OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %a "a" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %a RelaxedPrecision OpDecorate %18 RelaxedPrecision OpDecorate %19 RelaxedPrecision OpDecorate %24 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %mat4v4float = OpTypeMatrix %v4float 4 %_ptr_Private_mat4v4float = OpTypePointer Private %mat4v4float %a = OpVariable %_ptr_Private_mat4v4float Private %void = OpTypeVoid %14 = OpTypeFunction %void %_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Function_v4float = OpTypePointer Function %v4float %main = OpFunction %void None %14 %15 = OpLabel %16 = OpVariable %_ptr_Function_mat4v4float Function %19 = OpLoad %mat4v4float %a %18 = OpExtInst %mat4v4float %1 MatrixInverse %19 OpStore %16 %18 %22 = OpAccessChain %_ptr_Function_v4float %16 %int_0 %24 = OpLoad %v4float %22 OpStore %sk_FragColor %24 OpReturn OpFunctionEnd