uniform half4 inputH4, expectedH4; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { bool4 input = bool4(inputH4); bool4 expected = bool4(expectedH4); const bool4 constVal = bool4(true, false, true, false); return (not(input.xy) == expected.xy && not(input.xyz) == expected.xyz && not(input.xyzw) == expected.xyzw && not(constVal.xy) == expected.xy && not(constVal.xyz) == expected.xyz && not(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; }