#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; float3x3 float3x3_from_float2x3(float2x3 x0) { return float3x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(0.0, 0.0, 1.0)); } float3x3 float3x3_from_float3x2(float3x2 x0) { return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0)); } float4x4 float4x4_from_float4x3(float4x3 x0) { return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(x0[2].xyz, 0.0), float4(x0[3].xyz, 1.0)); } float4x3 float4x3_from_float4x2(float4x2 x0) { return float4x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0), float3(x0[3].xy, 0.0)); } float4x4 float4x4_from_float3x4(float3x4 x0) { return float4x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw), float4(0.0, 0.0, 0.0, 1.0)); } float3x4 float3x4_from_float2x4(float2x4 x0) { return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(0.0, 0.0, 1.0, 0.0)); } float2x4 float2x4_from_float4x2(float4x2 x0) { return float2x4(float4(x0[0].xy, 0.0, 0.0), float4(x0[1].xy, 0.0, 0.0)); } float4x2 float4x2_from_float2x4(float2x4 x0) { return float4x2(float2(x0[0].xy), float2(x0[1].xy), float2(0.0, 0.0), float2(0.0, 0.0)); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float result = 0.0; float3x3 g = float3x3_from_float2x3(float2x3(1.0)); result += g[0].x; float3x3 h = float3x3_from_float3x2(float3x2(1.0)); result += h[0].x; float4x4 i = float4x4_from_float4x3(float4x3_from_float4x2(float4x2(1.0))); result += i[0].x; float4x4 j = float4x4_from_float3x4(float3x4_from_float2x4(float2x4(1.0))); result += j[0].x; float2x4 k = float2x4_from_float4x2(float4x2(1.0)); result += k[0].x; float4x2 l = float4x2_from_float2x4(float2x4(1.0)); result += l[0].x; _out.sk_FragColor = result == 6.0 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }