; RUN: opt %loadPolly -basic-aa -polly-codegen -polly-vectorizer=polly -dce -S < %s | FileCheck %s ;#define N 1024 ;float A[N]; ;float B[N]; ; ;void simple_vec_stride_x(void) { ; int i; ; ; for (i = 0; i < 4; i++) ; B[2 * i] = A[2 * i]; ;} ;int main() ;{ ; simple_vec_stride_x(); ; return A[42]; ;} target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64" @A = common global [1024 x float] zeroinitializer, align 16 @B = common global [1024 x float] zeroinitializer, align 16 define void @simple_vec_stride_x() nounwind { bb: br label %bb2 bb2: ; preds = %bb5, %bb %indvar = phi i64 [ %indvar.next, %bb5 ], [ 0, %bb ] %tmp = mul i64 %indvar, 2 %scevgep = getelementptr [1024 x float], [1024 x float]* @B, i64 0, i64 %tmp %scevgep1 = getelementptr [1024 x float], [1024 x float]* @A, i64 0, i64 %tmp %exitcond = icmp ne i64 %indvar, 4 br i1 %exitcond, label %bb3, label %bb6 bb3: ; preds = %bb2 %tmp4 = load float, float* %scevgep1, align 8 store float %tmp4, float* %scevgep, align 8 br label %bb5 bb5: ; preds = %bb3 %indvar.next = add i64 %indvar, 1 br label %bb2 bb6: ; preds = %bb2 ret void } define i32 @main() nounwind { bb: call void @simple_vec_stride_x() %tmp = load float, float* getelementptr inbounds ([1024 x float], [1024 x float]* @A, i64 0, i64 42), align 8 %tmp1 = fptosi float %tmp to i32 ret i32 %tmp1 } ; CHECK: [[LOAD1:%[a-zA-Z0-9_]+_scalar_]] = load float, float* ; CHECK: [[VEC1:%[a-zA-Z0-9_]+]] = insertelement <4 x float> undef, float [[LOAD1]], i32 0 ; CHECK: [[LOAD2:%[a-zA-Z0-9_]+]] = load float, float* ; CHECK: [[VEC2:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC1]], float [[LOAD2]], i32 1 ; CHECK: [[LOAD3:%[a-zA-Z0-9_]+]] = load float, float* ; CHECK: [[VEC3:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC2]], float [[LOAD3]], i32 2 ; CHECK: [[LOAD4:%[a-zA-Z0-9_]+]] = load float, float* ; CHECK: [[VEC4:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC3]], float [[LOAD4]], i32 3 ; CHECK: [[EL1:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 0 ; CHECK: store float [[EL1]] ; CHECK: [[EL2:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 1 ; CHECK: store float [[EL2]] ; CHECK: [[EL3:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 2 ; CHECK: store float [[EL3]] ; CHECK: [[EL4:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 3 ; CHECK: store float [[EL4]]