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Lines Matching refs:allocateMem

39   bool allocateMem, MTdata d)  in CreateGLTexture1DArray()  argument
105 if( !allocateMem ) { in CreateGLTexture1DArray()
110 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1DArray()
127 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1DArray()
152 bool allocateMem, MTdata d) in CreateGLTexture2DArray() argument
170 if( type == kFloat && allocateMem ) in CreateGLTexture2DArray()
179 else if( !allocateMem ) in CreateGLTexture2DArray()
220 if( !allocateMem ) in CreateGLTexture2DArray()
226 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2DArray()
244 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2DArray()
268 GLuint *outTex, GLuint *outBuf, int *outError, bool allocateMem, MTdata d) in CreateGLTextureBuffer() argument
318 if( !allocateMem ) { in CreateGLTextureBuffer()
323 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTextureBuffer()
340 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTextureBuffer()
364 GLuint *outTextureID, int *outError, bool allocateMem, MTdata d ) in CreateGLTexture1D() argument
427 if( !allocateMem ) { in CreateGLTexture1D()
432 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1D()
449 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1D()
475 int *outError, bool allocateMem, MTdata d ) in CreateGLTexture2D() argument
511 if(allocateMem) in CreateGLTexture2D()
606 if( !allocateMem ) in CreateGLTexture2D()
612 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2D()
630 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2D()
656 int *outError, MTdata d, bool allocateMem) in CreateGLTexture3D() argument
674 if( type == kFloat && allocateMem ) in CreateGLTexture3D()
683 else if( !allocateMem ) in CreateGLTexture3D()
709 if( !allocateMem ) in CreateGLTexture3D()
715 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture3D()
733 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture3D()
1041 … int *outError, bool allocateMem, MTdata d , bool fixedSampleLocations) in CreateGLTexture2DMultisample() argument
1290 if (allocateMem) in CreateGLTexture2DMultisample()
1300 bool allocateMem, MTdata d, bool fixedSampleLocations) in CreateGLTexture2DArrayMultisample() argument
1552 if (allocateMem) in CreateGLTexture2DArrayMultisample()
1566 int *outError, MTdata d, bool allocateMem ) in CreateGLRenderbuffer() argument
1708 if( !allocateMem ) in CreateGLRenderbuffer()
1714 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLRenderbuffer()
1732 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLRenderbuffer()