hlsl.wavevote.comp Shader version: 500 local_size = (32, 16, 1) 0:? Sequence 0:5 Function Definition: @CSMain(vu3; ( temp void) 0:5 Function Parameters: 0:5 'dti' ( in 3-component vector of uint) 0:? Sequence 0:6 move second child to first child ( temp uint64_t) 0:6 indirect index (layout( row_major std430) buffer uint64_t) 0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint64_t) 0:6 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:6 Constant: 0:6 0 (const uint) 0:6 direct index ( temp uint) 0:6 'dti' ( in 3-component vector of uint) 0:6 Constant: 0:6 0 (const int) 0:6 Construct uint64 (layout( row_major std430) buffer uint64_t) 0:6 Convert uint to uint64 ( temp 4-component vector of uint64_t) 0:6 subgroupBallot ( temp 4-component vector of uint) 0:6 subgroupAny ( temp bool) 0:6 Compare Equal ( temp bool) 0:6 direct index ( temp uint) 0:6 'dti' ( in 3-component vector of uint) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0 (const uint) 0:7 move second child to first child ( temp uint64_t) 0:7 indirect index (layout( row_major std430) buffer uint64_t) 0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint64_t) 0:7 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:7 Constant: 0:7 0 (const uint) 0:7 direct index ( temp uint) 0:7 'dti' ( in 3-component vector of uint) 0:7 Constant: 0:7 1 (const int) 0:7 Construct uint64 (layout( row_major std430) buffer uint64_t) 0:7 Convert uint to uint64 ( temp 4-component vector of uint64_t) 0:7 subgroupBallot ( temp 4-component vector of uint) 0:7 subgroupAll ( temp bool) 0:7 Compare Equal ( temp bool) 0:7 direct index ( temp uint) 0:7 'dti' ( in 3-component vector of uint) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const uint) 0:8 move second child to first child ( temp uint64_t) 0:8 indirect index (layout( row_major std430) buffer uint64_t) 0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint64_t) 0:8 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:8 Constant: 0:8 0 (const uint) 0:8 direct index ( temp uint) 0:8 'dti' ( in 3-component vector of uint) 0:8 Constant: 0:8 2 (const int) 0:8 Construct uint64 (layout( row_major std430) buffer uint64_t) 0:8 Convert uint to uint64 ( temp 4-component vector of uint64_t) 0:8 subgroupBallot ( temp 4-component vector of uint) 0:8 subgroupAllEqual ( temp bool) 0:8 Compare Equal ( temp bool) 0:8 direct index ( temp uint) 0:8 'dti' ( in 3-component vector of uint) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 0 (const uint) 0:9 move second child to first child ( temp uint64_t) 0:9 indirect index (layout( row_major std430) buffer uint64_t) 0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint64_t) 0:9 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:9 Constant: 0:9 0 (const uint) 0:9 direct index ( temp uint) 0:9 'dti' ( in 3-component vector of uint) 0:9 Constant: 0:9 2 (const int) 0:9 Construct uint64 (layout( row_major std430) buffer uint64_t) 0:9 Convert uint to uint64 ( temp 4-component vector of uint64_t) 0:9 subgroupBallot ( temp 4-component vector of uint) 0:9 subgroupAllEqual ( temp bool) 0:9 direct index ( temp uint) 0:9 'dti' ( in 3-component vector of uint) 0:9 Constant: 0:9 2 (const int) 0:5 Function Definition: CSMain( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 3-component vector of uint) 0:? 'dti' ( temp 3-component vector of uint) 0:? 