/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ layout(key) in GrClipEdgeType edgeType; in half2 center; in half radius; half2 prevCenter; half prevRadius = -1; // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. uniform half4 circle; @make { static std::unique_ptr Make(GrClipEdgeType edgeType, SkPoint center, float radius) { // A radius below half causes the implicit insetting done by this processor to become // inverted. We could handle this case by making the processor code more complicated. if (radius < .5f && GrProcessorEdgeTypeIsInverseFill(edgeType)) { return nullptr; } return std::unique_ptr(new GrCircleEffect(edgeType, center, radius)); } } @optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag } @setData(pdman) { if (radius != prevRadius || center != prevCenter) { SkScalar effectiveRadius = radius; if (GrProcessorEdgeTypeIsInverseFill((GrClipEdgeType) edgeType)) { effectiveRadius -= 0.5f; // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the shader. effectiveRadius = SkTMax(0.001f, effectiveRadius); } else { effectiveRadius += 0.5f; } pdman.set4f(circle, center.fX, center.fY, effectiveRadius, SkScalarInvert(effectiveRadius)); prevCenter = center; prevRadius = radius; } } void main() { // TODO: Right now the distance to circle caclulation is performed in a space normalized to the // radius and then denormalized. This is to prevent overflow on devices that have a "real" // mediump. It'd be nice to only do this on mediump devices. half d; @if (edgeType == GrClipEdgeType::kInverseFillBW || edgeType == GrClipEdgeType::kInverseFillAA) { d = (length((circle.xy - sk_FragCoord.xy) * circle.w) - 1.0) * circle.z; } else { d = (1.0 - length((circle.xy - sk_FragCoord.xy) * circle.w)) * circle.z; } @if (edgeType == GrClipEdgeType::kFillAA || edgeType == GrClipEdgeType::kInverseFillAA || edgeType == GrClipEdgeType::kHairlineAA) { d = saturate(d); } else { d = d > 0.5 ? 1.0 : 0.0; } sk_OutColor = sk_InColor * d; } @test(testData) { SkPoint center; center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); SkScalar radius = testData->fRandom->nextRangeF(1.f, 1000.f); GrClipEdgeType et; do { et = (GrClipEdgeType) testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt); } while (GrClipEdgeType::kHairlineAA == et); return GrCircleEffect::Make(et, center, radius); }