hlsl.samplelevel.array.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'txval10' ( temp 4-component vector of float) 0:27 textureLod ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1DArray) 0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.750000 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of int) 0:28 'txval11' ( temp 4-component vector of int) 0:28 textureLod ( temp 4-component vector of int) 0:28 Construct combined texture-sampler ( temp isampler1DArray) 0:28 'g_tTex1di4a' ( uniform itexture1DArray) 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.750000 0:29 Sequence 0:29 move second child to first child ( temp 4-component vector of uint) 0:29 'txval12' ( temp 4-component vector of uint) 0:29 textureLod ( temp 4-component vector of uint) 0:29 Construct combined texture-sampler ( temp usampler1DArray) 0:29 'g_tTex1du4a' ( uniform utexture1DArray) 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.750000 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval20' ( temp 4-component vector of float) 0:31 textureLod ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2DArray) 0:31 'g_tTex2df4a' ( uniform texture2DArray) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:31 Constant: 0:31 0.750000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval21' ( temp 4-component vector of int) 0:32 textureLod ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler2DArray) 0:32 'g_tTex2di4a' ( uniform itexture2DArray) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Constant: 0:32 0.750000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval22' ( temp 4-component vector of uint) 0:33 textureLod ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler2DArray) 0:33 'g_tTex2du4a' ( uniform utexture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:33 Constant: 0:33 0.750000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval40' ( temp 4-component vector of float) 0:35 textureLod ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:35 Constant: 0:35 0.750000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval41' ( temp 4-component vector of int) 0:36 textureLod ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 0:36 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:36 Constant: 0:36 0.750000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval42' ( temp 4-component vector of uint) 0:37 textureLod ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 0:37 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:37 Constant: 0:37 0.750000 0:39 move second child to first child ( temp 4-component vector of float) 0:39 Color: direct index for structure ( temp 4-component vector of float) 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child ( temp float) 0:40 Depth: direct index for structure ( temp float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Branch: Return with expression 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:24 Color: direct index for structure ( temp 4-component vector of float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:24 Depth: direct index for structure ( temp float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'txval10' ( temp 4-component vector of float) 0:27 textureLod ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1DArray) 0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.750000 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of int) 0:28 'txval11' ( temp 4-component vector of int) 0:28 textureLod ( temp 4-component vector of int) 0:28 Construct combined texture-sampler ( temp isampler1DArray) 0:28 'g_tTex1di4a' ( uniform itexture1DArray) 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.750000 0:29 Sequence 0:29 move second child to first child ( temp 4-component vector of uint) 0:29 'txval12' ( temp 4-component vector of uint) 0:29 textureLod ( temp 4-component vector of uint) 0:29 Construct combined texture-sampler ( temp usampler1DArray) 0:29 'g_tTex1du4a' ( uniform utexture1DArray) 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.750000 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval20' ( temp 4-component vector of float) 0:31 textureLod ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2DArray) 