hlsl.y-negate-1.vert Shader version: 500 0:? Sequence 0:7 Function Definition: @main( ( temp 4-component vector of float) 0:7 Function Parameters: 0:? Sequence 0:8 Branch: Return with expression 0:8 pos: direct index for structure ( uniform 4-component vector of float) 0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) 0:8 Constant: 0:8 0 (const uint) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 '@position' ( temp 4-component vector of float) 0:7 Function Call: @main( ( temp 4-component vector of float) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 '@position' ( temp 4-component vector of float) 0:7 Constant: 0:7 1 (const int) 0:7 Negate value ( temp float) 0:7 direct index ( temp float) 0:7 '@position' ( temp 4-component vector of float) 0:7 Constant: 0:7 1 (const int) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:7 '@position' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) 0:? '@entryPointOutput' ( out 4-component vector of float Position) Linked vertex stage: Shader version: 500 0:? Sequence 0:7 Function Definition: @main( ( temp 4-component vector of float) 0:7 Function Parameters: 0:? Sequence 0:8 Branch: Return with expression 0:8 pos: direct index for structure ( uniform 4-component vector of float) 0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) 0:8 Constant: 0:8 0 (const uint) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 '@position' ( temp 4-component vector of float) 0:7 Function Call: @main( ( temp 4-component vector of float) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 '@position' ( temp 4-component vector of float) 0:7 Constant: 0:7 1 (const int) 0:7 Negate value ( temp float) 0:7 direct index ( temp float) 0:7 '@position' ( temp 4-component vector of float) 0:7 Constant: 0:7 1 (const int) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:7 '@position' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) 0:? '@entryPointOutput' ( out 4-component vector of float Position) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 34 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 32 Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 11 "$Global" MemberName 11($Global) 0 "pos" Name 13 "" Name 22 "@position" Name 32 "@entryPointOutput" MemberDecorate 11($Global) 0 Offset 0 Decorate 11($Global) Block Decorate 13 DescriptorSet 0 Decorate 13 Binding 0 Decorate 32(@entryPointOutput) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11($Global): TypeStruct 7(fvec4) 12: TypePointer Uniform 11($Global) 13: 12(ptr) Variable Uniform 14: TypeInt 32 1 15: 14(int) Constant 0 16: TypePointer Uniform 7(fvec4) 21: TypePointer Function 7(fvec4) 24: TypeInt 32 0 25: 24(int) Constant 1 26: TypePointer Function 6(float) 31: TypePointer Output 7(fvec4) 32(@entryPointOutput): 31(ptr) Variable Output 4(main): 2 Function None 3 5: Label 22(@position): 21(ptr) Variable Function 23: 7(fvec4) FunctionCall 9(@main() Store 22(@position) 23 27: 26(ptr) AccessChain 22(@position) 25 28: 6(float) Load 27 29: 6(float) FNegate 28 30: 26(ptr) AccessChain 22(@position) 25 Store 30 29 33: 7(fvec4) Load 22(@position) Store 32(@entryPointOutput) 33 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 17: 16(ptr) AccessChain 13 15 18: 7(fvec4) Load 17 ReturnValue 18 FunctionEnd