#include #include using namespace metal; struct Test { int x; int y; int z; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; Test t; t.x = 0; _out.sk_FragColor.x = float(t.x); return _out; }