#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; struct testBlock { float x; } test; struct Globals { constant testBlock* test; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(456)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{&test}; (void)_globals; Outputs _out; (void)_out; _out.sk_FragColor = float4(_uniforms.test.x); return _out; }