Lines Matching defs:Context
14 bool ValidateAccum(const Context *, GLenum op, GLfloat value) in ValidateAccum()
19 bool ValidateBegin(const Context *, GLenum mode) in ValidateBegin()
24 bool ValidateBitmap(const Context *, in ValidateBitmap()
36 bool ValidateCallList(const Context *, GLuint list) in ValidateCallList()
41 bool ValidateCallLists(const Context *, GLsizei n, GLenum type, const void *lists) in ValidateCallLists()
46 bool ValidateClearAccum(const Context *, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in ValidateClearAccum()
51 bool ValidateClearDepth(const Context *, GLdouble depth) in ValidateClearDepth()
56 bool ValidateClearIndex(const Context *, GLfloat c) in ValidateClearIndex()
61 bool ValidateClipPlane(const Context *, GLenum plane, const GLdouble *equation) in ValidateClipPlane()
66 bool ValidateColor3b(const Context *, GLbyte red, GLbyte green, GLbyte blue) in ValidateColor3b()
71 bool ValidateColor3bv(const Context *, const GLbyte *v) in ValidateColor3bv()
76 bool ValidateColor3d(const Context *, GLdouble red, GLdouble green, GLdouble blue) in ValidateColor3d()
81 bool ValidateColor3dv(const Context *, const GLdouble *v) in ValidateColor3dv()
86 bool ValidateColor3f(const Context *, GLfloat red, GLfloat green, GLfloat blue) in ValidateColor3f()
91 bool ValidateColor3fv(const Context *, const GLfloat *v) in ValidateColor3fv()
96 bool ValidateColor3i(const Context *, GLint red, GLint green, GLint blue) in ValidateColor3i()
101 bool ValidateColor3iv(const Context *, const GLint *v) in ValidateColor3iv()
106 bool ValidateColor3s(const Context *, GLshort red, GLshort green, GLshort blue) in ValidateColor3s()
111 bool ValidateColor3sv(const Context *, const GLshort *v) in ValidateColor3sv()
116 bool ValidateColor3ub(const Context *, GLubyte red, GLubyte green, GLubyte blue) in ValidateColor3ub()
121 bool ValidateColor3ubv(const Context *, const GLubyte *v) in ValidateColor3ubv()
126 bool ValidateColor3ui(const Context *, GLuint red, GLuint green, GLuint blue) in ValidateColor3ui()
131 bool ValidateColor3uiv(const Context *, const GLuint *v) in ValidateColor3uiv()
136 bool ValidateColor3us(const Context *, GLushort red, GLushort green, GLushort blue) in ValidateColor3us()
141 bool ValidateColor3usv(const Context *, const GLushort *v) in ValidateColor3usv()
146 bool ValidateColor4b(const Context *, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) in ValidateColor4b()
151 bool ValidateColor4bv(const Context *, const GLbyte *v) in ValidateColor4bv()
156 bool ValidateColor4d(const Context *, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) in ValidateColor4d()
161 bool ValidateColor4dv(const Context *, const GLdouble *v) in ValidateColor4dv()
166 bool ValidateColor4fv(const Context *, const GLfloat *v) in ValidateColor4fv()
171 bool ValidateColor4i(const Context *, GLint red, GLint green, GLint blue, GLint alpha) in ValidateColor4i()
176 bool ValidateColor4iv(const Context *, const GLint *v) in ValidateColor4iv()
181 bool ValidateColor4s(const Context *, GLshort red, GLshort green, GLshort blue, GLshort alpha) in ValidateColor4s()
186 bool ValidateColor4sv(const Context *, const GLshort *v) in ValidateColor4sv()
191 bool ValidateColor4ubv(const Context *, const GLubyte *v) in ValidateColor4ubv()
196 bool ValidateColor4ui(const Context *, GLuint red, GLuint green, GLuint blue, GLuint alpha) in ValidateColor4ui()
201 bool ValidateColor4uiv(const Context *, const GLuint *v) in ValidateColor4uiv()
206 bool ValidateColor4us(const Context *, GLushort red, GLushort green, GLushort blue, GLushort alpha) in ValidateColor4us()
211 bool ValidateColor4usv(const Context *, const GLushort *v) in ValidateColor4usv()
