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Lines Matching defs:program

821 void Context::deleteProgram(ShaderProgramID program)  in deleteProgram()
1117 void Context::useProgram(ShaderProgramID program) in useProgram()
1125 ShaderProgramID program) in useProgramStages()
2378 void Context::bindUniformLocation(ShaderProgramID program, in bindUniformLocation()
2393 GLuint Context::getProgramResourceIndex(ShaderProgramID program, in getProgramResourceIndex()
2401 void Context::getProgramResourceName(ShaderProgramID program, in getProgramResourceName()
2412 GLint Context::getProgramResourceLocation(ShaderProgramID program, in getProgramResourceLocation()
2420 void Context::getProgramResourceiv(ShaderProgramID program, in getProgramResourceiv()
2434 void Context::getProgramInterfaceiv(ShaderProgramID program, in getProgramInterfaceiv()
2443 void Context::getProgramInterfaceivRobust(ShaderProgramID program, in getProgramInterfaceivRobust()
2860 void Context::programParameteri(ShaderProgramID program, GLenum pname, GLint value) in programParameteri()
4620 void Context::activeShaderProgram(ProgramPipelineID pipeline, ShaderProgramID program) in activeShaderProgram()
5269 void Context::attachShader(ShaderProgramID program, ShaderProgramID shader) in attachShader()
5297 void Context::bindAttribLocation(ShaderProgramID program, GLuint index, const GLchar *name) in bindAttribLocation()
5569 Program *program = mState.getProgram(); in convertPpoToComputeOrDraw() local
6088 void Context::detachShader(ShaderProgramID program, ShaderProgramID shader) in detachShader()
6131 void Context::getActiveAttrib(ShaderProgramID program, in getActiveAttrib()
6144 void Context::getActiveUniform(ShaderProgramID program, in getActiveUniform()
6157 void Context::getAttachedShaders(ShaderProgramID program, in getAttachedShaders()
6167 GLint Context::getAttribLocation(ShaderProgramID program, const GLchar *name) in getAttribLocation()
6237 void Context::getProgramiv(ShaderProgramID program, GLenum pname, GLint *params) in getProgramiv()
6249 void Context::getProgramivRobust(ShaderProgramID program, in getProgramivRobust()
6278 void Context::getProgramInfoLog(ShaderProgramID program, in getProgramInfoLog()
6418 void Context::getUniformfv(ShaderProgramID program, UniformLocation location, GLfloat *params) in getUniformfv()
6425 void Context::getUniformfvRobust(ShaderProgramID program, in getUniformfvRobust()
6434 void Context::getUniformiv(ShaderProgramID program, UniformLocation location, GLint *params) in getUniformiv()
6441 void Context::getUniformivRobust(ShaderProgramID program, in getUniformivRobust()
6450 GLint Context::getUniformLocation(ShaderProgramID program, const GLchar *name) in getUniformLocation()
6527 void Context::linkProgram(ShaderProgramID program) in linkProgram()
6550 void Context::bindFragDataLocationIndexed(ShaderProgramID program, in bindFragDataLocationIndexed()
6560 void Context::bindFragDataLocation(ShaderProgramID program, GLuint colorNumber, const char *name) in bindFragDataLocation()
6565 int Context::getFragDataIndex(ShaderProgramID program, const char *name) in getFragDataIndex()
6571 int Context::getProgramResourceLocationIndex(ShaderProgramID program, in getProgramResourceLocationIndex()
6612 Program *program = mState.getLinkedProgram(this); in getActiveLinkedProgram() local
6627 Program *program = getActiveLinkedProgram(); in uniform1f() local
6633 Program *program = getActiveLinkedProgram(); in uniform1fv() local
6637 void Context::setUniform1iImpl(Program *program, in setUniform1iImpl()
6653 Program *program = getActiveLinkedProgram(); in uniform1i() local
