#ifndef _ES3PTEXTURECASES_HPP #define _ES3PTEXTURECASES_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture format performance tests. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tes3TestCase.hpp" #include "glsShaderPerformanceCase.hpp" #include "tcuMatrix.hpp" #include "gluTexture.hpp" namespace deqp { namespace gles3 { namespace Performance { class Texture2DRenderCase : public gls::ShaderPerformanceCase { public: Texture2DRenderCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, const tcu::Mat3& coordTransform, int numTextures, bool powerOfTwo); ~Texture2DRenderCase (void); void init (void); void deinit (void); private: void setupProgram (deUint32 program); void setupRenderState (void); const deUint32 m_internalFormat; const deUint32 m_wrapS; const deUint32 m_wrapT; const deUint32 m_minFilter; const deUint32 m_magFilter; const tcu::Mat3 m_coordTransform; const int m_numTextures; const bool m_powerOfTwo; std::vector m_textures; }; } // Performance } // gles3 } // deqp #endif // _ES3PTEXTURECASES_HPP