216 bool ValidateColorMaterial(const Context *, GLenum face, GLenum mode) in ValidateColorMaterial()
221 bool ValidateCopyPixels(const Context *, in ValidateCopyPixels()
231 bool ValidateDeleteLists(const Context *, GLuint list, GLsizei range) in ValidateDeleteLists()
236 bool ValidateDepthRange(const Context *, GLdouble n, GLdouble f) in ValidateDepthRange()
241 bool ValidateDrawBuffer(const Context *, GLenum buf) in ValidateDrawBuffer()
246 bool ValidateDrawPixels(const Context *, in ValidateDrawPixels()
256 bool ValidateEdgeFlag(const Context *, GLboolean flag) in ValidateEdgeFlag()
261 bool ValidateEdgeFlagv(const Context *, const GLboolean *flag) in ValidateEdgeFlagv()
266 bool ValidateEnd(const Context *) in ValidateEnd()
271 bool ValidateEndList(const Context *) in ValidateEndList()
276 bool ValidateEvalCoord1d(const Context *, GLdouble u) in ValidateEvalCoord1d()
281 bool ValidateEvalCoord1dv(const Context *, const GLdouble *u) in ValidateEvalCoord1dv()
286 bool ValidateEvalCoord1f(const Context *, GLfloat u) in ValidateEvalCoord1f()
291 bool ValidateEvalCoord1fv(const Context *, const GLfloat *u) in ValidateEvalCoord1fv()
296 bool ValidateEvalCoord2d(const Context *, GLdouble u, GLdouble v) in ValidateEvalCoord2d()
301 bool ValidateEvalCoord2dv(const Context *, const GLdouble *u) in ValidateEvalCoord2dv()
306 bool ValidateEvalCoord2f(const Context *, GLfloat u, GLfloat v) in ValidateEvalCoord2f()
311 bool ValidateEvalCoord2fv(const Context *, const GLfloat *u) in ValidateEvalCoord2fv()
316 bool ValidateEvalMesh1(const Context *, GLenum mode, GLint i1, GLint i2) in ValidateEvalMesh1()
321 bool ValidateEvalMesh2(const Context *, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) in ValidateEvalMesh2()
326 bool ValidateEvalPoint1(const Context *, GLint i) in ValidateEvalPoint1()
331 bool ValidateEvalPoint2(const Context *, GLint i, GLint j) in ValidateEvalPoint2()
336 bool ValidateFeedbackBuffer(const Context *, GLsizei size, GLenum type, const GLfloat *buffer) in ValidateFeedbackBuffer()
341 bool ValidateFogi(const Context *, GLenum pname, GLint param) in ValidateFogi()
346 bool ValidateFogiv(const Context *, GLenum pname, const GLint *params) in ValidateFogiv()
351 bool ValidateFrustum(const Context *, in ValidateFrustum()
362 bool ValidateGenLists(const Context *, GLsizei range) in ValidateGenLists()
367 bool ValidateGetClipPlane(const Context *, GLenum plane, const GLdouble *equation) in ValidateGetClipPlane()
372 bool ValidateGetDoublev(const Context *, GLenum pname, const GLdouble *data) in ValidateGetDoublev()
377 bool ValidateGetLightiv(const Context *, GLenum light, GLenum pname, const GLint *params) in ValidateGetLightiv()
382 bool ValidateGetMapdv(const Context *, GLenum target, GLenum query, const GLdouble *v) in ValidateGetMapdv()
387 bool ValidateGetMapfv(const Context *, GLenum target, GLenum query, const GLfloat *v) in ValidateGetMapfv()
392 bool ValidateGetMapiv(const Context *, GLenum target, GLenum query, const GLint *v) in ValidateGetMapiv()
397 bool ValidateGetMaterialiv(const Context *, GLenum face, GLenum pname, const GLint *params) in ValidateGetMaterialiv()
402 bool ValidateGetPixelMapfv(const Context *, GLenum map, const GLfloat *values) in ValidateGetPixelMapfv()
407 bool ValidateGetPixelMapuiv(const Context *, GLenum map, const GLuint *values) in ValidateGetPixelMapuiv()
412 bool ValidateGetPixelMapusv(const Context *, GLenum map, const GLushort *values) in ValidateGetPixelMapusv()
417 bool ValidateGetPolygonStipple(const Context *, const GLubyte *mask) in ValidateGetPolygonStipple()
422 bool ValidateGetTexGendv(const Context *, GLenum coord, GLenum pname, const GLdouble *params) in ValidateGetTexGendv()
