#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; float3x3 float3x3_from_float2x2(float2x2 x0) { return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(0.0, 0.0, 1.0)); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float3x3 a = float3x3(1.0); float3x3 b = float3x3_from_float2x2(float2x2(1.0)); _out.sk_FragColor.x = float(all(a[0] == b[0]) ? 0 : 1); return _out; }