// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_VertexProgram_hpp #define sw_VertexProgram_hpp #include "ShaderCore.hpp" #include "VertexRoutine.hpp" namespace sw { struct Stream; class VertexProgram : public VertexRoutine { public: VertexProgram( const VertexProcessor::State &state, vk::PipelineLayout const *pipelineLayout, SpirvShader const *spirvShader, const vk::DescriptorSet::Bindings &descriptorSets); virtual ~VertexProgram(); private: void program(Pointer &batch, UInt &vertexCount) override; const vk::DescriptorSet::Bindings &descriptorSets; }; } // namespace sw #endif // sw_VertexProgram_hpp