'dti' ( in 3-component vector of uint GlobalInvocationID) 0:5 Function Call: @CSMain(vu3; ( temp void) 0:? 'dti' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:? 'dti' ( in 3-component vector of uint GlobalInvocationID) Linked compute stage: Shader version: 500 local_size = (32, 16, 1) 0:? Sequence 0:5 Function Definition: @CSMain(vu3; ( temp void) 0:5 Function Parameters: 0:5 'dti' ( in 3-component vector of uint) 0:? Sequence 0:6 move second child to first child ( temp uint64_t) 0:6 indirect index (layout( row_major std430) buffer uint64_t) 0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint64_t) 0:6 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:6 Constant: 0:6 0 (const uint) 0:6 direct index ( temp uint) 0:6 'dti' ( in 3-component vector of uint) 0:6 Constant: 0:6 0 (const int) 0:6 Construct uint64 (layout( row_major std430) buffer uint64_t) 0:6 Convert uint to uint64 ( temp 4-component vector of uint64_t) 0:6 subgroupBallot ( temp 4-component vector of uint) 0:6 subgroupAny ( temp bool) 0:6 Compare Equal ( temp bool) 0:6 direct index ( temp uint) 0:6 'dti' ( in 3-component vector of uint) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0 (const uint) 0:7 move second child to first child ( temp uint64_t) 0:7 indirect index (layout( row_major std430) buffer uint64_t) 0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint64_t) 0:7 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:7 Constant: 0:7 0 (const uint) 0:7 direct index ( temp uint) 0:7 'dti' ( in 3-component vector of uint) 0:7 Constant: 0:7 1 (const int) 0:7 Construct uint64 (layout( row_major std430) buffer uint64_t) 0:7 Convert uint to uint64 ( temp 4-component vector of uint64_t) 0:7 subgroupBallot ( temp 4-component vector of uint) 0:7 subgroupAll ( temp bool) 0:7 Compare Equal ( temp bool) 0:7 direct index ( temp uint) 0:7 'dti' ( in 3-component vector of uint) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const uint) 0:8 move second child to first child ( temp uint64_t) 0:8 indirect index (layout( row_major std430) buffer uint64_t) 0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint64_t) 0:8 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:8 Constant: 0:8 0 (const uint) 0:8 direct index ( temp uint) 0:8 'dti' ( in 3-component vector of uint) 0:8 Constant: 0:8 2 (const int) 0:8 Construct uint64 (layout( row_major std430) buffer uint64_t) 0:8 Convert uint to uint64 ( temp 4-component vector of uint64_t) 0:8 subgroupBallot ( temp 4-component vector of uint) 0:8 subgroupAllEqual ( temp bool) 0:8 Compare Equal ( temp bool) 0:8 direct index ( temp uint) 0:8 'dti' ( in 3-component vector of uint) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 0 (const uint) 0:9 move second child to first child ( temp uint64_t) 0:9 indirect index (layout( row_major std430) buffer uint64_t) 0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint64_t) 0:9 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:9 Constant: 0:9 0 (const uint) 0:9 direct index ( temp uint) 0:9 'dti' ( in 3-component vector of uint) 0:9 Constant: 0:9 2 (const int) 0:9 Construct uint64 (layout( row_major std430) buffer uint64_t) 0:9 Convert uint to uint64 ( temp 4-component vector of uint64_t) 0:9 subgroupBallot ( temp 4-component vector of uint) 0:9 subgroupAllEqual ( temp bool) 0:9 direct index ( temp uint) 0:9 'dti' ( in 3-component vector of uint) 0:9 Constant: 0:9 2 (const int) 0:5 Function Definition: CSMain( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 3-component vector of uint) 0:? 