spv.sampleId.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 26 Capability Shader Capability SampleRateShading 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 8 18 20 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 8 "gl_SampleID" Name 18 "color" Name 20 "samp" Decorate 8(gl_SampleID) Flat Decorate 8(gl_SampleID) BuiltIn SampleId Decorate 18(color) Location 0 Decorate 20(samp) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Input 6(int) 8(gl_SampleID): 7(ptr) Variable Input 10: 6(int) Constant 3 11: TypeBool 15: TypeFloat 32 16: TypeVector 15(float) 4 17: TypePointer Output 16(fvec4) 18(color): 17(ptr) Variable Output 19: TypePointer Input 16(fvec4) 20(samp): 19(ptr) Variable Input 23: 15(float) Constant 1073741824 4(main): 2 Function None 3 5: Label 9: 6(int) Load 8(gl_SampleID) 12: 11(bool) SLessThan 9 10 SelectionMerge 14 None BranchConditional 12 13 22 13: Label 21: 16(fvec4) Load 20(samp) Store 18(color) 21 Branch 14 22: Label 24: 16(fvec4) Load 20(samp) 25: 16(fvec4) VectorTimesScalar 24 23 Store 18(color) 25 Branch 14 14: Label Return FunctionEnd