hlsl.scalar2matrix.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: Fn1(mf44; ( temp void) 0:2 Function Parameters: 0:2 'p' ( in 4X4 matrix of float) 0:5 Function Definition: @main( ( temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 4X4 matrix of float) 0:10 'mat1' ( temp 4X4 matrix of float) 0:10 Constant: 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:11 Sequence 0:11 move second child to first child ( temp 4X4 matrix of float) 0:11 'mat2' ( temp 4X4 matrix of float) 0:11 Constant: 0:11 3.000000 0:11 3.100000 0:11 3.200000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:12 Sequence 0:12 move second child to first child ( temp 4X4 matrix of float) 0:12 'mat3' ( temp 4X4 matrix of float) 0:12 Constant: 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:16 move second child to first child ( temp 4X4 matrix of float) 0:16 'mat4' ( temp 4X4 matrix of float) 0:16 Constant: 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:17 move second child to first child ( temp 4X4 matrix of float) 0:17 'mat4' ( temp 4X4 matrix of float) 0:? Constant: 0:? 4.000000 0:? 4.100000 0:? 4.200000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:18 move second child to first child ( temp 4X4 matrix of float) 0:18 'mat4' ( temp 4X4 matrix of float) 0:18 Constant: 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:20 matrix scale second child into first child ( temp 4X4 matrix of float) 0:20 'mat4' ( temp 4X4 matrix of float) 0:20 Constant: 0:20 0.750000 0:21 add second child into first child ( temp 4X4 matrix of float) 0:21 'mat4' ( temp 4X4 matrix of float) 0:21 Constant: 0:21 0.750000 0:22 subtract second child into first child ( temp 4X4 matrix of float) 0:22 'mat4' ( temp 4X4 matrix of float) 0:22 Constant: 0:22 0.500000 0:23 divide second child into first child ( temp 4X4 matrix of float) 0:23 'mat4' ( temp 4X4 matrix of float) 0:23 Constant: 0:23 2.000000 0:25 Function Call: Fn1(mf44; ( temp void) 0:25 Constant: 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:27 Branch: Return with expression 0:27 add ( temp 4-component vector of float) 0:27 add ( temp 4-component vector of float) 0:27 Constant: 0:27 0.300000 0:27 0.300000 0:27 0.300000 0:27 0.300000 0:27 direct index ( temp 4-component vector of float) 0:27 'mat1' ( temp 4X4 matrix of float) 0:27 Constant: 0:27 1 (const int) 0:27 direct index ( temp 4-component vector of float) 0:27 'mat4' ( temp 4X4 matrix of float) 0:27 Constant: 0:27 2 (const int) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:5 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: Fn1(mf44; ( temp void) 0:2 Function Parameters: 0:2 'p' ( in 4X4 matrix of float) 0:5 Function Definition: @main( ( temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 4X4 matrix of float) 0:10 'mat1' ( temp 4X4 matrix of float) 0:10 Constant: 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:10 0.250000 0:11 Sequence 0:11 move second child to first child ( temp 4X4 matrix of float) 0:11 'mat2' ( temp 4X4 matrix of float) 0:11 Constant: 0:11 3.000000 0:11 3.100000 0:11 3.200000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:12 Sequence 0:12 move second child to first child ( temp 4X4 matrix of float) 0:12 'mat3' ( temp 4X4 matrix of float) 0:12 Constant: 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:12 0.375000 0:16 move second child to first child ( temp 4X4 matrix of float) 0:16 'mat4' ( temp 4X4 matrix of float) 0:16 Constant: 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:16 0.750000 0:17 move second child to first child ( temp 4X4 matrix of float) 0:17 'mat4' ( temp 4X4 matrix of float) 0:? Constant: 0:? 4.000000 0:? 4.100000 0:? 