spv.texture.sampler.transform.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 20 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 17 ExecutionMode 4 OriginUpperLeft Source GLSL 440 Name 4 "main" Name 9 "color" Name 13 "tex" Name 17 "coord" Decorate 9(color) Location 0 Decorate 13(tex) DescriptorSet 0 Decorate 13(tex) Binding 0 Decorate 17(coord) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypeSampledImage 10 12: TypePointer UniformConstant 11 13(tex): 12(ptr) Variable UniformConstant 15: TypeVector 6(float) 2 16: TypePointer Input 15(fvec2) 17(coord): 16(ptr) Variable Input 4(main): 2 Function None 3 5: Label 14: 11 Load 13(tex) 18: 15(fvec2) Load 17(coord) 19: 7(fvec4) ImageSampleImplicitLod 14 18 Store 9(color) 19 Return FunctionEnd