#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int x = 0; int y = 0; int z = 0; x = 1; y = 1; z = 1; _out.sk_FragColor.xyz = float3(float(x), float(y), float(z)); return _out; }