ptr) Variable Function 124(r62): 12(ptr) Variable Function 138(r64): 12(ptr) Variable Function 153(psout): 152(ptr) Variable Function 17: 14 Load 16(g_tTex1df4a) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 30: 6(float) CompositeExtract 27 0 31: 6(float) CompositeExtract 27 1 32: 29(fvec3) CompositeConstruct 30 31 28 34: 6(float) CompositeExtract 32 2 35: 6(float) ImageSampleDrefExplicitLod 23 32 34 Lod 33 Store 13(r10) 35 41: 38 Load 40(g_tTex1di4a) 42: 18 Load 20(g_sSamp) 44: 43 SampledImage 41 42 45: 6(float) CompositeExtract 27 0 46: 6(float) CompositeExtract 27 1 47: 29(fvec3) CompositeConstruct 45 46 28 48: 6(float) CompositeExtract 47 2 49: 6(float) ImageSampleDrefExplicitLod 44 47 48 Lod 33 Store 36(r12) 49 55: 52 Load 54(g_tTex1du4a) 56: 18 Load 20(g_sSamp) 58: 57 SampledImage 55 56 59: 6(float) CompositeExtract 27 0 60: 6(float) CompositeExtract 27 1 61: 29(fvec3) CompositeConstruct 59 60 28 62: 6(float) CompositeExtract 61 2 63: 6(float) ImageSampleDrefExplicitLod 58 61 62 Lod 33 Store 50(r14) 63 68: 65 Load 67(g_tTex2df4a) 69: 18 Load 20(g_sSamp) 71: 70 SampledImage 68 69 74: 6(float) CompositeExtract 73 0 75: 6(float) CompositeExtract 73 1 76: 6(float) CompositeExtract 73 2 77: 7(fvec4) CompositeConstruct 74 75 76 28 78: 6(float) CompositeExtract 77 3 79: 6(float) ImageSampleDrefExplicitLod 71 77 78 Lod 33 Store 64(r30) 79 84: 81 Load 83(g_tTex2di4a) 85: 18 Load 20(g_sSamp) 87: 86 SampledImage 84 85 88: 6(float) CompositeExtract 73 0 89: 6(float) CompositeExtract 73 1 90: 6(float) CompositeExtract 73 2 91: 7(fvec4) CompositeConstruct 88 89 90 28 92: 6(float) CompositeExtract 91 3 93: 6(float) ImageSampleDrefExplicitLod 87 91 92 Lod 33 Store 80(r32) 93 98: 95 Load 97(g_tTex2du4a) 99: 18 Load 20(g_sSamp) 101: 100 SampledImage 98 99 102: 6(float) CompositeExtract 73 0 103: 6(float) CompositeExtract 73 1 104: 6(float) CompositeExtract 73 2 105: 7(fvec4) CompositeConstruct 102 103 104 28 106: 6(float) CompositeExtract 105 3 107: 6(float) ImageSampleDrefExplicitLod 101 105 106 Lod 33 Store 94(r34) 107 112: 109 Load 111(g_tTexcdf4a) 113: 18 Load 20(g_sSamp) 115: 114 SampledImage 112 113 118: 6(float) CompositeExtract 117 0 119: 6(float) CompositeExtract 117 1 120: 6(float) CompositeExtract 117 2 121: 6(float) CompositeExtract 117 3 122: 7(fvec4) CompositeConstruct 118 119 120 121 123: 6(float) ImageSampleDrefExplicitLod 115 122 28 Lod 33 Store 108(r60) 123 128: 125 Load 127(g_tTexcdi4a) 129: 18 Load 20(g_sSamp) 131: 130 SampledImage 128 129 132: 6(float) CompositeExtract 117 0 133: 6(float) CompositeExtract 117 1 134: 6(float) CompositeExtract 117 2 135: 6(float) CompositeExtract 117 3 136: 7(fvec4) CompositeConstruct 132 133 134 135 137: 6(float) ImageSampleDrefExplicitLod 131 136 28 Lod 33 Store 124(r62) 137 142: 139 Load 141(g_tTexcdu4a) 143: 18 Load 20(g_sSamp) 145: 144 SampledImage 142 143 146: 6(float) CompositeExtract 117 0 147: 6(float) CompositeExtract 117 1 148: 6(float) CompositeExtract 117 2 149: 6(float) CompositeExtract 117 3 150: 7(fvec4) CompositeConstruct 146 147 148 149 151: 6(float) ImageSampleDrefExplicitLod 145 150 28 Lod 33 Store 138(r64) 151 158: 157(ptr) AccessChain 153(psout) 154 Store 158 156 160: 12(ptr) AccessChain 153(psout) 159 Store 160 155 161:8(PS_OUTPUT) Load 153(psout) ReturnValue 161 FunctionEnd