out vec4 sk_FragColor; uniform vec4 testInputs; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { ivec4 intValues = ivec4(testInputs * 100.0); ivec4 intGreen = ivec4(colorGreen * 100.0); ivec4 expectedA = ivec4(-125, 0, 50, 50); ivec4 expectedB = ivec4(-125, 0, 0, 100); return ((((((min(intValues.x, 50) == expectedA.x && min(intValues.xy, 50) == expectedA.xy) && min(intValues.xyz, 50) == expectedA.xyz) && min(intValues, 50) == expectedA) && min(intValues.x, intGreen.x) == expectedB.x) && min(intValues.xy, intGreen.xy) == expectedB.xy) && min(intValues.xyz, intGreen.xyz) == expectedB.xyz) && min(intValues, intGreen) == expectedB ? colorGreen : colorRed; }