'dti' ( temp 3-component vector of uint) 0:? 'dti' ( in 3-component vector of uint GlobalInvocationID) 0:5 Function Call: @CSMain(vu3; ( temp void) 0:? 'dti' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint64_t @data}) 0:? 'dti' ( in 3-component vector of uint GlobalInvocationID) // Module Version 10300 // Generated by (magic number): 8000a // Id's are bound by 75 Capability Shader Capability Int64 Capability GroupNonUniform Capability GroupNonUniformVote Capability GroupNonUniformBallot 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "CSMain" 70 ExecutionMode 4 LocalSize 32 16 1 Source HLSL 500 Name 4 "CSMain" Name 11 "@CSMain(vu3;" Name 10 "dti" Name 15 "data" MemberName 15(data) 0 "@data" Name 17 "data" Name 68 "dti" Name 70 "dti" Name 72 "param" Decorate 14 ArrayStride 8 MemberDecorate 15(data) 0 Offset 0 Decorate 15(data) BufferBlock Decorate 17(data) DescriptorSet 0 Decorate 17(data) Binding 0 Decorate 70(dti) BuiltIn GlobalInvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 9: TypeFunction 2 8(ptr) 13: TypeInt 64 0 14: TypeRuntimeArray 13(int64_t) 15(data): TypeStruct 14 16: TypePointer Uniform 15(data) 17(data): 16(ptr) Variable Uniform 18: TypeInt 32 1 19: 18(int) Constant 0 20: 6(int) Constant 0 21: TypePointer Function 6(int) 26: TypeBool 28: 6(int) Constant 3 30: TypeVector 6(int) 4 32: TypeVector 13(int64_t) 4 35: TypePointer Uniform 13(int64_t) 37: 6(int) Constant 1 48: 6(int) Constant 2 69: TypePointer Input 7(ivec3) 70(dti): 69(ptr) Variable Input 4(CSMain): 2 Function None 3 5: Label 68(dti): 8(ptr) Variable Function 72(param): 8(ptr) Variable Function 71: 7(ivec3) Load 70(dti) Store 68(dti) 71 73: 7(ivec3) Load 68(dti) Store 72(param) 73 74: 2 FunctionCall 11(@CSMain(vu3;) 72(param) Return FunctionEnd 11(@CSMain(vu3;): 2 Function None 9 10(dti): 8(ptr) FunctionParameter 12: Label 22: 21(ptr) AccessChain 10(dti) 20 23: 6(int) Load 22 24: 21(ptr) AccessChain 10(dti) 20 25: 6(int) Load 24 27: 26(bool) IEqual 25 20 29: 26(bool) GroupNonUniformAny 28 27 31: 30(ivec4) GroupNonUniformBallot 28 29 33: 32(i64vec4) UConvert 31 34: 13(int64_t) CompositeExtract 33 0 36: 35(ptr) AccessChain 17(data) 19 23 Store 36 34 38: 21(ptr) AccessChain 10(dti) 37 39: 6(int) Load 38 40: 21(ptr) AccessChain 10(dti) 37 41: 6(int) Load 40 42: 26(bool) IEqual 41 20 43: 26(bool) GroupNonUniformAll 28 42 44: 30(ivec4) GroupNonUniformBallot 28 43 45: 32(i64vec4) UConvert 44 46: 13(int64_t) CompositeExtract 45 0 47: 35(ptr) AccessChain 17(data) 19 39 Store 47 46 49: 21(ptr) AccessChain 10(dti) 48 50: 6(int) Load 49 51: 21(ptr) AccessChain 10(dti) 48 52: 6(int) Load 51 53: 26(bool) IEqual 52 20 54: 26(bool) GroupNonUniformAllEqual 28 53 55: 30(ivec4) GroupNonUniformBallot 28 54 56: 32(i64vec4) UConvert 55 57: 13(int64_t) CompositeExtract 56 0 58: 35(ptr) AccessChain 17(data) 19 50 Store 58 57 59: 21(ptr) AccessChain 10(dti) 48 60: 6(int) Load 59 61: 21(ptr) AccessChain 10(dti) 48 62: 6(int) Load 61 63: 26(bool) GroupNonUniformAllEqual 28 62 64: 30(ivec4) GroupNonUniformBallot 28 63 65: 32(i64vec4) UConvert 64 66: 13(int64_t) CompositeExtract 65 0 67: 35(ptr) AccessChain 17(data) 19 60 Store 67 66 Return FunctionEnd