; RUN: llc < %s -O0 -regalloc=fast -relocation-model=pic -frame-pointer=all | FileCheck %s target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32" target triple = "i386-apple-darwin10.0.0" %struct.S = type { [2 x i8*] } @_ZTIi = external constant i8* ; [#uses=1] @.str = internal constant [4 x i8] c"%p\0A\00" ; <[4 x i8]*> [#uses=1] @llvm.used = appending global [1 x i8*] [i8* bitcast (i8* (%struct.S*, i32, %struct.S*)* @_Z4test1SiS_ to i8*)], section "llvm.metadata" ; <[1 x i8*]*> [#uses=0] ; Verify that %s1 gets spilled before the call. ; CHECK: Z4test1SiS ; CHECK: leal 8(%ebp), %[[reg:[^ ]*]] ; CHECK: movl %[[reg]],{{.*}}(%ebp) ## 4-byte Spill ; CHECK: calll __Z6throwsv define i8* @_Z4test1SiS_(%struct.S* byval(%struct.S) %s1, i32 %n, %struct.S* byval(%struct.S) %s2) ssp personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { entry: %retval = alloca i8*, align 4 ; [#uses=2] %n.addr = alloca i32, align 4 ; [#uses=1] %_rethrow = alloca i8* ; [#uses=4] %0 = alloca i32, align 4 ; [#uses=1] %cleanup.dst = alloca i32 ; [#uses=3] %cleanup.dst7 = alloca i32 ; [#uses=6] store i32 %n, i32* %n.addr invoke void @_Z6throwsv() to label %invoke.cont unwind label %try.handler invoke.cont: ; preds = %entry store i32 1, i32* %cleanup.dst7 br label %finally terminate.handler: ; preds = %match.end %1 = landingpad { i8*, i32 } cleanup call void @_ZSt9terminatev() noreturn nounwind unreachable try.handler: ; preds = %entry %exc1.ptr = landingpad { i8*, i32 } catch i8* null %exc1 = extractvalue { i8*, i32 } %exc1.ptr, 0 %selector = extractvalue { i8*, i32 } %exc1.ptr, 1 %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) ; [#uses=1] %3 = icmp eq i32 %selector, %2 ; [#uses=1] br i1 %3, label %match, label %catch.next match: ; preds = %try.handler %4 = call i8* @__cxa_begin_catch(i8* %exc1) ; [#uses=1] %5 = bitcast i8* %4 to i32* ; [#uses=1] %6 = load i32, i32* %5 ; [#uses=1] store i32 %6, i32* %0 %call = invoke i32 (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i32 0, i32 0), %struct.S* %s2) to label %invoke.cont2 unwind label %match.handler ; [#uses=0] invoke.cont2: ; preds = %match store i32 1, i32* %cleanup.dst br label %match.end match.handler: ; preds = %match %exc3 = landingpad { i8*, i32 } cleanup %7 = extractvalue { i8*, i32 } %exc3, 0 store i8* %7, i8** %_rethrow store i32 2, i32* %cleanup.dst br label %match.end cleanup.pad: ; preds = %cleanup.switch store i32 1, i32* %cleanup.dst7 br label %finally cleanup.pad4: ; preds = %cleanup.switch store i32 2, i32* %cleanup.dst7 br label %finally match.end: ; preds = %match.handler, %invoke.cont2 invoke void @__cxa_end_catch() to label %invoke.cont5 unwind label %terminate.handler invoke.cont5: ; preds = %match.end br label %cleanup.switch cleanup.switch: ; preds = %invoke.cont5 %tmp = load i32, i32* %cleanup.dst ; [#uses=1] switch i32 %tmp, label %cleanup.end [ i32 1, label %cleanup.pad i32 2, label %cleanup.pad4 ] cleanup.end: ; preds = %cleanup.switch store i32 2, i32* %cleanup.dst7 br label %finally catch.next: ; preds = %try.handler store i8* %exc1, i8** %_rethrow store i32 2, i32* %cleanup.dst7 br label %finally finally: ; preds = %catch.next, %cleanup.end, %cleanup.pad4, %cleanup.pad, %invoke.cont br label %cleanup.switch9 cleanup.switch9: ; preds = %finally %tmp8 = load i32, i32* %cleanup.dst7 ; [#uses=1] switch i32 %tmp8, label %cleanup.end10 [ i32 1, label %finally.end i32 2, label %finally.throw ] cleanup.end10: ; preds = %cleanup.switch9 br label %finally.end finally.throw: ; preds = %cleanup.switch9 %8 = load i8*, i8** %_rethrow ; [#uses=1] call void @_Unwind_Resume_or_Rethrow(i8* %8) unreachable finally.end: ; preds = %cleanup.end10, %cleanup.switch9 %tmp11 = getelementptr inbounds %struct.S, %struct.S* %s1, i32 0, i32 0 ; <[2 x i8*]*> [#uses=1] %arraydecay = getelementptr inbounds [2 x i8*], [2 x i8*]* %tmp11, i32 0, i32 0 ; [#uses=1] %arrayidx = getelementptr inbounds i8*, i8** %arraydecay, i32 1 ; [#uses=1] %tmp12 = load i8*, i8** %arrayidx ; [#uses=1] store i8* %tmp12, i8** %retval %9 = load i8*, i8** %retval ; [#uses=1] ret i8* %9 } declare void @_Z6throwsv() ssp declare i32 @__gxx_personality_v0(...) declare void @_ZSt9terminatev() declare void @_Unwind_Resume_or_Rethrow(i8*) declare i32 @llvm.eh.typeid.for(i8*) nounwind declare i8* @__cxa_begin_catch(i8*) declare i32 @printf(i8*, ...) declare void @__cxa_end_catch()