427 bool ValidateGetTexGenfv(const Context *, GLenum coord, GLenum pname, const GLfloat *params) in ValidateGetTexGenfv()
432 bool ValidateGetTexGeniv(const Context *, GLenum coord, GLenum pname, const GLint *params) in ValidateGetTexGeniv()
437 bool ValidateGetTexImage(const Context *, in ValidateGetTexImage()
447 bool ValidateIndexMask(const Context *, GLuint mask) in ValidateIndexMask()
452 bool ValidateIndexd(const Context *, GLdouble c) in ValidateIndexd()
457 bool ValidateIndexdv(const Context *, const GLdouble *c) in ValidateIndexdv()
462 bool ValidateIndexf(const Context *, GLfloat c) in ValidateIndexf()
467 bool ValidateIndexfv(const Context *, const GLfloat *c) in ValidateIndexfv()
472 bool ValidateIndexi(const Context *, GLint c) in ValidateIndexi()
477 bool ValidateIndexiv(const Context *, const GLint *c) in ValidateIndexiv()
482 bool ValidateIndexs(const Context *, GLshort c) in ValidateIndexs()
487 bool ValidateIndexsv(const Context *, const GLshort *c) in ValidateIndexsv()
492 bool ValidateInitNames(const Context *) in ValidateInitNames()
497 bool ValidateIsList(const Context *, GLuint list) in ValidateIsList()
502 bool ValidateLightModeli(const Context *, GLenum pname, GLint param) in ValidateLightModeli()
507 bool ValidateLightModeliv(const Context *, GLenum pname, const GLint *params) in ValidateLightModeliv()
512 bool ValidateLighti(const Context *, GLenum light, GLenum pname, GLint param) in ValidateLighti()
517 bool ValidateLightiv(const Context *, GLenum light, GLenum pname, const GLint *params) in ValidateLightiv()
522 bool ValidateLineStipple(const Context *, GLint factor, GLushort pattern) in ValidateLineStipple()
527 bool ValidateListBase(const Context *, GLuint base) in ValidateListBase()
532 bool ValidateLoadMatrixd(const Context *, const GLdouble *m) in ValidateLoadMatrixd()
537 bool ValidateLoadName(const Context *, GLuint name) in ValidateLoadName()
542 bool ValidateMap1d(const Context *, in ValidateMap1d()
553 bool ValidateMap1f(const Context *, in ValidateMap1f()
564 bool ValidateMap2d(const Context *, in ValidateMap2d()
579 bool ValidateMap2f(const Context *, in ValidateMap2f()
594 bool ValidateMapGrid1d(const Context *, GLint un, GLdouble u1, GLdouble u2) in ValidateMapGrid1d()
599 bool ValidateMapGrid1f(const Context *, GLint un, GLfloat u1, GLfloat u2) in ValidateMapGrid1f()
604 bool ValidateMapGrid2d(const Context *, in ValidateMapGrid2d()
615 bool ValidateMapGrid2f(const Context *, in ValidateMapGrid2f()
626 bool ValidateMateriali(const Context *, GLenum face, GLenum pname, GLint param) in ValidateMateriali()
631 bool ValidateMaterialiv(const Context *, GLenum face, GLenum pname, const GLint *params) in ValidateMaterialiv()
636 bool ValidateMultMatrixd(const Context *, const GLdouble *m) in ValidateMultMatrixd()
641 bool ValidateNewList(const Context *, GLuint list, GLenum mode) in ValidateNewList()
646 bool ValidateNormal3b(const Context *, GLbyte nx, GLbyte ny, GLbyte nz) in ValidateNormal3b()
651 bool ValidateNormal3bv(const Context *, const GLbyte *v) in ValidateNormal3bv()
656 bool ValidateNormal3d(const Context *, GLdouble nx, GLdouble ny, GLdouble nz) in ValidateNormal3d()
661 bool ValidateNormal3dv(const Context *, const GLdouble *v) in ValidateNormal3dv()
666 bool ValidateNormal3fv(const Context *, const GLfloat *v) in ValidateNormal3fv()
671 bool ValidateNormal3i(const Context *, GLint nx, GLint ny, GLint nz) in ValidateNormal3i()
676 bool ValidateNormal3iv(const Context *, const GLint *v) in ValidateNormal3iv()
681 bool ValidateNormal3s(const Context *, GLshort nx, GLshort ny, GLshort nz) in ValidateNormal3s()
