#ifndef _TEGLRENDERCASE_HPP #define _TEGLRENDERCASE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Base class for rendering tests. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "teglTestCase.hpp" #include "teglSimpleConfigCase.hpp" #include namespace deqp { namespace egl { class RenderCase : public SimpleConfigCase { public: RenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, eglw::EGLint surfaceTypeMask, const eglu::FilterList& filters); virtual ~RenderCase (void); protected: struct Config { eglw::EGLConfig config; eglw::EGLint surfaceTypeBit; eglw::EGLint apiBits; Config (eglw::EGLConfig config_, eglw::EGLint surfaceTypeBit_, eglw::EGLint apiBits_) : config (config_) , surfaceTypeBit (surfaceTypeBit_) , apiBits (apiBits_) { } }; virtual void executeForConfig (eglw::EGLDisplay display, eglw::EGLConfig config); virtual void executeForSurface (eglw::EGLDisplay display, eglw::EGLSurface surface, const Config& config) = DE_NULL; eglw::EGLint m_surfaceTypeMask; }; class SingleContextRenderCase : public RenderCase { public: SingleContextRenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, eglw::EGLint apiMask, eglw::EGLint surfaceTypeMask, const eglu::FilterList& filters); virtual ~SingleContextRenderCase (void); protected: virtual void executeForSurface (eglw::EGLDisplay display, eglw::EGLSurface surface, const Config& config); virtual void executeForContext (eglw::EGLDisplay display, eglw::EGLContext context, eglw::EGLSurface surface, const Config& config) = DE_NULL; eglw::EGLint m_apiMask; }; class MultiContextRenderCase : public RenderCase { public: MultiContextRenderCase (EglTestContext& eglTestCtx, const char* name, const char* description, eglw::EGLint api, eglw::EGLint surfaceType, const eglu::FilterList& filters, int numContextsPerApi); virtual ~MultiContextRenderCase (void); protected: virtual void executeForSurface (eglw::EGLDisplay display, eglw::EGLSurface surface, const Config& config); virtual void executeForContexts (eglw::EGLDisplay display, eglw::EGLSurface surface, const Config& config, const std::vector >& contexts) = DE_NULL; int m_numContextsPerApi; eglw::EGLint m_apiMask; }; class RenderFilterList : public NamedFilterList { public: RenderFilterList (const char* name, const char* description, eglw::EGLint surfaceTypeMask) : NamedFilterList (name, description) , m_surfaceTypeMask (surfaceTypeMask) { } eglw::EGLint getSurfaceTypeMask (void) const { return m_surfaceTypeMask; } private: eglw::EGLint m_surfaceTypeMask; }; void getDefaultRenderFilterLists (std::vector& configSets, const eglu::FilterList& baseFilters); //! Client APIs supported in current build eglw::EGLint getBuildClientAPIMask (void); } // egl } // deqp #endif // _TEGLRENDERCASE_HPP