# automatically generated by the FlatBuffers compiler, do not modify # namespace: MyGame import flatbuffers from flatbuffers.compat import import_numpy np = import_numpy() class InParentNamespace(object): __slots__ = ['_tab'] @classmethod def GetRootAsInParentNamespace(cls, buf, offset): n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) x = InParentNamespace() x.Init(buf, n + offset) return x @classmethod def InParentNamespaceBufferHasIdentifier(cls, buf, offset, size_prefixed=False): return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed) # InParentNamespace def Init(self, buf, pos): self._tab = flatbuffers.table.Table(buf, pos) def InParentNamespaceStart(builder): builder.StartObject(0) def InParentNamespaceEnd(builder): return builder.EndObject() class InParentNamespaceT(object): # InParentNamespaceT def __init__(self): pass @classmethod def InitFromBuf(cls, buf, pos): inParentNamespace = InParentNamespace() inParentNamespace.Init(buf, pos) return cls.InitFromObj(inParentNamespace) @classmethod def InitFromObj(cls, inParentNamespace): x = InParentNamespaceT() x._UnPack(inParentNamespace) return x # InParentNamespaceT def _UnPack(self, inParentNamespace): if inParentNamespace is None: return # InParentNamespaceT def Pack(self, builder): InParentNamespaceStart(builder) inParentNamespace = InParentNamespaceEnd(builder) return inParentNamespace