4.200000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:18 move second child to first child ( temp 4X4 matrix of float) 0:18 'mat4' ( temp 4X4 matrix of float) 0:18 Constant: 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:18 0.500000 0:20 matrix scale second child into first child ( temp 4X4 matrix of float) 0:20 'mat4' ( temp 4X4 matrix of float) 0:20 Constant: 0:20 0.750000 0:21 add second child into first child ( temp 4X4 matrix of float) 0:21 'mat4' ( temp 4X4 matrix of float) 0:21 Constant: 0:21 0.750000 0:22 subtract second child into first child ( temp 4X4 matrix of float) 0:22 'mat4' ( temp 4X4 matrix of float) 0:22 Constant: 0:22 0.500000 0:23 divide second child into first child ( temp 4X4 matrix of float) 0:23 'mat4' ( temp 4X4 matrix of float) 0:23 Constant: 0:23 2.000000 0:25 Function Call: Fn1(mf44; ( temp void) 0:25 Constant: 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:25 5.000000 0:27 Branch: Return with expression 0:27 add ( temp 4-component vector of float) 0:27 add ( temp 4-component vector of float) 0:27 Constant: 0:27 0.300000 0:27 0.300000 0:27 0.300000 0:27 0.300000 0:27 direct index ( temp 4-component vector of float) 0:27 'mat1' ( temp 4X4 matrix of float) 0:27 Constant: 0:27 1 (const int) 0:27 direct index ( temp 4-component vector of float) 0:27 'mat4' ( temp 4X4 matrix of float) 0:27 Constant: 0:27 2 (const int) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:5 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 96 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 94 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 12 "Fn1(mf44;" Name 11 "p" Name 15 "@main(" Name 17 "mat1" Name 21 "mat2" Name 29 "mat3" Name 33 "mat4" Name 77 "param" Name 94 "@entryPointOutput" Decorate 94(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeMatrix 7(fvec4) 4 9: TypePointer Function 8 10: TypeFunction 2 9(ptr) 14: TypeFunction 7(fvec4) 18: 6(float) Constant 1048576000 19: 7(fvec4) ConstantComposite 18 18 18 18 20: 8 ConstantComposite 19 19 19 19 22: 6(float) Constant 1077936128 23: 6(float) Constant 1078355558 24: 6(float) Constant 1078774989 25: 6(float) Constant 0 26: 7(fvec4) ConstantComposite 22 23 24 25 27: 7(fvec4) ConstantComposite 25 25 25 25 28: 8 ConstantComposite 26 27 27 27 30: 6(float) Constant 1052770304 31: 7(fvec4) ConstantComposite 30 30 30 30 32: 8 ConstantComposite 31 31 31 31 34: 6(float) Constant 1061158912 35: 7(fvec4) ConstantComposite 34 34 34 34 36: 8 ConstantComposite 35 35 35 35 37: 6(float) Constant 1082130432 38: 6(float) Constant 1082340147 39: 6(float) Constant 1082549862 40: 7(fvec4) ConstantComposite 37 38 39 25 41: 8 ConstantComposite 40 27 27 27 42: 6(float) Constant 1056964608 43: 7(fvec4) ConstantComposite 42 42 42 42 44: 8 ConstantComposite 43 43 43 43 69: 6(float) Constant 1073741824 71: 6(float) Constant 1065353216 74: 6(float) Constant 1084227584 75: 7(fvec4) ConstantComposite 74 74 74 74 76: 8 ConstantComposite 75 75 75 75 79: 6(float) Constant 1050253722 80: 7(fvec4) ConstantComposite 79 79 79 79 81: TypeInt 32 1 82: 81(int) Constant 1 83: TypePointer Function 7(fvec4) 87: 81(int) Constant 2 93: TypePointer Output 7(fvec4) 94(@entryPointOutput): 93(ptr) Variable Output 4(main): 2 Function None 3 5: Label 95: 7(fvec4) FunctionCall 15(@main() Store 94(@entryPointOutput) 95 Return FunctionEnd 12(Fn1(mf44;): 2 Function None 10 11(p): 9(ptr) FunctionParameter 13: Label Return FunctionEnd 15(@main(): 7(fvec4) Function None 14 16: Label 17(mat1): 9(ptr) Variable Function 21(mat2): 9(ptr) Variable Function 29(mat3): 9(ptr) Variable Function 33(mat4): 9(ptr) Variable Function 77(param): 9(ptr) Variable Function Store 17(mat1) 20 Store 21(mat2) 28 Store 29(mat3) 32 Store 33(mat4) 36 Store 33(mat4) 41 Store 33(mat4) 44 45: 8 Load 33(mat4) 46: 8 MatrixTimesScalar 45 34 Store 33(mat4) 46 47: 8 Load 33(mat4) 48: 7(fvec4) CompositeConstruct 34 34 34 34 49: 7(fvec4) CompositeExtract 47 0 50: 7(fvec4) FAdd 49 48 51: 7(fvec4) CompositeExtract 47 1 52: 7(fvec4) FAdd 51 48 53: 7(fvec4) CompositeExtract 47 2 54: 7(fvec4) FAdd 53 48 55: 7(fvec4) CompositeExtract 47 3 56: 7(fvec4) FAdd 55 48 57: 8 CompositeConstruct 50 52 54 56 Store 33(mat4) 57 58: 8 Load 33(mat4) 59: 7(fvec4) CompositeConstruct 42 42 42 42 60: 7(fvec4) CompositeExtract 58 0 61: 7(fvec4) FSub 60 59 62: 7(fvec4) CompositeExtract 58 1 63: 7(fvec4) FSub 62 59 64: 7(fvec4) CompositeExtract 58 2 65: 7(fvec4) FSub 64 59 66: 7(fvec4) CompositeExtract 58 3 67: 7(fvec4) FSub 66 59 68: 8 CompositeConstruct 61 63 65 67 Store 33(mat4) 68 70: 8 Load 33(mat4) 72: 6(float) FDiv 71 69 73: 8 MatrixTimesScalar 70 72 Store 33(mat4) 73 Store 77(param) 76 78: 2 FunctionCall 12(Fn1(mf44;) 77(param) 84: 83(ptr) AccessChain 17(mat1) 82 85: 7(fvec4) Load 84 86: 7(fvec4) FAdd 80 85 88: 83(ptr) AccessChain 33(mat4) 87 89: 7(fvec4) Load 88 90: 7(fvec4) FAdd 86 89 ReturnValue 90 FunctionEnd