OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "src" OpMemberName %_UniformBuffer 1 "dst" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpMemberDecorate %_UniformBuffer 0 Offset 0 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision OpMemberDecorate %_UniformBuffer 1 Offset 16 OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision OpDecorate %_UniformBuffer Block OpDecorate %10 Binding 0 OpDecorate %10 DescriptorSet 0 OpDecorate %21 RelaxedPrecision OpDecorate %22 RelaxedPrecision OpDecorate %23 RelaxedPrecision OpDecorate %26 RelaxedPrecision OpDecorate %27 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %_UniformBuffer = OpTypeStruct %v4float %v4float %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %14 = OpTypeFunction %void %float_1 = OpConstant %float 1 %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_1 = OpConstant %int 1 %main = OpFunction %void None %14 %15 = OpLabel %17 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 %21 = OpLoad %v4float %17 %22 = OpCompositeExtract %float %21 3 %23 = OpFSub %float %float_1 %22 %24 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 %26 = OpLoad %v4float %24 %27 = OpVectorTimesScalar %v4float %26 %23 OpStore %sk_FragColor %27 OpReturn OpFunctionEnd