686 bool ValidateNormal3sv(const Context *, const GLshort *v) in ValidateNormal3sv()
691 bool ValidateOrtho(const Context *, in ValidateOrtho()
702 bool ValidatePassThrough(const Context *, GLfloat token) in ValidatePassThrough()
707 bool ValidatePixelMapfv(const Context *, GLenum map, GLsizei mapsize, const GLfloat *values) in ValidatePixelMapfv()
712 bool ValidatePixelMapuiv(const Context *, GLenum map, GLsizei mapsize, const GLuint *values) in ValidatePixelMapuiv()
717 bool ValidatePixelMapusv(const Context *, GLenum map, GLsizei mapsize, const GLushort *values) in ValidatePixelMapusv()
722 bool ValidatePixelStoref(const Context *, GLenum pname, GLfloat param) in ValidatePixelStoref()
727 bool ValidatePixelTransferf(const Context *, GLenum pname, GLfloat param) in ValidatePixelTransferf()
732 bool ValidatePixelTransferi(const Context *, GLenum pname, GLint param) in ValidatePixelTransferi()
737 bool ValidatePixelZoom(const Context *, GLfloat xfactor, GLfloat yfactor) in ValidatePixelZoom()
742 bool ValidatePolygonMode(const Context *, GLenum face, GLenum mode) in ValidatePolygonMode()
747 bool ValidatePolygonStipple(const Context *, const GLubyte *mask) in ValidatePolygonStipple()
752 bool ValidatePopAttrib(const Context *) in ValidatePopAttrib()
757 bool ValidatePopName(const Context *) in ValidatePopName()
762 bool ValidatePushAttrib(const Context *, GLbitfield mask) in ValidatePushAttrib()
767 bool ValidatePushName(const Context *, GLuint name) in ValidatePushName()
772 bool ValidateRasterPos2d(const Context *, GLdouble x, GLdouble y) in ValidateRasterPos2d()
777 bool ValidateRasterPos2dv(const Context *, const GLdouble *v) in ValidateRasterPos2dv()
782 bool ValidateRasterPos2f(const Context *, GLfloat x, GLfloat y) in ValidateRasterPos2f()
787 bool ValidateRasterPos2fv(const Context *, const GLfloat *v) in ValidateRasterPos2fv()
792 bool ValidateRasterPos2i(const Context *, GLint x, GLint y) in ValidateRasterPos2i()
797 bool ValidateRasterPos2iv(const Context *, const GLint *v) in ValidateRasterPos2iv()
802 bool ValidateRasterPos2s(const Context *, GLshort x, GLshort y) in ValidateRasterPos2s()
807 bool ValidateRasterPos2sv(const Context *, const GLshort *v) in ValidateRasterPos2sv()
812 bool ValidateRasterPos3d(const Context *, GLdouble x, GLdouble y, GLdouble z) in ValidateRasterPos3d()
817 bool ValidateRasterPos3dv(const Context *, const GLdouble *v) in ValidateRasterPos3dv()
822 bool ValidateRasterPos3f(const Context *, GLfloat x, GLfloat y, GLfloat z) in ValidateRasterPos3f()
827 bool ValidateRasterPos3fv(const Context *, const GLfloat *v) in ValidateRasterPos3fv()
832 bool ValidateRasterPos3i(const Context *, GLint x, GLint y, GLint z) in ValidateRasterPos3i()
837 bool ValidateRasterPos3iv(const Context *, const GLint *v) in ValidateRasterPos3iv()
842 bool ValidateRasterPos3s(const Context *, GLshort x, GLshort y, GLshort z) in ValidateRasterPos3s()
847 bool ValidateRasterPos3sv(const Context *, const GLshort *v) in ValidateRasterPos3sv()
852 bool ValidateRasterPos4d(const Context *, GLdouble x, GLdouble y, GLdouble z, GLdouble w) in ValidateRasterPos4d()
857 bool ValidateRasterPos4dv(const Context *, const GLdouble *v) in ValidateRasterPos4dv()
862 bool ValidateRasterPos4f(const Context *, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in ValidateRasterPos4f()
867 bool ValidateRasterPos4fv(const Context *, const GLfloat *v) in ValidateRasterPos4fv()
872 bool ValidateRasterPos4i(const Context *, GLint x, GLint y, GLint z, GLint w) in ValidateRasterPos4i()
877 bool ValidateRasterPos4iv(const Context *, const GLint *v) in ValidateRasterPos4iv()
882 bool ValidateRasterPos4s(const Context *, GLshort x, GLshort y, GLshort z, GLshort w) in ValidateRasterPos4s()
