hlsl.samplecmplevelzero.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r00' ( temp float) 0:42 textureLod ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r02' ( temp float) 0:43 textureLod ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r04' ( temp float) 0:44 textureLod ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r20' ( temp float) 0:47 textureLod ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2DShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r22' ( temp float) 0:48 textureLod ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r24' ( temp float) 0:49 textureLod ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r50' ( temp float) 0:53 textureLod ( temp float) 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r52' ( temp float) 0:54 textureLod ( temp float) 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:55 Sequence 0:55 move second child to first child ( temp float) 0:55 'r54' ( temp float) 0:55 textureLod ( temp float) 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:55 Constant: 0:55 0.000000 0:57 move second child to first child ( temp 4-component vector of float) 0:57 Color: direct index for structure ( temp 4-component vector of float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child ( temp float) 0:58 Depth: direct index for structure ( temp float) 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Branch: Return with expression 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r00' ( temp float) 0:42 textureLod ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r02' ( temp float) 0:43 textureLod ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r04' ( temp float) 0:44 textureLod ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r20' ( temp float) 0:47 textureLod ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2DShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r22' ( temp float) 0:48 textureLod ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r24' ( temp float) 0:49 textureLod ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r50' ( temp float) 0:53 textureLod ( temp float) 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r52' ( temp float) 0:54 textureLod ( temp float) 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:55 Sequence 0:55 move second child to first child ( temp float) 0:55 'r54' ( temp float) 0:55 textureLod ( temp float) 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:55 Constant: 0:55 0.000000 0:57 move second child to first child ( temp 4-component vector of float) 0:57 Color: direct index for structure ( temp 4-component vector of float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child ( temp float) 0:58 Depth: direct index for structure ( temp float) 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Branch: Return with expression 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 199 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 156 160 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r00" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 31 "r02" Name 35 "g_tTex1di4" Name 43 "r04" Name 47 "g_tTex1du4" Name 55 "r20" Name 58 "g_tTex2df4" Name 71 "r22" Name 74 "g_tTex2di4" Name 84 "r24" Name 87 "g_tTex2du4" Name 97 "r50" Name 100 "g_tTexcdf4" Name 113 "r52" Name 116 "g_tTexcdi4" Name 127 "r54" Name 130 "g_tTexcdu4" Name 142 "psout" Name 153 "flattenTemp" Name 156 "@entryPointOutput.Color" Name 160 "@entryPointOutput.Depth" Name 165 "g_tTex3df4" Name 168 "g_tTex3di4" Name 171 "g_tTex3du4" Name 174 "g_tTex1df4a" Name 177 "g_tTex1di4a" Name 180 "g_tTex1du4a" Name 183 "g_tTex2df4a" Name 186 "g_tTex2di4a" Name 189 "g_tTex2du4a" Name 192 "g_tTexcdf4a" Name 195 "g_tTexcdi4a" Name 198 "g_tTexcdu4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 35(g_tTex1di4) DescriptorSet 0 Decorate 35(g_tTex1di4) Binding 1 Decorate 47(g_tTex1du4) DescriptorSet 0 Decorate 47(g_tTex1du4) Binding 2 Decorate 58(g_tTex2df4) DescriptorSet 0 Decorate 58(g_tTex2df4) Binding 3 Decorate 74(g_tTex2di4) DescriptorSet 0 Decorate 74(g_tTex2di4) Binding 4 Decorate 87(g_tTex2du4) DescriptorSet 0 Decorate 87(g_tTex2du4) Binding 5 Decorate 100(g_tTexcdf4) DescriptorSet 0 Decorate 100(g_tTexcdf4) Binding 6 Decorate 116(g_tTexcdi4) DescriptorSet 0 Decorate 116(g_tTexcdi4) Binding 7 Decorate 130(g_tTexcdu4) DescriptorSet 0 Decorate 130(g_tTexcdu4) Binding 8 Decorate 156(@entryPointOutput.Color) Location 0 Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 165(g_tTex3df4) DescriptorSet 0 Decorate 165(g_tTex3df4) Binding 0 Decorate 168(g_tTex3di4) DescriptorSet 0 Decorate 168(g_tTex3di4) Binding 0 Decorate 171(g_tTex3du4) DescriptorSet 0 Decorate 171(g_tTex3du4) Binding 0 Decorate 174(g_tTex1df4a) DescriptorSet 0 Decorate 174(g_tTex1df4a) Binding 0 Decorate 177(g_tTex1di4a) DescriptorSet 0 Decorate 177(g_tTex1di4a) Binding 0 Decorate 180(g_tTex1du4a) DescriptorSet 0 Decorate 180(g_tTex1du4a) Binding 0 Decorate 183(g_tTex2df4a) DescriptorSet 0 Decorate 183(g_tTex2df4a) Binding 0 Decorate 186(g_tTex2di4a) DescriptorSet 0 Decorate 186(g_tTex2di4a) Binding 0 Decorate 189(g_tTex2du4a) DescriptorSet 0 Decorate 189(g_tTex2du4a) Binding 0 Decorate 192(g_tTexcdf4a) DescriptorSet 0 Decorate 192(g_tTexcdf4a) Binding 0 Decorate 195(g_tTexcdi4a) DescriptorSet 0 Decorate 195(g_tTexcdi4a) Binding 0 Decorate 198(g_tTexcdu4a) DescriptorSet 0 Decorate 198(g_tTexcdu4a) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D depth sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1061158912 26: TypeVector 6(float) 2 28: 6(float) Constant 0 32: TypeInt 32 1 33: TypeImage 32(int) 1D depth sampled format:Unknown 34: TypePointer UniformConstant 33 35(g_tTex1di4): 34(ptr) Variable UniformConstant 38: TypeSampledImage 33 44: TypeInt 32 0 45: TypeImage 44(int) 1D depth sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex1du4): 46(ptr) Variable UniformConstant 50: TypeSampledImage 45 56: TypeImage 6(float) 2D depth sampled format:Unknown 57: TypePointer UniformConstant 56 58(g_tTex2df4): 57(ptr) Variable UniformConstant 61: TypeSampledImage 56 63: 6(float) Constant 1045220557 64: 26(fvec2) ConstantComposite 24 63 65: TypeVector 6(float) 3 72: TypeImage 32(int) 2D depth sampled format:Unknown 73: TypePointer UniformConstant 72 74(g_tTex2di4): 73(ptr) Variable UniformConstant 77: TypeSampledImage 72 85: TypeImage 44(int) 2D depth sampled format:Unknown 86: TypePointer UniformConstant 85 87(g_tTex2du4): 86(ptr) Variable UniformConstant 90: TypeSampledImage 85 98: TypeImage 6(float) Cube depth sampled format:Unknown 99: TypePointer UniformConstant 98 100(g_tTexcdf4): 99(ptr) Variable UniformConstant 103: TypeSampledImage 98 105: 6(float) Constant 1050253722 106: 65(fvec3) ConstantComposite 24 63 105 114: TypeImage 32(int) Cube depth sampled format:Unknown 115: TypePointer UniformConstant 114 116(g_tTexcdi4): 115(ptr) Variable UniformConstant 119: TypeSampledImage 114 128: TypeImage 44(int) Cube depth sampled format:Unknown 129: TypePointer UniformConstant 128 130(g_tTexcdu4): 129(ptr) Variable UniformConstant 133: TypeSampledImage 128 141: TypePointer Function 8(PS_OUTPUT) 143: 32(int) Constant 0 144: 6(float) Constant 1065353216 145: 7(fvec4) ConstantComposite 144 144 144 144 146: TypePointer Function 7(fvec4) 148: 32(int) Constant 1 155: TypePointer Output 7(fvec4) 156(@entryPointOutput.Color): 155(ptr) Variable Output 159: TypePointer Output 6(float) 160(@entryPointOutput.Depth): 159(ptr) Variable Output 163: TypeImage 6(float) 3D sampled format:Unknown 164: TypePointer UniformConstant 163 165(g_tTex3df4): 164(ptr) Variable UniformConstant 166: TypeImage 32(int) 3D sampled format:Unknown 167: TypePointer UniformConstant 166 168(g_tTex3di4): 167(ptr) Variable UniformConstant 169: TypeImage 44(int) 3D sampled format:Unknown 170: TypePointer UniformConstant 169 171(g_tTex3du4): 170(ptr) Variable UniformConstant 172: TypeImage 6(float) 1D array sampled format:Unknown 173: TypePointer UniformConstant 172 174(g_tTex1df4a): 173(ptr) Variable UniformConstant 175: TypeImage 32(int) 1D array sampled format:Unknown 176: TypePointer UniformConstant 175 177(g_tTex1di4a): 176(ptr) Variable UniformConstant 178: TypeImage 44(int) 1D array sampled format:Unknown 179: TypePointer UniformConstant 178 180(g_tTex1du4a): 179(ptr) Variable UniformConstant 181: TypeImage 6(float) 2D array sampled format:Unknown 182: TypePointer UniformConstant 181 183(g_tTex2df4a): 182(ptr) Variable UniformConstant 184: TypeImage 32(int) 2D array sampled format:Unknown 185: TypePointer UniformConstant 184 186(g_tTex2di4a): 185(ptr) Variable UniformConstant 187: TypeImage 44(int) 2D array sampled format:Unknown 188: TypePointer UniformConstant 187 189(g_tTex2du4a): 188(ptr) Variable UniformConstant 190: TypeImage 6(float) Cube array sampled format:Unknown 191: TypePointer UniformConstant 190 192(g_tTexcdf4a): 191(ptr) Variable UniformConstant 193: TypeImage 32(int) Cube array sampled format:Unknown 194: TypePointer UniformConstant 193 195(g_tTexcdi4a): 194(ptr) Variable UniformConstant 196: TypeImage 44(int) Cube array sampled format:Unknown 197: TypePointer UniformConstant 196 198(g_tTexcdu4a): 197(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 153(flattenTemp): 141(ptr) Variable Function 154:8(PS_OUTPUT) FunctionCall 10(@main() Store 153(flattenTemp) 154 157: 146(ptr) AccessChain 153(flattenTemp) 143 158: 7(fvec4) Load 157 Store 156(@entryPointOutput.Color) 158 161: 12(ptr) AccessChain 153(flattenTemp) 148 162: 6(float) Load 161 Store 160(@entryPointOutput.Depth) 162 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r00): 12(ptr) Variable Function 31(r02): 12(ptr) Variable Function 43(r04): 12(ptr) Variable Function 55(r20): 12(ptr) Variable Function 71(r22): 12(ptr) Variable Function 84(r24): 12(ptr) Variable Function 97(r50): 12(ptr) Variable Function 113(r52): 12(ptr) Variable Function 127(r54): 12(ptr) Variable Function 142(psout): 141(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 27: 26(fvec2) CompositeConstruct 24 25 29: 6(float) CompositeExtract 27 1 30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28 Store 13(r00) 30 36: 33 Load 35(g_tTex1di4) 37: 18 Load 20(g_sSamp) 39: 38 SampledImage 36 37 40: 26(fvec2) CompositeConstruct 24 25 41: 6(float) CompositeExtract 40 1 42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28 Store 31(r02) 42 48: 45 Load 47(g_tTex1du4) 49: 18 Load 20(g_sSamp) 51: 50 SampledImage 48 49 52: 26(fvec2) CompositeConstruct 24 25 53: 6(float) CompositeExtract 52 1 54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28 Store 43(r04) 54 59: 56 Load 58(g_tTex2df4) 60: 18 Load 20(g_sSamp) 62: 61 SampledImage 59 60 66: 6(float) CompositeExtract 64 0 67: 6(float) CompositeExtract 64 1 68: 65(fvec3) CompositeConstruct 66 67 25 69: 6(float) CompositeExtract 68 2 70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28 Store 55(r20) 70 75: 72 Load 74(g_tTex2di4) 76: 18 Load 20(g_sSamp) 78: 77 SampledImage 75 76 79: 6(float) CompositeExtract 64 0 80: 6(float) CompositeExtract 64 1 81: 65(fvec3) CompositeConstruct 79 80 25 82: 6(float) CompositeExtract 81 2 83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28 Store 71(r22) 83 88: 85 Load 87(g_tTex2du4) 89: 18 Load 20(g_sSamp) 91: 90 SampledImage 88 89 92: 6(float) CompositeExtract 64 0 93: 6(float) CompositeExtract 64 1 94: 65(fvec3) CompositeConstruct 92 93 25 95: 6(float) CompositeExtract 94 2 96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28 Store 84(r24) 96 101: 98 Load 100(g_tTexcdf4) 102: 18 Load 20(g_sSamp) 104: 103 SampledImage 101 102 107: 6(float) CompositeExtract 106 0 108: 6(float) CompositeExtract 106 1 109: 6(float) CompositeExtract 106 2 110: 7(fvec4) CompositeConstruct 107 108 109 25 111: 6(float) CompositeExtract 110 3 112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28 Store 97(r50) 112 117: 114 Load 116(g_tTexcdi4) 118: 18 Load 20(g_sSamp) 120: 119 SampledImage 117 118 121: 6(float) CompositeExtract 106 0 122: 6(float) CompositeExtract 106 1 123: 6(float) CompositeExtract 106 2 124: 7(fvec4) CompositeConstruct 121 122 123 25 125: 6(float) CompositeExtract 124 3 126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28 Store 113(r52) 126 131: 128 Load 130(g_tTexcdu4) 132: 18 Load 20(g_sSamp) 134: 133 SampledImage 131 132 135: 6(float) CompositeExtract 106 0 136: 6(float) CompositeExtract 106 1 137: 6(float) CompositeExtract 106 2 138: 7(fvec4) CompositeConstruct 135 136 137 25 139: 6(float) CompositeExtract 138 3 140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28 Store 127(r54) 140 147: 146(ptr) AccessChain 142(psout) 143 Store 147 145 149: 12(ptr) AccessChain 142(psout) 148 Store 149 144 150:8(PS_OUTPUT) Load 142(psout) ReturnValue 150 FunctionEnd