out vec4 sk_FragColor; uniform vec4 color; vec4 blend_src_in_h4h4h4(vec4 src, vec4 dst) { return src * dst.w; } vec4 blend_dst_in_h4h4h4(vec4 src, vec4 dst) { return dst * src.w; } vec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) { float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSatColor)) + hueSatColor; float minComp = min(min(result.x, result.y), result.z); float maxComp = max(max(result.x, result.y), result.z); if (minComp < 0.0 && lum != minComp) { result = lum + (result - lum) * (lum / (lum - minComp)); } if (maxComp > alpha && maxComp != lum) { return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); } else { return result; } } vec3 _blend_set_color_saturation_helper_h3h3h(vec3 minMidMax, float sat) { if (minMidMax.x < minMidMax.z) { return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); } else { return vec3(0.0); } } vec3 _blend_set_color_saturation_h3h3h3(vec3 hueLumColor, vec3 satColor) { float sat = max(max(satColor.x, satColor.y), satColor.z) - min(min(satColor.x, satColor.y), satColor.z); if (hueLumColor.x <= hueLumColor.y) { if (hueLumColor.y <= hueLumColor.z) { return _blend_set_color_saturation_helper_h3h3h(hueLumColor, sat); } else if (hueLumColor.x <= hueLumColor.z) { return _blend_set_color_saturation_helper_h3h3h(hueLumColor.xzy, sat).xzy; } else { return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; } } else if (hueLumColor.x <= hueLumColor.z) { return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yxz, sat).yxz; } else if (hueLumColor.y <= hueLumColor.z) { return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy; } else { return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zyx, sat).zyx; } } vec4 blend_hue_h4h4h4(vec4 src, vec4 dst) { float alpha = dst.w * src.w; vec3 sda = src.xyz * dst.w; vec3 dsa = dst.xyz * src.w; return vec4((((_blend_set_color_luminance_h3h3hh3(_blend_set_color_saturation_h3h3h3(sda, dsa), alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); } float singleuse_h() { return 1.25; } float add_hhh(float a, float b) { float c = a + b; return c; } float mul_hhh(float a, float b) { return a * b; } float fma_hhhh(float a, float b, float c) { return add_hhh(mul_hhh(a, b), c); } void main() { sk_FragColor = vec4(fma_hhhh(color.x, color.y, color.z)); sk_FragColor *= singleuse_h(); sk_FragColor *= blend_src_in_h4h4h4(color.xxyy, color.zzww); sk_FragColor *= blend_dst_in_h4h4h4(color.xxyy, color.zzww); sk_FragColor *= blend_hue_h4h4h4(color, color.wwww); sk_FragColor *= blend_hue_h4h4h4(color, color.wzyx); }