#ifndef _RSGVARIABLE_HPP #define _RSGVARIABLE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Random Shader Generator * ---------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Variable class. *//*--------------------------------------------------------------------*/ #include "rsgDefs.hpp" #include "rsgVariableType.hpp" #include "rsgToken.hpp" #include namespace rsg { class GeneratorState; class Variable { public: enum Storage { STORAGE_LOCAL, STORAGE_SHADER_IN, STORAGE_SHADER_OUT, STORAGE_UNIFORM, STORAGE_CONST, STORAGE_PARAMETER_IN, STORAGE_PARAMETER_OUT, STORAGE_PARAMETER_INOUT, STORAGE_LAST }; Variable (const VariableType& type, Storage storage, const char* name); ~Variable (void); const VariableType& getType (void) const { return m_type; } Storage getStorage (void) const { return m_storage; } const char* getName (void) const { return m_name.c_str(); } int getLayoutLocation (void) const { return m_layoutLocation; } bool hasLayoutLocation (void) const { return m_layoutLocation >= 0; } void setStorage (Storage storage) { m_storage = storage; } void setLayoutLocation (int location) { m_layoutLocation = location; } bool isWritable (void) const; void tokenizeDeclaration (GeneratorState& state, TokenStream& str) const; private: VariableType m_type; Storage m_storage; std::string m_name; int m_layoutLocation; }; } // rsg #endif // _RSGVARIABLE_HPP