// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_MatrixStack_hpp #define sw_MatrixStack_hpp #include "Renderer/Matrix.hpp" namespace sw { class MatrixStack { public: MatrixStack(int size = 2); ~MatrixStack(); void identity(); void load(const Matrix &M); void load(const float *M); void load(const double *M); void translate(float x, float y, float z); void translate(double x, double y, double z); void rotate(float angle, float x, float y, float z); void rotate(double angle, double x, double y, double z); void scale(float x, float y, float z); void scale(double x, double y, double z); void multiply(const float *M); void multiply(const double *M); void frustum(float left, float right, float bottom, float top, float zNear, float zFar); void ortho(double left, double right, double bottom, double top, double zNear, double zFar); bool push(); // False on overflow bool pop(); // False on underflow const Matrix ¤t(); bool isIdentity() const; private: int top; int size; Matrix *stack; }; } #endif // sw_MatrixStack_hpp