6659 Program *program = getActiveLinkedProgram(); in uniform1iv() local
6666 Program *program = getActiveLinkedProgram(); in uniform2f() local
6672 Program *program = getActiveLinkedProgram(); in uniform2fv() local
6679 Program *program = getActiveLinkedProgram(); in uniform2i() local
6685 Program *program = getActiveLinkedProgram(); in uniform2iv() local
6692 Program *program = getActiveLinkedProgram(); in uniform3f() local
6698 Program *program = getActiveLinkedProgram(); in uniform3fv() local
6705 Program *program = getActiveLinkedProgram(); in uniform3i() local
6711 Program *program = getActiveLinkedProgram(); in uniform3iv() local
6718 Program *program = getActiveLinkedProgram(); in uniform4f() local
6724 Program *program = getActiveLinkedProgram(); in uniform4fv() local
6731 Program *program = getActiveLinkedProgram(); in uniform4i() local
6737 Program *program = getActiveLinkedProgram(); in uniform4iv() local
6746 Program *program = getActiveLinkedProgram(); in uniformMatrix2fv() local
6755 Program *program = getActiveLinkedProgram(); in uniformMatrix3fv() local
6764 Program *program = getActiveLinkedProgram(); in uniformMatrix4fv() local
6768 void Context::validateProgram(ShaderProgramID program) in validateProgram()
6785 void Context::getProgramBinary(ShaderProgramID program, in getProgramBinary()
6797 void Context::programBinary(ShaderProgramID program, in programBinary()
6811 Program *program = getActiveLinkedProgram(); in uniform1ui() local
6817 Program *program = getActiveLinkedProgram(); in uniform2ui() local
6824 Program *program = getActiveLinkedProgram(); in uniform3ui() local
6831 Program *program = getActiveLinkedProgram(); in uniform4ui() local
6838 Program *program = getActiveLinkedProgram(); in uniform1uiv() local
6843 Program *program = getActiveLinkedProgram(); in uniform2uiv() local
6849 Program *program = getActiveLinkedProgram(); in uniform3uiv() local
6855 Program *program = getActiveLinkedProgram(); in uniform4uiv() local
6902 Program *program = getActiveLinkedProgram(); in uniformMatrix2x3fv() local
6911 Program *program = getActiveLinkedProgram(); in uniformMatrix3x2fv() local
6920 Program *program = getActiveLinkedProgram(); in uniformMatrix2x4fv() local
6929 Program *program = getActiveLinkedProgram(); in uniformMatrix4x2fv() local
6938 Program *program = getActiveLinkedProgram(); in uniformMatrix3x4fv() local
6947 Program *program = getActiveLinkedProgram(); in uniformMatrix4x3fv() local
7002 void Context::transformFeedbackVaryings(ShaderProgramID program, in transformFeedbackVaryings()
7012 void Context::getTransformFeedbackVarying(ShaderProgramID program, in getTransformFeedbackVarying()
7086 void Context::getUniformuiv(ShaderProgramID program, UniformLocation location, GLuint *params) in getUniformuiv()
7092 void Context::getUniformuivRobust(ShaderProgramID program, in getUniformuivRobust()
7101 GLint Context::getFragDataLocation(ShaderProgramID program, const GLchar *name) in getFragDataLocation()
7107 void Context::getUniformIndices(ShaderProgramID program, in getUniformIndices()
7129 void Context::getActiveUniformsiv(ShaderProgramID program, in getActiveUniformsiv()
7143 GLuint Context::getUniformBlockIndex(ShaderProgramID program, const GLchar *uniformBlockName) in getUniformBlockIndex()
7149 void Context::getActiveUniformBlockiv(ShaderProgramID program, in getActiveUniformBlockiv()
7158 void Context::getActiveUniformBlockivRobust(ShaderProgramID program, in getActiveUniformBlockivRobust()
7168 void Context::getActiveUniformBlockName(ShaderProgramID program, in getActiveUniformBlockName()
7178 void Context::uniformBlockBinding(ShaderProgramID program, in uniformBlockBinding()
