#include #include using namespace metal; struct Uniforms { float4 colorGreen; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int i1 = 0; i1++; int i2 = 4660; i2++; int i3 = 32766; i3++; int i4 = -32766; i4++; int i5 = 19132; i5++; _out.sk_FragColor = _uniforms.colorGreen; return _out; }