hlsl.structbuffer.incdec.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(u1; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'pos' ( in uint) 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of uint) 0:8 'result' ( temp 4-component vector of uint) 0:8 Constant: 0:8 0 (const uint) 0:8 0 (const uint) 0:8 0 (const uint) 0:8 0 (const uint) 0:10 direct index (layout( row_major std430) buffer 4-component vector of uint) 0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) 0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:10 Constant: 0:10 0 (const uint) 0:10 Constant: 0:10 7 (const int) 0:11 direct index (layout( row_major std430) buffer 4-component vector of uint) 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) 0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:11 Constant: 0:11 0 (const uint) 0:11 Constant: 0:11 7 (const int) 0:13 move second child to first child ( temp 4-component vector of uint) 0:13 direct index (layout( row_major std430) buffer 4-component vector of uint) 0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) 0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:13 Constant: 0:13 0 (const uint) 0:13 Constant: 0:13 5 (const int) 0:13 Constant: 0:13 2 (const uint) 0:13 2 (const uint) 0:13 2 (const uint) 0:13 2 (const uint) 0:15 Sequence 0:15 move second child to first child ( temp uint) 0:15 'c1' ( temp uint) 0:15 AtomicAdd ( temp uint) 0:15 @count: direct index for structure ( temp uint) 0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1 (const uint) 0:16 Sequence 0:16 move second child to first child ( temp uint) 0:16 'c2' ( temp uint) 0:16 add ( temp uint) 0:16 AtomicAdd ( temp uint) 0:16 @count: direct index for structure ( temp uint) 0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 4294967295 (const uint) 0:16 Constant: 0:16 -1 (const int) 0:18 Branch: Return with expression 0:? Construct vec4 ( temp 4-component vector of float) 0:18 Convert uint to float ( temp float) 0:18 direct index ( temp uint) 0:18 'result' ( temp 4-component vector of uint) 0:18 Constant: 0:18 0 (const int) 0:18 Convert uint to float ( temp float) 0:18 direct index ( temp uint) 0:18 'result' ( temp 4-component vector of uint) 0:18 Constant: 0:18 1 (const int) 0:18 Convert uint to float ( temp float) 0:18 'c1' ( temp uint) 0:18 Convert uint to float ( temp float) 0:18 'c2' ( temp uint) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp uint) 0:? 'pos' ( temp uint) 0:? 'pos' (layout( location=0) flat in uint) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(u1; ( temp 4-component vector of float) 0:? 'pos' ( temp uint) 0:? Linker Objects 0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) 0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) 0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' (layout( location=0) flat in uint) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(u1; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'pos' ( in uint) 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of uint) 0:8 'result' ( temp 4-component vector of uint) 0:8 Constant: 0:8 0 (const uint) 0:8 0 (const uint) 0:8 0 (const uint) 0:8 0 (const uint) 0:10 direct index (layout( row_major std430) buffer 4-component vector of uint) 0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) 0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:10 Constant: 0:10 0 (const uint) 0:10 Constant: 0:10 7 (const int) 0:11 direct index (layout( row_major std430) buffer 4-component vector of uint) 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) 0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:11 Constant: 0:11 0 (const uint) 0:11 Constant: 0:11 7 (const int) 0:13 move second child to first child ( temp 4-component vector of uint) 0:13 direct index (layout( row_major std430) buffer 4-component vector of uint) 0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint) 0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:13 Constant: 0:13 0 (const uint) 0:13 Constant: 0:13 5 (const int) 0:13 Constant: 0:13 2 (const uint) 0:13 2 (const uint) 0:13 2 (const uint) 0:13 2 (const uint) 0:15 Sequence 0:15 move second child to first child ( temp uint) 0:15 'c1' ( temp uint) 0:15 AtomicAdd ( temp uint) 0:15 @count: direct index for structure ( temp uint) 0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1 (const uint) 0:16 Sequence 0:16 move second child to first child ( temp uint) 0:16 'c2' ( temp uint) 0:16 add ( temp uint) 0:16 AtomicAdd ( temp uint) 0:16 @count: direct index for structure ( temp uint) 0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 4294967295 (const uint) 0:16 Constant: 0:16 -1 (const int) 0:18 Branch: Return with expression 0:? Construct vec4 ( temp 4-component vector of float) 0:18 Convert uint to float ( temp float) 0:18 direct index ( temp uint) 0:18 'result' ( temp 4-component vector of uint) 0:18 Constant: 0:18 0 (const int) 0:18 Convert uint to float ( temp float) 0:18 direct index ( temp uint) 0:18 'result' ( temp 4-component vector of uint) 0:18 Constant: 0:18 1 (const int) 0:18 Convert uint to float ( temp float) 0:18 'c1' ( temp uint) 0:18 Convert uint to float ( temp float) 0:18 'c2' ( temp uint) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp uint) 0:? 'pos' ( temp uint) 0:? 'pos' (layout( location=0) flat in uint) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(u1; ( temp 4-component vector of float) 0:? 'pos' ( temp uint) 0:? Linker Objects 0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) 0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) 0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 70 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 63 66 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 12 "@main(u1;" Name 11 "pos" Name 16 "result" Name 20 "sbuf_rw_i" MemberName 20(sbuf_rw_i) 0 "@data" Name 22 "sbuf_rw_i" Name 26 "sbuf_rw_d" Name 27 "sbuf_rw_nocounter" Name 33 "c1" Name 34 "sbuf_rw_i@count" MemberName 34(sbuf_rw_i@count) 0 "@count" Name 36 "sbuf_rw_i@count" Name 41 "c2" Name 42 "sbuf_rw_d@count" Name 61 "pos" Name 63 "pos" Name 66 "@entryPointOutput" Name 67 "param" Decorate 19 ArrayStride 16 MemberDecorate 20(sbuf_rw_i) 0 Offset 0 Decorate 20(sbuf_rw_i) BufferBlock Decorate 22(sbuf_rw_i) DescriptorSet 0 Decorate 22(sbuf_rw_i) Binding 0 Decorate 26(sbuf_rw_d) DescriptorSet 0 Decorate 26(sbuf_rw_d) Binding 2 Decorate 27(sbuf_rw_nocounter) DescriptorSet 0 Decorate 27(sbuf_rw_nocounter) Binding 4 MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0 Decorate 34(sbuf_rw_i@count) BufferBlock Decorate 36(sbuf_rw_i@count) DescriptorSet 0 Decorate 36(sbuf_rw_i@count) Binding 1 Decorate 42(sbuf_rw_d@count) DescriptorSet 0 Decorate 42(sbuf_rw_d@count) Binding 3 Decorate 63(pos) Flat Decorate 63(pos) Location 0 Decorate 66(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeFunction 9(fvec4) 7(ptr) 14: TypeVector 6(int) 4 15: TypePointer Function 14(ivec4) 17: 6(int) Constant 0 18: 14(ivec4) ConstantComposite 17 17 17 17 19: TypeRuntimeArray 14(ivec4) 20(sbuf_rw_i): TypeStruct 19 21: TypePointer Uniform 20(sbuf_rw_i) 22(sbuf_rw_i): 21(ptr) Variable Uniform 23: TypeInt 32 1 24: 23(int) Constant 0 25: 23(int) Constant 7 26(sbuf_rw_d): 21(ptr) Variable Uniform 27(sbuf_rw_nocounter): 21(ptr) Variable Uniform 28: 23(int) Constant 5 29: 6(int) Constant 2 30: 14(ivec4) ConstantComposite 29 29 29 29 31: TypePointer Uniform 14(ivec4) 34(sbuf_rw_i@count): TypeStruct 6(int) 35: TypePointer Uniform 34(sbuf_rw_i@count) 36(sbuf_rw_i@count): 35(ptr) Variable Uniform 37: TypePointer Uniform 6(int) 39: 6(int) Constant 1 42(sbuf_rw_d@count): 35(ptr) Variable Uniform 44: 6(int) Constant 4294967295 46: 23(int) Constant 4294967295 62: TypePointer Input 6(int) 63(pos): 62(ptr) Variable Input 65: TypePointer Output 9(fvec4) 66(@entryPointOutput): 65(ptr) Variable Output 4(main): 2 Function None 3 5: Label 61(pos): 7(ptr) Variable Function 67(param): 7(ptr) Variable Function 64: 6(int) Load 63(pos) Store 61(pos) 64 68: 6(int) Load 61(pos) Store 67(param) 68 69: 9(fvec4) FunctionCall 12(@main(u1;) 67(param) Store 66(@entryPointOutput) 69 Return FunctionEnd 12(@main(u1;): 9(fvec4) Function None 10 11(pos): 7(ptr) FunctionParameter 13: Label 16(result): 15(ptr) Variable Function 33(c1): 7(ptr) Variable Function 41(c2): 7(ptr) Variable Function Store 16(result) 18 32: 31(ptr) AccessChain 27(sbuf_rw_nocounter) 24 28 Store 32 30 38: 37(ptr) AccessChain 36(sbuf_rw_i@count) 24 40: 6(int) AtomicIAdd 38 39 17 39 Store 33(c1) 40 43: 37(ptr) AccessChain 42(sbuf_rw_d@count) 24 45: 6(int) AtomicIAdd 43 39 17 44 47: 6(int) IAdd 45 46 Store 41(c2) 47 48: 7(ptr) AccessChain 16(result) 17 49: 6(int) Load 48 50: 8(float) ConvertUToF 49 51: 7(ptr) AccessChain 16(result) 39 52: 6(int) Load 51 53: 8(float) ConvertUToF 52 54: 6(int) Load 33(c1) 55: 8(float) ConvertUToF 54 56: 6(int) Load 41(c2) 57: 8(float) ConvertUToF 56 58: 9(fvec4) CompositeConstruct 50 53 55 57 ReturnValue 58 FunctionEnd