### Compilation failed: error: SPIR-V validation error: Uniform id '5' is missing Block or BufferBlock decoration. From Vulkan spec, section 14.5.2: Such variables must be identified with a Block or BufferBlock decoration %testBlock = OpTypeStruct %float OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %testBlock "testBlock" OpMemberName %testBlock 0 "x" OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %main "main" OpMemberDecorate %testBlock 0 Offset 0 OpDecorate %_arr_testBlock_int_2 ArrayStride 16 OpDecorate %_arr_testBlock_int_2 Block OpDecorate %3 Binding 123 OpDecorate %3 DescriptorSet 0 OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %24 RelaxedPrecision %float = OpTypeFloat 32 %testBlock = OpTypeStruct %float %int = OpTypeInt 32 1 %int_2 = OpConstant %int 2 %_arr_testBlock_int_2 = OpTypeArray %testBlock %int_2 %_ptr_Uniform__arr_testBlock_int_2 = OpTypePointer Uniform %_arr_testBlock_int_2 %3 = OpVariable %_ptr_Uniform__arr_testBlock_int_2 Uniform %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %void = OpTypeVoid %17 = OpTypeFunction %void %int_1 = OpConstant %int 1 %int_0 = OpConstant %int 0 %_ptr_Uniform_float = OpTypePointer Uniform %float %main = OpFunction %void None %17 %18 = OpLabel %21 = OpAccessChain %_ptr_Uniform_float %3 %int_1 %int_0 %23 = OpLoad %float %21 %24 = OpCompositeConstruct %v4float %23 %23 %23 %23 OpStore %sk_FragColor %24 OpReturn OpFunctionEnd 1 error