7315 void Context::programUniform1i(ShaderProgramID program, UniformLocation location, GLint v0) in programUniform1i()
7320 void Context::programUniform2i(ShaderProgramID program, in programUniform2i()
7329 void Context::programUniform3i(ShaderProgramID program, in programUniform3i()
7339 void Context::programUniform4i(ShaderProgramID program, in programUniform4i()
7350 void Context::programUniform1ui(ShaderProgramID program, UniformLocation location, GLuint v0) in programUniform1ui()
7355 void Context::programUniform2ui(ShaderProgramID program, in programUniform2ui()
7364 void Context::programUniform3ui(ShaderProgramID program, in programUniform3ui()
7374 void Context::programUniform4ui(ShaderProgramID program, in programUniform4ui()
7385 void Context::programUniform1f(ShaderProgramID program, UniformLocation location, GLfloat v0) in programUniform1f()
7390 void Context::programUniform2f(ShaderProgramID program, in programUniform2f()
7399 void Context::programUniform3f(ShaderProgramID program, in programUniform3f()
7409 void Context::programUniform4f(ShaderProgramID program, in programUniform4f()
7420 void Context::programUniform1iv(ShaderProgramID program, in programUniform1iv()
7430 void Context::programUniform2iv(ShaderProgramID program, in programUniform2iv()
7440 void Context::programUniform3iv(ShaderProgramID program, in programUniform3iv()
7450 void Context::programUniform4iv(ShaderProgramID program, in programUniform4iv()
7460 void Context::programUniform1uiv(ShaderProgramID program, in programUniform1uiv()
7470 void Context::programUniform2uiv(ShaderProgramID program, in programUniform2uiv()
7480 void Context::programUniform3uiv(ShaderProgramID program, in programUniform3uiv()
7490 void Context::programUniform4uiv(ShaderProgramID program, in programUniform4uiv()
7500 void Context::programUniform1fv(ShaderProgramID program, in programUniform1fv()
7510 void Context::programUniform2fv(ShaderProgramID program, in programUniform2fv()
7520 void Context::programUniform3fv(ShaderProgramID program, in programUniform3fv()
7530 void Context::programUniform4fv(ShaderProgramID program, in programUniform4fv()
7540 void Context::programUniformMatrix2fv(ShaderProgramID program, in programUniformMatrix2fv()
7551 void Context::programUniformMatrix3fv(ShaderProgramID program, in programUniformMatrix3fv()
7562 void Context::programUniformMatrix4fv(ShaderProgramID program, in programUniformMatrix4fv()
7573 void Context::programUniformMatrix2x3fv(ShaderProgramID program, in programUniformMatrix2x3fv()
7584 void Context::programUniformMatrix3x2fv(ShaderProgramID program, in programUniformMatrix3x2fv()
7595 void Context::programUniformMatrix2x4fv(ShaderProgramID program, in programUniformMatrix2x4fv()
7606 void Context::programUniformMatrix4x2fv(ShaderProgramID program, in programUniformMatrix4x2fv()
7617 void Context::programUniformMatrix3x4fv(ShaderProgramID program, in programUniformMatrix3x4fv()
7628 void Context::programUniformMatrix4x3fv(ShaderProgramID program, in programUniformMatrix4x3fv()
7730 void Context::getnUniformfv(ShaderProgramID program, in getnUniformfv()
7741 void Context::getnUniformfvRobust(ShaderProgramID program, in getnUniformfvRobust()
7750 void Context::getnUniformiv(ShaderProgramID program, in getnUniformiv()
7761 void Context::getnUniformivRobust(ShaderProgramID program, in getnUniformivRobust()
7770 void Context::getnUniformuivRobust(ShaderProgramID program, in getnUniformuivRobust()
8763 Program *program = state.getProgram(); in updateValidDrawModes() local
8910 Program *program = context->getState().getProgram(); in updateActiveShaderStorageBufferIndices() local