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Lines Matching defs:ctx

291 bool bufferTarget(GL2Encoder* ctx, GLenum target) {  in bufferTarget()
317 bool bufferParam(GL2Encoder* ctx, GLenum pname) { in bufferParam()
333 bool bufferUsage(GL2Encoder* ctx, GLenum usage) { in bufferUsage()
351 bool pixelStoreParam(GL2Encoder* ctx, GLenum param) { in pixelStoreParam()
390 bool rboFormat(GL2Encoder* ctx, GLenum internalformat) { in rboFormat()
465 bool framebufferTarget(GL2Encoder* ctx, GLenum target) { in framebufferTarget()
477 bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment) { in framebufferAttachment()
553 bool vertexAttribType(GL2Encoder* ctx, GLenum type) in vertexAttribType()
614 bool textureTarget(GL2Encoder* ctx, GLenum target) { in textureTarget()
640 bool textureParams(GL2Encoder* ctx, GLenum param) { in textureParams()
671 bool samplerParams(GL2Encoder* ctx, GLenum param) { in samplerParams()
690 bool textureParamValue(GL2Encoder* ctx, GLenum pname, GLint intval, GLfloat floatval, GLenum enumva… in textureParamValue()
819 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat) { in supportedCompressedFormat()
929 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat) { in filterableTexFormat()
961 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat) { in colorRenderableFormat()
1009 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat) { in depthRenderableFormat()
1086 bool pixelType(GL2Encoder* ctx, GLenum type) { in pixelType()
1119 bool pixelFormat(GL2Encoder* ctx, GLenum format) { in pixelFormat()
1166 bool pixelSizedFormat(GL2Encoder* ctx, GLenum internalformat, GLenum format, GLenum type) { in pixelSizedFormat()
1243 bool shaderType(GL2Encoder* ctx, GLenum type) { in shaderType()
1256 bool internalFormatTarget(GL2Encoder* ctx, GLenum target) { in internalFormatTarget()
1268 std::string vertexAttribIndexRangeErrorMsg(GL2Encoder* ctx, GLuint index) { in vertexAttribIndexRangeErrorMsg()