0:31 'g_tTex2df4a' ( uniform texture2DArray) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:31 Constant: 0:31 0.750000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval21' ( temp 4-component vector of int) 0:32 textureLod ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler2DArray) 0:32 'g_tTex2di4a' ( uniform itexture2DArray) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Constant: 0:32 0.750000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval22' ( temp 4-component vector of uint) 0:33 textureLod ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler2DArray) 0:33 'g_tTex2du4a' ( uniform utexture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:33 Constant: 0:33 0.750000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval40' ( temp 4-component vector of float) 0:35 textureLod ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:35 Constant: 0:35 0.750000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval41' ( temp 4-component vector of int) 0:36 textureLod ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 0:36 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:36 Constant: 0:36 0.750000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval42' ( temp 4-component vector of uint) 0:37 textureLod ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 0:37 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:37 Constant: 0:37 0.750000 0:39 move second child to first child ( temp 4-component vector of float) 0:39 Color: direct index for structure ( temp 4-component vector of float) 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child ( temp float) 0:40 Depth: direct index for structure ( temp float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Branch: Return with expression 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:24 Color: direct index for structure ( temp 4-component vector of float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:24 Depth: direct index for structure ( temp float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 147 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 139 143 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4a" Name 20 "g_sSamp" Name 33 "txval11" Name 36 "g_tTex1di4a" Name 47 "txval12" Name 50 "g_tTex1du4a" Name 58 "txval20" Name 61 "g_tTex2df4a" Name 69 "txval21" Name 72 "g_tTex2di4a" Name 80 "txval22" Name 83 "g_tTex2du4a" Name 92 "txval40" Name 95 "g_tTexcdf4a" Name 102 "txval41" Name 105 "g_tTexcdi4a" Name 112 "txval42" Name 115 "g_tTexcdu4a" Name 126 "psout" Name 136 "flattenTemp" Name 139 "@entryPointOutput.Color" Name 143 "@entryPointOutput.Depth" Name 146 "g_tTex1df4" Decorate 16(g_tTex1df4a) DescriptorSet 0 Decorate 16(g_tTex1df4a) Binding 1 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 36(g_tTex1di4a) DescriptorSet 0 Decorate 36(g_tTex1di4a) Binding 2 Decorate 50(g_tTex1du4a) DescriptorSet 0 Decorate 50(g_tTex1du4a) Binding 3 Decorate 61(g_tTex2df4a) DescriptorSet 0 Decorate 61(g_tTex2df4a) Binding 4 Decorate 72(g_tTex2di4a) DescriptorSet 0 Decorate 72(g_tTex2di4a) Binding 5 Decorate 83(g_tTex2du4a) DescriptorSet 0 Decorate 83(g_tTex2du4a) Binding 6 Decorate 95(g_tTexcdf4a) DescriptorSet 0 Decorate 95(g_tTexcdf4a) Binding 7 Decorate 105(g_tTexcdi4a) DescriptorSet 0 Decorate 105(g_tTexcdi4a) Binding 8 Decorate 115(g_tTexcdu4a) DescriptorSet 0 Decorate 115(g_tTexcdu4a) Binding 9 Decorate 139(@entryPointOutput.Color) Location 0 Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 146(g_tTex1df4) DescriptorSet 0 Decorate 146(g_tTex1df4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 24(fvec2) ConstantComposite 25 26 28: 6(float) Constant 1061158912 30: TypeInt 32 1 31: TypeVector 30(int) 4 32: TypePointer Function 31(ivec4) 34: TypeImage 30(int) 1D array sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex1di4a): 35(ptr) Variable UniformConstant 39: TypeSampledImage 34 41: 6(float) Constant 1050253722 42: 24(fvec2) ConstantComposite 26 41 44: TypeInt 32 0 45: TypeVector 44(int) 4 46: TypePointer Function 45(ivec4) 48: TypeImage 44(int) 1D array sampled format:Unknown 49: TypePointer UniformConstant 48 50(g_tTex1du4a): 49(ptr) Variable UniformConstant 53: TypeSampledImage 48 55: 6(float) Constant 1053609165 