887 bool ValidateRasterPos4sv(const Context *, const GLshort *v) in ValidateRasterPos4sv()
892 bool ValidateRectd(const Context *, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) in ValidateRectd()
897 bool ValidateRectdv(const Context *, const GLdouble *v1, const GLdouble *v2) in ValidateRectdv()
902 bool ValidateRectf(const Context *, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) in ValidateRectf()
907 bool ValidateRectfv(const Context *, const GLfloat *v1, const GLfloat *v2) in ValidateRectfv()
912 bool ValidateRecti(const Context *, GLint x1, GLint y1, GLint x2, GLint y2) in ValidateRecti()
917 bool ValidateRectiv(const Context *, const GLint *v1, const GLint *v2) in ValidateRectiv()
922 bool ValidateRects(const Context *, GLshort x1, GLshort y1, GLshort x2, GLshort y2) in ValidateRects()
927 bool ValidateRectsv(const Context *, const GLshort *v1, const GLshort *v2) in ValidateRectsv()
932 bool ValidateRenderMode(const Context *, GLenum mode) in ValidateRenderMode()
937 bool ValidateRotated(const Context *, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) in ValidateRotated()
942 bool ValidateScaled(const Context *, GLdouble x, GLdouble y, GLdouble z) in ValidateScaled()
947 bool ValidateSelectBuffer(const Context *, GLsizei size, const GLuint *buffer) in ValidateSelectBuffer()
952 bool ValidateTexCoord1d(const Context *, GLdouble s) in ValidateTexCoord1d()
957 bool ValidateTexCoord1dv(const Context *, const GLdouble *v) in ValidateTexCoord1dv()
962 bool ValidateTexCoord1f(const Context *, GLfloat s) in ValidateTexCoord1f()
967 bool ValidateTexCoord1fv(const Context *, const GLfloat *v) in ValidateTexCoord1fv()
972 bool ValidateTexCoord1i(const Context *, GLint s) in ValidateTexCoord1i()
977 bool ValidateTexCoord1iv(const Context *, const GLint *v) in ValidateTexCoord1iv()
982 bool ValidateTexCoord1s(const Context *, GLshort s) in ValidateTexCoord1s()
987 bool ValidateTexCoord1sv(const Context *, const GLshort *v) in ValidateTexCoord1sv()
992 bool ValidateTexCoord2d(const Context *, GLdouble s, GLdouble t) in ValidateTexCoord2d()
997 bool ValidateTexCoord2dv(const Context *, const GLdouble *v) in ValidateTexCoord2dv()
1002 bool ValidateTexCoord2f(const Context *, GLfloat s, GLfloat t) in ValidateTexCoord2f()
1007 bool ValidateTexCoord2fv(const Context *, const GLfloat *v) in ValidateTexCoord2fv()
1012 bool ValidateTexCoord2i(const Context *, GLint s, GLint t) in ValidateTexCoord2i()
1017 bool ValidateTexCoord2iv(const Context *, const GLint *v) in ValidateTexCoord2iv()
1022 bool ValidateTexCoord2s(const Context *, GLshort s, GLshort t) in ValidateTexCoord2s()
1027 bool ValidateTexCoord2sv(const Context *, const GLshort *v) in ValidateTexCoord2sv()
1032 bool ValidateTexCoord3d(const Context *, GLdouble s, GLdouble t, GLdouble r) in ValidateTexCoord3d()
1037 bool ValidateTexCoord3dv(const Context *, const GLdouble *v) in ValidateTexCoord3dv()
1042 bool ValidateTexCoord3f(const Context *, GLfloat s, GLfloat t, GLfloat r) in ValidateTexCoord3f()
1047 bool ValidateTexCoord3fv(const Context *, const GLfloat *v) in ValidateTexCoord3fv()
1052 bool ValidateTexCoord3i(const Context *, GLint s, GLint t, GLint r) in ValidateTexCoord3i()
1057 bool ValidateTexCoord3iv(const Context *, const GLint *v) in ValidateTexCoord3iv()
1062 bool ValidateTexCoord3s(const Context *, GLshort s, GLshort t, GLshort r) in ValidateTexCoord3s()
1067 bool ValidateTexCoord3sv(const Context *, const GLshort *v) in ValidateTexCoord3sv()
1072 bool ValidateTexCoord4d(const Context *, GLdouble s, GLdouble t, GLdouble r, GLdouble q) in ValidateTexCoord4d()
1077 bool ValidateTexCoord4dv(const Context *, const GLdouble *v) in ValidateTexCoord4dv()
