spv.earlyReturnDiscard.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 14 17 19 25 30 39 51 63 105 109 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 13 "color2" Name 14 "otherColor" Name 17 "c" Name 19 "d" Name 25 "bigColor" Name 30 "smallColor" Name 39 "minimum" Name 51 "threshhold" Name 63 "threshhold2" Name 77 "b" Name 105 "gl_FragColor" Name 109 "threshhold3" Decorate 11(BaseColor) Location 9 Decorate 14(otherColor) Location 3 Decorate 17(c) Location 4 Decorate 19(d) Location 0 Decorate 25(bigColor) Location 1 Decorate 30(smallColor) Location 2 Decorate 39(minimum) Location 8 Decorate 51(threshhold) Location 5 Decorate 63(threshhold2) Location 6 Decorate 105(gl_FragColor) Location 0 Decorate 109(threshhold3) Location 7 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 14(otherColor): 10(ptr) Variable Input 16: TypePointer Input 6(float) 17(c): 16(ptr) Variable Input 19(d): 16(ptr) Variable Input 21: TypeBool 25(bigColor): 10(ptr) Variable Input 30(smallColor): 10(ptr) Variable Input 34: TypeInt 32 0 35: 34(int) Constant 2 36: TypePointer Function 6(float) 39(minimum): 16(ptr) Variable Input 47: 6(float) Constant 1065353216 51(threshhold): 16(ptr) Variable Input 60: 34(int) Constant 3 63(threshhold2): 16(ptr) Variable Input 76: TypePointer Private 21(bool) 77(b): 76(ptr) Variable Private 85: 34(int) Constant 0 104: TypePointer Output 7(fvec4) 105(gl_FragColor): 104(ptr) Variable Output 109(threshhold3): 16(ptr) Variable Input 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 13(color2): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 15: 7(fvec4) Load 14(otherColor) Store 13(color2) 15 18: 6(float) Load 17(c) 20: 6(float) Load 19(d) 22: 21(bool) FOrdGreaterThan 18 20 SelectionMerge 24 None BranchConditional 22 23 29 23: Label 26: 7(fvec4) Load 25(bigColor) 27: 7(fvec4) Load 9(color) 28: 7(fvec4) FAdd 27 26 Store 9(color) 28 Branch 24 29: Label 31: 7(fvec4) Load 30(smallColor) 32: 7(fvec4) Load 9(color) 33: 7(fvec4) FAdd 32 31 Store 9(color) 33 Branch 24 24: Label 37: 36(ptr) AccessChain 9(color) 35 38: 6(float) Load 37 40: 6(float) Load 39(minimum) 41: 21(bool) FOrdLessThan 38 40 SelectionMerge 43 None BranchConditional 41 42 43 42: Label Return 43: Label 45: 36(ptr) AccessChain 9(color) 35 46: 6(float) Load 45 48: 6(float) FAdd 46 47 Store 45 48 49: 36(ptr) AccessChain 9(color) 35 50: 6(float) Load 49 52: 6(float) Load 51(threshhold) 53: 21(bool) FOrdGreaterThan 50 52 SelectionMerge 55 None BranchConditional 53 54 55 54: Label Kill 55: Label 57: 7(fvec4) Load 9(color) 58: 7(fvec4) CompositeConstruct 47 47 47 47 59: 7(fvec4) FAdd 57 58 Store 9(color) 59 61: 36(ptr) AccessChain 9(color) 60 62: 6(float) Load 61 64: 6(float) Load 63(threshhold2) 65: 21(bool) FOrdGreaterThan 62 64 SelectionMerge 67 None BranchConditional 65 66 97 66: Label 68: 36(ptr) AccessChain 9(color) 35 69: 6(float) Load 68 70: 6(float) Load 63(threshhold2) 71: 21(bool) FOrdGreaterThan 69 70 SelectionMerge 73 None BranchConditional 71 72 75 72: Label Return 75: Label 78: 21(bool) Load 77(b) SelectionMerge 80 None BranchConditional 78 79 84 79: Label 81: 36(ptr) AccessChain 9(color) 35 82: 6(float) Load 81 83: 6(float) FAdd 82 47 Store 81 83 Branch 80 84: Label 86: 36(ptr) AccessChain 9(color) 85 87: 6(float) Load 86 88: 6(float) Load 39(minimum) 89: 21(bool) FOrdLessThan 87 88 SelectionMerge 91 None BranchConditional 89 90 93 90: Label Kill 93: Label 94: 7(fvec4) Load 9(color) 95: 7(fvec4) CompositeConstruct 47 47 47 47 96: 7(fvec4) FAdd 94 95 Store 9(color) 96 Branch 91 91: Label Branch 80 80: Label Branch 73 73: Label Branch 67 97: Label 98: 21(bool) Load 77(b) SelectionMerge 100 None BranchConditional 98 99 102 99: Label Kill 102: Label Return 100: Label Unreachable 67: Label 106: 7(fvec4) Load 9(color) 107: 7(fvec4) Load 13(color2) 108: 7(fvec4) FMul 106 107 Store 105(gl_FragColor) 108 Return FunctionEnd