out vec4 sk_FragColor; uniform vec4 testInputs; uniform vec4 colorBlack; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 _0_v = testInputs; ivec4 _1_i = ivec4(colorBlack); float _2_x = _0_v[_1_i.x]; float _3_y = _0_v[_1_i.y]; float _4_z = _0_v[_1_i.z]; float _5_w = _0_v[_1_i.w]; return vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed; }