1082 bool ValidateTexCoord4f(const Context *, GLfloat s, GLfloat t, GLfloat r, GLfloat q) in ValidateTexCoord4f()
1087 bool ValidateTexCoord4fv(const Context *, const GLfloat *v) in ValidateTexCoord4fv()
1092 bool ValidateTexCoord4i(const Context *, GLint s, GLint t, GLint r, GLint q) in ValidateTexCoord4i()
1097 bool ValidateTexCoord4iv(const Context *, const GLint *v) in ValidateTexCoord4iv()
1102 bool ValidateTexCoord4s(const Context *, GLshort s, GLshort t, GLshort r, GLshort q) in ValidateTexCoord4s()
1107 bool ValidateTexCoord4sv(const Context *, const GLshort *v) in ValidateTexCoord4sv()
1112 bool ValidateTexGend(const Context *, GLenum coord, GLenum pname, GLdouble param) in ValidateTexGend()
1117 bool ValidateTexGendv(const Context *, GLenum coord, GLenum pname, const GLdouble *params) in ValidateTexGendv()
1122 bool ValidateTexGenf(const Context *, GLenum coord, GLenum pname, GLfloat param) in ValidateTexGenf()
1126 bool ValidateTexGenfv(const Context *, GLenum coord, GLenum pname, const GLfloat *params) in ValidateTexGenfv()
1131 bool ValidateTexGeni(const Context *, GLenum coord, GLenum pname, GLint param) in ValidateTexGeni()
1136 bool ValidateTexGeniv(const Context *, GLenum coord, GLenum pname, const GLint *params) in ValidateTexGeniv()
1141 bool ValidateTexImage1D(const Context *, in ValidateTexImage1D()
1154 bool ValidateTranslated(const Context *, GLdouble x, GLdouble y, GLdouble z) in ValidateTranslated()
1159 bool ValidateVertex2d(const Context *, GLdouble x, GLdouble y) in ValidateVertex2d()
1164 bool ValidateVertex2dv(const Context *, const GLdouble *v) in ValidateVertex2dv()
1169 bool ValidateVertex2f(const Context *, GLfloat x, GLfloat y) in ValidateVertex2f()
1174 bool ValidateVertex2fv(const Context *, const GLfloat *v) in ValidateVertex2fv()
1179 bool ValidateVertex2i(const Context *, GLint x, GLint y) in ValidateVertex2i()
1184 bool ValidateVertex2iv(const Context *, const GLint *v) in ValidateVertex2iv()
1189 bool ValidateVertex2s(const Context *, GLshort x, GLshort y) in ValidateVertex2s()
1194 bool ValidateVertex2sv(const Context *, const GLshort *v) in ValidateVertex2sv()
1199 bool ValidateVertex3d(const Context *, GLdouble x, GLdouble y, GLdouble z) in ValidateVertex3d()
1204 bool ValidateVertex3dv(const Context *, const GLdouble *v) in ValidateVertex3dv()
1209 bool ValidateVertex3f(const Context *, GLfloat x, GLfloat y, GLfloat z) in ValidateVertex3f()
1214 bool ValidateVertex3fv(const Context *, const GLfloat *v) in ValidateVertex3fv()
1219 bool ValidateVertex3i(const Context *, GLint x, GLint y, GLint z) in ValidateVertex3i()
1224 bool ValidateVertex3iv(const Context *, const GLint *v) in ValidateVertex3iv()
1229 bool ValidateVertex3s(const Context *, GLshort x, GLshort y, GLshort z) in ValidateVertex3s()
1234 bool ValidateVertex3sv(const Context *, const GLshort *v) in ValidateVertex3sv()
1239 bool ValidateVertex4d(const Context *, GLdouble x, GLdouble y, GLdouble z, GLdouble w) in ValidateVertex4d()
1244 bool ValidateVertex4dv(const Context *, const GLdouble *v) in ValidateVertex4dv()
1249 bool ValidateVertex4f(const Context *, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in ValidateVertex4f()
1254 bool ValidateVertex4fv(const Context *, const GLfloat *v) in ValidateVertex4fv()
1259 bool ValidateVertex4i(const Context *, GLint x, GLint y, GLint z, GLint w) in ValidateVertex4i()
1264 bool ValidateVertex4iv(const Context *, const GLint *v) in ValidateVertex4iv()
1269 bool ValidateVertex4s(const Context *, GLshort x, GLshort y, GLshort z, GLshort w) in ValidateVertex4s()
1274 bool ValidateVertex4sv(const Context *, const GLshort *v) in ValidateVertex4sv()