#region Copyright notice and license
// Copyright 2015 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using System;
using Grpc.Core.Utils;
namespace Grpc.Core
{
///
/// A port exposed by a server.
///
public class ServerPort
{
///
/// Pass this value as port to have the server choose an unused listening port for you.
/// Ports added to a server will contain the bound port in their property.
///
public const int PickUnused = 0;
readonly string host;
readonly int port;
readonly ServerCredentials credentials;
readonly int boundPort;
///
/// Creates a new port on which server should listen.
///
/// The port on which server will be listening.
/// the host
/// the port. If zero, an unused port is chosen automatically.
/// credentials to use to secure this port.
public ServerPort(string host, int port, ServerCredentials credentials)
{
this.host = GrpcPreconditions.CheckNotNull(host, "host");
this.port = port;
this.credentials = GrpcPreconditions.CheckNotNull(credentials, "credentials");
}
///
/// Creates a port from an existing ServerPort instance and boundPort value.
///
internal ServerPort(ServerPort serverPort, int boundPort)
{
this.host = serverPort.host;
this.port = serverPort.port;
this.credentials = serverPort.credentials;
this.boundPort = boundPort;
}
/// The host.
public string Host
{
get
{
return host;
}
}
/// The port.
public int Port
{
get
{
return port;
}
}
/// The server credentials.
public ServerCredentials Credentials
{
get
{
return credentials;
}
}
///
/// The port actually bound by the server. This is useful if you let server
/// pick port automatically.
///
public int BoundPort
{
get
{
return boundPort;
}
}
}
}