#ifndef _GLSLONGSTRESSTESTUTIL_HPP #define _GLSLONGSTRESSTESTUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Utilities for tests with gls::LongStressCase. *//*--------------------------------------------------------------------*/ #include "glsLongStressCase.hpp" #include "gluShaderUtil.hpp" #include #include namespace deqp { namespace gls { namespace LongStressTestUtil { class ProgramLibrary { public: ProgramLibrary (glu::GLSLVersion glslVersion); gls::ProgramContext generateBufferContext (int numDummyAttributes) const; gls::ProgramContext generateTextureContext (int numTextureObjects, int texWid, int texHei, float positionFactor) const; gls::ProgramContext generateBufferAndTextureContext (int numTextures, int texWid, int texHei) const; gls::ProgramContext generateFragmentPointLightContext (int texWid, int texHei) const; gls::ProgramContext generateVertexUniformLoopLightContext (int texWid, int texHei) const; private: std::string substitute (const std::string&) const; std::string substitute (const std::string&, const std::map&) const; glu::GLSLVersion m_glslVersion; }; } // StressTestUtil } // gls } // deqp #endif // _GLSLONGSTRESSTESTUTIL_HPP