56: 24(fvec2) ConstantComposite 41 55 59: TypeImage 6(float) 2D array sampled format:Unknown 60: TypePointer UniformConstant 59 61(g_tTex2df4a): 60(ptr) Variable UniformConstant 64: TypeSampledImage 59 66: TypeVector 6(float) 3 67: 66(fvec3) ConstantComposite 25 26 41 70: TypeImage 30(int) 2D array sampled format:Unknown 71: TypePointer UniformConstant 70 72(g_tTex2di4a): 71(ptr) Variable UniformConstant 75: TypeSampledImage 70 77: 6(float) Constant 1056964608 78: 66(fvec3) ConstantComposite 41 55 77 81: TypeImage 44(int) 2D array sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex2du4a): 82(ptr) Variable UniformConstant 86: TypeSampledImage 81 88: 6(float) Constant 1058642330 89: 6(float) Constant 1060320051 90: 66(fvec3) ConstantComposite 77 88 89 93: TypeImage 6(float) Cube array sampled format:Unknown 94: TypePointer UniformConstant 93 95(g_tTexcdf4a): 94(ptr) Variable UniformConstant 98: TypeSampledImage 93 100: 7(fvec4) ConstantComposite 25 26 41 55 103: TypeImage 30(int) Cube array sampled format:Unknown 104: TypePointer UniformConstant 103 105(g_tTexcdi4a): 104(ptr) Variable UniformConstant 108: TypeSampledImage 103 110: 7(fvec4) ConstantComposite 55 77 88 89 113: TypeImage 44(int) Cube array sampled format:Unknown 114: TypePointer UniformConstant 113 115(g_tTexcdu4a): 114(ptr) Variable UniformConstant 118: TypeSampledImage 113 120: 6(float) Constant 1061997773 121: 6(float) Constant 1063675494 122: 6(float) Constant 1065353216 123: 7(fvec4) ConstantComposite 89 120 121 122 125: TypePointer Function 8(PS_OUTPUT) 127: 30(int) Constant 0 128: 7(fvec4) ConstantComposite 122 122 122 122 130: 30(int) Constant 1 131: TypePointer Function 6(float) 138: TypePointer Output 7(fvec4) 139(@entryPointOutput.Color): 138(ptr) Variable Output 142: TypePointer Output 6(float) 143(@entryPointOutput.Depth): 142(ptr) Variable Output 146(g_tTex1df4): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 136(flattenTemp): 125(ptr) Variable Function 137:8(PS_OUTPUT) FunctionCall 10(@main() Store 136(flattenTemp) 137 140: 12(ptr) AccessChain 136(flattenTemp) 127 141: 7(fvec4) Load 140 Store 139(@entryPointOutput.Color) 141 144: 131(ptr) AccessChain 136(flattenTemp) 130 145: 6(float) Load 144 Store 143(@entryPointOutput.Depth) 145 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 33(txval11): 32(ptr) Variable Function 47(txval12): 46(ptr) Variable Function 58(txval20): 12(ptr) Variable Function 69(txval21): 32(ptr) Variable Function 80(txval22): 46(ptr) Variable Function 92(txval40): 12(ptr) Variable Function 102(txval41): 32(ptr) Variable Function 112(txval42): 46(ptr) Variable Function 126(psout): 125(ptr) Variable Function 17: 14 Load 16(g_tTex1df4a) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28 Store 13(txval10) 29 37: 34 Load 36(g_tTex1di4a) 38: 18 Load 20(g_sSamp) 40: 39 SampledImage 37 38 43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28 Store 33(txval11) 43 51: 48 Load 50(g_tTex1du4a) 52: 18 Load 20(g_sSamp) 54: 53 SampledImage 51 52 57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28 Store 47(txval12) 57 62: 59 Load 61(g_tTex2df4a) 63: 18 Load 20(g_sSamp) 65: 64 SampledImage 62 63 68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28 Store 58(txval20) 68 73: 70 Load 72(g_tTex2di4a) 74: 18 Load 20(g_sSamp) 76: 75 SampledImage 73 74 79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28 Store 69(txval21) 79 84: 81 Load 83(g_tTex2du4a) 85: 18 Load 20(g_sSamp) 87: 86 SampledImage 84 85 91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28 Store 80(txval22) 91 96: 93 Load 95(g_tTexcdf4a) 97: 18 Load 20(g_sSamp) 99: 98 SampledImage 96 97 101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28 Store 92(txval40) 101 106: 103 Load 105(g_tTexcdi4a) 107: 18 Load 20(g_sSamp) 109: 108 SampledImage 106 107 111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28 Store 102(txval41) 111 116: 113 Load 115(g_tTexcdu4a) 117: 18 Load 20(g_sSamp) 119: 118 SampledImage 116 117 124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28 Store 112(txval42) 124 129: 12(ptr) AccessChain 126(psout) 127 Store 129 128 132: 131(ptr) AccessChain 126(psout) 130 Store 132 122 133:8(PS_OUTPUT) Load 126(psout) ReturnValue 133 FunctionEnd