// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Socket_hpp #define sw_Socket_hpp #if defined(_WIN32) # include #else # include typedef int SOCKET; #endif namespace sw { class Socket { public: Socket(SOCKET socket); Socket(const char *address, const char *port); ~Socket(); void listen(int backlog = 1); bool select(int us); Socket *accept(); int receive(char *buffer, int length); void send(const char *buffer, int length); static void startup(); static void cleanup(); private: SOCKET socket; }; } // namespace sw #endif // sw_Socket_hpp