Lines Matching refs:cout
49 cout << "Read images ..." << endl; in main()
63 cout << "Creating thumbnails..." << endl; in main()
79 cout << " add noise ..." << endl; in main()
84 cout << " add noise (blue) ..." << endl; in main()
90 cout << " annotate ..." << endl; in main()
102 cout << " blur ..." << endl; in main()
108 cout << " blur red channel ..." << endl; in main()
114 cout << " border ..." << endl; in main()
121 cout << " channel ..." << endl; in main()
127 cout << " charcoal ..." << endl; in main()
133 cout << " composite ..." << endl; in main()
139 cout << " contrast ..." << endl; in main()
145 cout << " convolve ..." << endl; in main()
155 cout << " crop ..." << endl; in main()
161 cout << " despeckle ..." << endl; in main()
167 cout << " draw ..." << endl; in main()
176 cout << " edge ..." << endl; in main()
182 cout << " emboss ..." << endl; in main()
188 cout << " equalize ..." << endl; in main()
194 cout << " explode ..." << endl; in main()
201 cout << " flip ..." << endl; in main()
207 cout << " flop ..." << endl; in main()
213 cout << " frame ..." << endl; in main()
219 cout << " gamma ..." << endl; in main()
225 cout << " gaussian blur ..." << endl; in main()
231 cout << " gaussian blur channel ..." << endl; in main()
237 cout << " gradient ..." << endl; in main()
244 cout << " grayscale ..." << endl; in main()
251 cout << " implode ..." << endl; in main()
257 cout << " level ..." << endl; in main()
263 cout << " level red channel ..." << endl; in main()
269 cout << " median filter ..." << endl; in main()
275 cout << " modulate ..." << endl; in main()
281 cout << " monochrome ..." << endl; in main()
290 cout << " motion blur ..." << endl; in main()
296 cout << " negate ..." << endl; in main()
302 cout << " normalize ..." << endl; in main()
308 cout << " oil paint ..." << endl; in main()
314 cout << " ordered dither 2x2 ..." << endl; in main()
320 cout << " ordered dither 3x3..." << endl; in main()
326 cout << " ordered dither 4x4..." << endl; in main()
332 cout << " ordered dither red 4x4..." << endl; in main()
338 cout << " plasma ..." << endl; in main()
345 cout << " quantize ..." << endl; in main()
351 cout << " quantum operator ..." << endl; in main()
357 cout << " raise ..." << endl; in main()
363 cout << " reduce noise ..." << endl; in main()
369 cout << " resize ..." << endl; in main()
375 cout << " roll ..." << endl; in main()
381 cout << " rotate ..." << endl; in main()
388 cout << " scale ..." << endl; in main()
394 cout << " segment ..." << endl; in main()
400 cout << " shade ..." << endl; in main()
406 cout << " sharpen ..." << endl; in main()
412 cout << " shave ..." << endl; in main()
418 cout << " shear ..." << endl; in main()
425 cout << " spread ..." << endl; in main()
431 cout << " solarize ..." << endl; in main()
437 cout << " swirl ..." << endl; in main()
444 cout << " threshold ..." << endl; in main()
450 cout << " threshold random ..." << endl; in main()
457 cout << " unsharp mask ..." << endl; in main()
464 cout << " wave ..." << endl; in main()
475 cout << "Montage images..." << endl; in main()
497 cout << "Adding logo image ..." << endl; in main()
510 cout << "Writing image \"demo_out.miff\" ..." << endl; in main()
520 cout << "Caught exception: " << error_.what() << endl; in main()